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Hugh Dubberly

From EverybodyWiki Bios & Wiki

Hugh Dubberly is a partner and co-founder at the Dubberly Design Office in San Francisco.[1] He graduated from Rhode Island School of Design with a Bachelor of Fine Arts in graphic design and earned a Master's of Fine Arts in graphics design from Yale.[1] Dubberly has led design teams at Apple, he later became the Director of Interface Design for Times Mirror which led him to become the Vice President of Design at Netscape.[2] At Netscape, he had responsibility for Netscape's web presence and heading web design. He was elected to the CHI Academy in 2012.[3] He is also a member of the Industrial Designers Society of America.[4]

Dubberly is also known for his book: How do you design?, a collection of design processes that focuses on interaction design models.[5]

Hugh Dubberly
Born
🏡 ResidenceUnited States
🎓 Alma materRhode Island School of Design
Yale University
💼 Occupation

Career[edit]

1985–94: Apple Computer, Inc.[edit]

During the late 80s and early 90s, Dubberly was at Apple Computers where he led cross functional design teams. He later also managed creative services for the entire company.[1] One of his notable works at Apple was the "Knowledge Navigator", a technology-forecast film he co-created while being apart of Apple Creative Services.[6] The "Knowledge Navigator" was meant to show what products people will be using in the future.

Most of his time at Apple was when John Sculley replaced Steve Jobs as CEO (1983-1993).[7] He is also known for the Mac OS Symbol as the creative director.

Dubberly Design Office (DDO): 2000–present[edit]

Dubberly co-founded the Dubberly Design Office in 2000, putting people as the focus of design, the consultancy helps companies with hardware, software, and services in an interaction design manner.[1][3] The design firm is based out of San Francisco and advises companies in tech, media, and the health industry. As part of the design firm's website, Dubberly has written numerous design articles over the years.[1]

Academics[edit]

Dubberly has served as the founding chair of the Computer Graphics Department at Art College of Design in Pasadena and has taught design courses across the country at various universities.

Teaching[edit]

He has taught various design courses at the Graphic Design Department at California State University-San Jose, the Computer Science Department at Stanford University, Northeastern University, the Institute of Design at IIT, and the Design Department at Carnegie-Mellon University.[8]

Journals[edit]

Dubberly edits a column called "On Modeling" for ACM Interactions. The column specifically focuses on interaction design.

Some notable publications include the following:

  • Dubberly, Hugh; Pangaro, Paul; Haque, Usman (2009-01-01). "ON MODELING What is interaction?: are there different types?". interactions. 16(1): 69–75. doi:10.1145/1456202.1456220. ISSN 1072-5520[9]
  • Rith, Chanpory; Dubberly, Hugh (2006-12-11). "Why Horst W. J. Rittel Matters". Design Issues. 23 (1): 72–91. doi:10.1162/desi.2007.23.1.72[10]

How do you design?[edit]

How do you design is a book that focuses on interaction design and their processes. The book emphasizes on design processes and provides many models and visuals on design. It is a collection of design and development processes that ranges across industrial design, architecture, mechanical engineering, quality management, and software development.[5] Much of the collection includes different visuals and process descriptions.

"Supermodeler"[11][edit]

Dubberly is known for his advocate of design through models. He says that in the internet world, design should be focused on transforming complex ideas into more transparent and understandable ideas so we can create better products. He believes that in today's world, modelling processes provide a new approach in designing the right products. Dubberly says, "We need models for planning systems, for thinking about the elements and the rules together, for thinking about how systems integrate with other systems embedded in systems of yet more systems. We need models not just of what appears on computer screens, not just of pathways, not just of interactions. We now also need models of goals and contexts. We need models of abstract ideas."[11]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 "About". www.dubberly.com. Retrieved 2018-04-03.
  2. "Hugh Dubberly | Design the Future". www.design.cmu.edu. Retrieved 2018-04-03.
  3. 3.0 3.1 "2012 SIGCHI Awards". ACM SIGCHI. Retrieved 2018-04-03.
  4. "Hugh Dubberly". Industrial Designers Society of America - IDSA. 2015-09-15. Retrieved 2018-04-03.
  5. 5.0 5.1 "[Beta] How do you design?". www.dubberly.com. Retrieved 2018-04-03.
  6. "The Making of Knowledge Navigator". www.dubberly.com. Retrieved 2018-04-03.
  7. Walters, Natalie (2017-08-01). "Former Apple Exec: 'It's Sad to See Apple Slipping to the Position of Follower'". TheStreet. Retrieved 2018-04-03.
  8. "Hugh Dubberly | Art + Design". camd.northeastern.edu. Retrieved 2018-04-03.
  9. Dubberly, Hugh; Pangaro, Paul; Haque, Usman (2009-01-01). "ON MODELING What is interaction?: are there different types?". interactions. 16 (1): 69–75. doi:10.1145/1456202.1456220. ISSN 1072-5520.
  10. Rith, Chanpory; Dubberly, Hugh (2006-12-11). "Why Horst W. J. Rittel Matters". Design Issues. 23 (1): 72–91. doi:10.1162/desi.2007.23.1.72.
  11. 11.0 11.1 Brown, David. "Supermodeler Hugh Dubberly". AIGA Journal of Design for the Network Economy. 1.


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