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Age of Empires III: Wars of Liberty Mod

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Age of Empires III: Wars of Liberty Mod, more known as WoL, is a fan made modification for The Asian Dynasties expansion of Age of Empires III. Is the biggest mod ever created for an Age of Empires serie game by adding over 30 nations and modifiying the 14 original ones, also by adding new maps, and introdicing new systems into the game. Can be played in Singleplayer against the Artificial Intelligence, or in Multiplayer via ESO or GameRanger.

Age of Empires III: Wars of Liberty Mod
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Developer(s)Wars of Liberty Mod Team
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Designer(s)aoe3wol.com
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Release2006
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer
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History[1][edit]

Brazilian player Lord Tahattus decided to add his country to Age of Empires III, on July 20, 2006. At the time, only The WarChiefs expansion had been released.

Less than a year later, April 6 of 2007, the next phase of the project would be released: War of the Triple Alliance (Alpha version) in which newly added Argentina, Paraguay, Tupi, and Colombia would recreate the War of the Triple Alliance.

Beta version would come on October 22 of the same year, just before the release of the official expansion The Asian Dynasties. Work continued with new members of the Mod team, updating the project to be compatible with the new expansion, and releasing a MacOS version.

Beta version, dated July 13 of 2010 included Mexico, United States, Canada, and Korea. With this update, the concept of Culture was born in the game, being at the time Latinamericans, Northamericans, Northamerican Natives, Asians, and Europeans.

Gamma version relesead September 9, 2011, would add several nations, due to the absorption of The Fight of Nations mod (TFN) which featured Balkan nations such as Greece, Bulgaria, Romania, and Serbia.

Delta version would come with a new culture: Africans, adding Zulu, Ethiopians, and Egyptians. This great expansion of nations within the game cause the change of name to the current Wars of Liberty, depicting the struggles for independence in the XVIII and XIX century.

Features[edit]

Cultures[edit]

A culture groups a number of nations or civilizations with common characteristics. Inside the game this means that all nations of a same culture share a number of units, unique buildings, ways to age up, and gameplay.

The cultures in WoL are: Europeans, Latinamericans, Anglo, Balkans, Natives, Asians, and Africans.

Religions[edit]

Now temples have three options, which only one can be chosen: two religions and laicism. Every religion (including laicism) brings new technologies and a special priest (physicist in laicism), and a special resource: faith. There are 16 religions plus laicism.

Espionage[edit]

All civilizations can train spies from the Safehouse, which contains technologies for improving spies and their abilities (sabotage, mine placing, counterespionage, and else). Japanese have Geishas instead of spies. Latinamerican civs cannot train spies, but they are replaced with Colonels, which have a number of different tactics (fire, delay, plague, etc.).

Maps[edit]

Maps containing special events were added: losing the Line of Sight in Congo, loss of gravity in the Moon, Christmas map, being attacked by a super gaia unit, or finding treasures when destroying buildings in Asuncion. New ways of obtaining gold were placed, like coal, diamond, jade mines and rubber trees.

Inmigrants[edit]

Latinamericans civs can call other nations to their territory, via the Postal Office. A inmigrant wagon will arrive and build a unique town center, which cannot be rebuilt. This inmigrant town center have unique techonlogies and units which cost shipments. Inmigrant nations are: American confederates, Ukranians, Polish, Scandinavians, Germans, Italians, Chinese, Japanese, Arab (Lebanese), and Irish.

Other cultures have Congress, Hospitals, Firepits, and other buildings.

Naval formations[edit]

Ships now have different formations, from flee mode to escape a danger and attacking, to block formation for a harder attack.

Native Villages[edit]

Each map have natives to be allied with according to the geographical location.

Music[edit]

New songs now ambient the game time. Also each nation has a unique song, which is played at the begging of the match.

The Long Century[edit]

Nations represented in the mod are based on those which existed in the Long XIX Century of Hobsbawn. Therefore a country is sometimes represented as it existed in a specific period of that era. Accordingly, ages inside the game were renamed to Enlightment, Colonial, Fortress, Industrial, and Imperial.

More teams[edit]

This mod enables to form even three and four teams. Matches of 2v2v2 and 2v2v2v2 are also possible, as in the classic Age of Empires II game.

References[edit]

  1. Rudnick, Jonathan. "History | Wars of Liberty". Age of Empires III: Wars of Liberty. Retrieved 2018-11-07.

Age of Empires III: Wars of Liberty Mod[edit]


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