FidelityFX Super Resolution (FSR)
Script error: No such module "Draft topics".
Script error: No such module "AfC topic".
FidelityFX Super Resolution (FSR) is a technology developed by Advanced Micro Devices (AMD) to create high-resolution frames from lower resolution inputs to increase frame rates in select game titles. [ FSR is part of the FidelityFX family with software features aimed at improving rendering and performance in PC games. All features have been published with an MIT license.[1]
Unlike its leading competitor, DLSS from Nvidia, FSR doesn't just support its company's graphics cards and is open-source. Thus, independent developers can easily and themselves implement the technology into their games.
Supported graphics hardware[ Source[edit][edit]
- AMD Radeon 5000 Series
- AMD Radeon 5000M Series
- AMD Radeon 600 Series
- AMD Radeon 6000 Series
- AMD Radeon 6000M Series
- AMD Radeon RX 480/470/460 Graphics
- AMD Radeon RX 500 Series
- AMD Radeon RX Vega Series
- AMD Radeon VII Graphics
- AMD Ryzen Desktop Processors with AMD Radeon Graphics
- AMD Ryzen Mobile Processors with Radeon Graphics
- NVIDIA GeForce 10 Series
- NVIDIA GeForce 16 Series
- NVIDIA GeForce RTX 20 Series
- NVIDIA GeForce RTX 30 Series
FSR 1[2][edit]
The first version of FSR was announced on May 31, 2021 at Computex and made available on June 22, 2021. After release, it supported 7 game titles, in the following months support grew by dozens of other games and the growth still continues. []
FSR 1 is a spatial upscaler. Receives the current, anti-aliased image and enlarges it to screen resolution independent of frame history or motion vectors. The basis is an algorithm aimed at detecting edges from a set of pixels of the source frame and recreating them in increased resolution. Running FSR in a game can increase the frame rate and introduce latency according to the graphics hardware used.
FSR también viene con funciones de ayuda para una integración más fácil en los juegos de hoy y está disponible en los motores de juego Unity y Unreal Engine.[1]
Quality | Description | Scale | Start Resolution |
End resolution |
---|---|---|---|---|
Ultra quality | The Ultra Quality preset produces an image indistinguishable from native rendering. It should be chosen when the highest quality is wanted. | 1.3x one dimension
(1.69x area) (77% of screen resolution) |
1477 x 831
1970 x 1108 2646 x 1108 2954 x 1662 |
1920 x 1080
2560 x 1440 3440 x 1440 3840 x 2160 |
Quality | The Quality preset produces a quality image representative of native rendering with a significant performance increase. | 1.5x one dimension
(2.25x area) (67% of screen resolution) |
1280 x 720
1706 x 960 2293 x 960 2560 x 1440 |
1920 x 1080
2560 x 1440 3440 x 1440 3840 x 2160 |
Balanced | The Balanced preset produces an image close to native rendering quality with a high performance boost. | 1.7x one dimension
(2.89x area) (59% of screen resolution) |
1129 x 635
1506 x 847 2024 x 847 2259 x 1270 |
1920 x 1080
2560 x 1440 3440 x 1440 3840 x 2160 |
Performance | Performance presets visibly affect image quality and should only be used when higher performance is critically needed. | 2.0x one dimension
(4x area) (50% of screen resolution) |
960 x 540
1280 x 720 1720 x 720 1920 x 1080 |
1920 x 1080
2560 x 1440 3440 x 1440 3840 x 2160 |
FSR 2[3][edit]
FSR 2 was announced and announced on March 17, 2022 in Deathloop, which also debuted on May 12, 2022. It was made available to developers on June 22, one year after the release of FSR 1.
FSR 2 was developed from the ground up to surpass the image quality of FSR 1, it can render images with higher quality compared to native rendering. Because both technologies work differently, it is possible to add them both to the same game.
FSR 2 is a temporal upscaler. Its algorithms use historical data of unsmoothed frames to create a smoothed image of higher resolution without the use of machine learning. As a time magnifier, FSR 2 requires higher graphics hardware than FSR 1 spatial magnifier, and higher latency is to be expected.
FSR 2 is available as a plugin in the Unreal Engine and the Xbox development kit.
FSR 3[4][edit]
FSR 3 was announced in Q4 of 2022 with the 7000 series graphics cards Amd says that: "FSR 3.0 Will provide 2x Performance compared to FSR 2.0" Is known that FSR 3 will use Motion vectors and Optical flow compute to interpolate new frames and create new frames and increase the performance in the videogames a lot.
References[edit]
- ↑ 1.0 1.1 1.2 FSR WEBPAGE, Maksim Romanyuk Kulbaba. AMD FidelityFX™ Super Resolution https://www.amd.com/es/technologies/fidelityfx-super-resolution. Missing or empty
|title=
(help) - ↑ "AMD FSR 2.0: Todo lo que necesitas saber sobre esta nueva tecnología de reescalado de imagen". 22 April 2022.
- ↑ "What is AMD FSR? FidelityFX Super Resolution Explained". 14 September 2021.
- ↑ "FSR 3.0 ¿Sólo para AMD Radeon RX 7000 de RDNA3?". 3 November 2022.
This article "FidelityFX Super Resolution (FSR)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:FidelityFX Super Resolution (FSR). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.