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Aske Plaat

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Aske Plaat
File:Aske Plaat.jpg
Aske Plaat in 2009
Born (1966-10-06) 6 October 1966 (age 57)
🏳️ NationalityDutch
🎓 Alma materErasmus University Rotterdam
💼 Occupation
Known forMTD-f
🏅 AwardsICCA Novag award

Aske Plaat (born 6 October 1966) is a researcher and professor at Leiden University in the Netherlands. He works in data science, on optimization algorithms, parallel computer systems, simulation, and computer applications. He is best known for his work on the MTD-f minimax search algorithm, which is described in his 1996 PhD thesis and in the 1994 tech report "A new paradigm for minimax search", that was awarded the 1994/1995 Novag best publication prize by the International Computer Chess Association.

Education[edit]

Plaat received his Master's degree from Erasmus University Rotterdam in Information Systems in 1993. His Master's thesis was about compiler support for remote procedure calls. He completed his PhD in the Computer Science Department under Arie de Bruin. He worked with Wim Pijls on a new best-first minimax algorithm named SSS*, and in 1994 the pair showed a link with the well-known Alpha-beta algorithm at a symposium at Maastricht University.[1] Professor Jonathan Schaeffer, who was spending a sabbatical in Maastricht working on the Chinook checkers program,[2] invited him to work at the University of Alberta. Here, they worked out the practical usability of the MT-class of algorithms using three tournament class game playing programs. Plaat defended his thesis on this subject in 1996.

Career[edit]

Plaat worked as Postdoctoral Fellow at the Supercomputing technologies group at the MIT Lab for Computer Science with Prof. Charles Leiserson. He and a group of fellow researchers developed an algorithm incorporating MTD-f in MIT's Cilkchess computer chess program, which subsequently won the Dutch Open Computer Chess Championship in Leiden in 1996. Variations of algorithm were subsequently used in other game programs.[3] Plaat and his collaborators published a number of peer-reviewed articles about their work on the algorithm.[4]

Plaat later worked as postdoctoral researcher at the Vrije Universiteit Amsterdam in the Computer Systems group of Andrew Tanenbaum and Henri Bal. He has also worked as change manager and risk manager for consulting firm Pricewaterhouse Coopers, for the Netherlands ministries of Finance and Justice, and for Heli Holland, as freelance helicopter pilot, giving rides at country fairs.

In 2009 he joined Tilburg University as professor of information and complex decision making, studying artificial intelligence, data science and strategic behavior at the School of Humanities and in the Creative Computing group. He was co-chair and co-editor of three Computer Games conferences. In 2012 he organized the "Rijk met Wetenschap" ("Better with science") conference.

In 2011 Plaat joined Jos Vermaseren's project at Nikhef, the Netherlands particle physics lab, to work on improving FORM, a high-performance Computer Algebra System. This project, called HEPGAME, received an ERC Advanced Grant on 12 December 2012.

In 2014 Plaat's research focused on the use of people with autism of computers for communication.[5] IN 2015 Plaat was appointed professor of data science at Leiden University,[6] where he researches, writes and speaks about applications and analysis of large data sets.[7][8][9]

Collective intelligence[edit]

Plaat's work on data science and artificial intelligence is related to the field of complex socio-technological networks. In 2010 he gave a lecture, "The Butterfly and the Ant", on modeling organizational behavior, and the relationship between complexity and collective intelligence. At the 2012 KNAW Evening of Science and Society he defended the view that "Google is making us smarter." He contributed an essay on augmented group intelligence to a book featuring 101 ideas by Dutch scientists and authors on innovation in the Netherlands.

Publications[edit]

Plaat advocates for free access to scholarly works. He has written and collaborated on many peer-reviewed articles about mathematical algorithms, computer science and artificial intelligence. All publications of his group are freely available in electronic form.

Honors and awards[edit]

  • Novag Award by the ICGA for the University of Alberta Tech Report "A new paradigm for minimax search."
  • ERC Advanced Grant for HEPGAME (co-author).
  • Dutch National Aerobatics Champion Sportsman category (2001).
  • Dutch National Aerobatics Champion Intermediate category (2002).

References[edit]

  1. Teofilo Gonzalez; Jorge Diaz-Herrera; Allen Tucker (7 May 2014). Computing Handbook, Third Edition: Computer Science and Software Engineering. CRC Press. pp. 38–. ISBN 978-1-4398-9853-6. Search this book on
  2. Jonathan Schaeffer (2008). One Jump Ahead. Search this book on
  3. Johannes Fürnkranz; Miroslav Kubat (2001). Machines that Learn to Play Games. Nova Publishers. pp. 95–. ISBN 978-1-59033-021-0. Search this book on
  4. "Adaptive Strategies of MTD-f for Actual Games". Tokyo University of Agriculture and Technology. K SHIBAHARA et al
  5. ""Siri, ¿por qué en el colegio me llaman autista?". El Confidencial, Sergio Ferrer 23.10.2014
  6. "Het wrange lichtpuntje van de ebola-uitbraak". BNR, Marjan van den Berg. 13 April 2015
  7. "In Depth: It’s All Connected". World Maritime News, July 30, 2015. Anne Kregting.
  8. "Emerging Evidence Shows How Computer Messaging Helps Autistic Adults Communicate". MIT Technology Review, October 15, 2014.
  9. "'Kunstmatige intelligentie kruipt in alle slimme apparaten'". Nieuwsuur, 11 October, 2016, Binnenland.

External links[edit]


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