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I-War (1995 video game)

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I-War
File:IWarBoxShotJaguar.jpg
Cover art in all regions
Developer(s) Imagitec Design Inc.
Publisher(s) Atari Corporation
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Producer(s) Bill Newsham
John Skruch
Ted Taquechi
Designer(s) Andrew Seed
Emerson Best
Karl Vest
Programmer(s) Andrew Seed
Karl Vest
Artist(s) Andy Noble
Andrew Seed
Karl Vest
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Platform(s) Atari Jaguar
Release
  • NA: 1995
  • EU: December 15, 1995
Genre(s) Shoot 'em up
Mode(s) Single-player video game
multiplayer
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I-War (also known as Netwar) is a video game developed by Imagitec Design for the Atari Jaguar system released in 1995.

The player must enter the virtual world of a worldwide computer network nicknamed "I-Way" and fight computer viruses.

There are 21 different levels inside this "virtual reality" 3D video game. Enemy tanks, turrets, and bombers stand to impede the player's forward progress. Players can select between a fast tank, a medium tank, or a slow tank - with damage absorption capabilities being traded for speed the faster the tank is. The game can be saved at the end of each level. Levels are neatly sorted into enclosed chambers with one-way teleportation in order to avoid repeating levels. The number of enemy defenders automatically increases as each level is passed. Bonus rounds involve collecting data pods in an attempt to gain an extra life.

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This article "I-War (1995 video game)" is from Wikipedia. The list of its authors can be seen in its historical and/or its subpage I-War (1995 video game)/edithistory. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.