LOLCODE to JavaScript: Difference between revisions
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=== LOLCODE examples === | === LOLCODE examples === | ||
==== Example 1 ==== | |||
HAI 1.2 CAN HAS STDIO? | HAI 1.2 CAN HAS STDIO? | ||
VISIBLE "HAI WORLD!" | VISIBLE "HAI WORLD!" | ||
KTHXBYE | KTHXBYE | ||
==== Example 2 ==== | |||
HAI 1.2 | HAI 1.2 | ||
CAN HAS STDIO? | CAN HAS STDIO? | ||
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=== JavaScript equivalent === | === JavaScript equivalent === | ||
==== Example 1 equivalent ==== | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
console.log("HAI WORLD!"); | console.log("HAI WORLD!"); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==== Example 2 equivalent ==== | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
var var1 = 1; | var var1 = 1; | ||
Revision as of 09:22, 4 October 2020
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What is LOLCODE?
LOLCODE is an esoteric programming language inspired by lolspeak, the language expressed in examples of the lolcat Internet meme. The language was created in 2007 by Adam Lindsay, researcher at the Computing Department of Lancaster University.
The language is not clearly defined in terms of operator priorities and correct syntax, but several functioning interpreters and compilers exist. One interpretation of the language has been proven Turing-complete.
LOLCODE examples
Example 1
HAI 1.2 CAN HAS STDIO? VISIBLE "HAI WORLD!" KTHXBYE
Example 2
HAI 1.2
CAN HAS STDIO?
I HAS A VAR1 ITZ 1
I HAS A VAR2 ITZ 2
BOTH SAEM VAR1 AN VAR2, O RLY?
YA RLY
VISIBLE "Win"
NO WAI
VISIBLE "Fail"
OIC
KTHXBYE
JavaScript equivalent
Example 1 equivalent
console.log("HAI WORLD!");
Example 2 equivalent
var var1 = 1;
var var2 = 2;
if (var1 === var2) {
console.log("Win")
} else {
console.log("Fail")
}
Translation table
| Type | LOLCODE | JavaScript |
|---|---|---|
| Starting Line | HAI 1.2 | N/A |
| Single-Line Comment | BTW | // |
| Multi-Line Comment | OBTW | /* */ |
| Variable | I HAS A [Variable Name] ITZ [Variable Value] | var [Variable Name] = [Variable Value] |
| Giving a Variable a Type | I HAS A [Variable Name] ITZ A [Type] | |
| Variable Type | TROOF - Win/Fail | Boolean - True/False |
| Variable Type | NUMBR | Integer - Whole Number |
| Variable Type | NUMBAR | Float - Decimal Places |
| Variable Type | YARN | String - Text Defined By "" |
| Concatenation | SMOOSH [Variables to Concatenate, Separated by AN] MKAY | string.concat(string1, string2, ..., stringX) |
| Casting | MAEK [variable] A [type] | ().toString(), String(), Number(), Boolean() |
| Casting | [variable 1] R MAEK [variable 2] A [type] | N/A |
This article "LOLCODE to JavaScript" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:LOLCODE to JavaScript. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
