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Unicode

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Unicode
Logo of the Unicode Consortium
Alias(es)Universal Coded Character Set (UCS, ISO/IEC 10646)
Language(s)International
StandardUnicode Standard
Encoding formats
Preceded byISO/IEC 8859, various others

Unicode, formally The Unicode Standard,[note 1][note 2] is an information technology standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters[3][4] covering 161 modern and historic scripts, as well as symbols, thousands of emoji[5] (including in colors), and non-visual control and formatting codes.

Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, JSON, and most modern programming languages, sometimes only in UTF-8 form.

The Unicode character repertoire is synchronized with ISO/IEC 10646, each being code-for-code identical to the other. The Unicode Standard, however, includes more than just the base code. Alongside the character encodings, the Consortium's official publication includes a wide variety of details about the scripts and how to display them: normalization rules, decomposition, collation, rendering, and bidirectional text display order for multilingual texts, and so on.[6] The Standard also includes reference data files and visual charts to help developers and designers correctly implement the repertoire.

Unicode can be stored using several different encodings, which translate the character codes into sequences of bytes. The Unicode Standard defines three encodings but several others exist, mostly variable-length encodings. The most common encodings are the ASCII-compatible UTF-8, the ASCII-incompatible UTF-16 (compatible with the obsolete UCS-2), and the Chinese Unicode encoding standard GB18030 which is not part of The Unicode Standard but is used in China and implements Unicode fully.

Origin and development[edit]

Unicode has the explicit aim of transcending the limitations of traditional character encodings, such as those defined by the ISO/IEC 8859 standard, which find wide usage in various countries of the world but remain largely incompatible with each other. Many traditional character encodings share a common problem in that they allow bilingual computer processing (usually using Latin characters and the local script), but not multilingual computer processing (computer processing of mixed arbitrary scripts).

Unicode, in intent, encodes the underlying characters—graphemes and grapheme-like units—rather than the variant glyphs (renderings) for such characters. In the case of Chinese characters, this sometimes leads to controversies over distinguishing the underlying character from its variant glyphs (see Han unification).

In text processing, Unicode takes the role of providing a unique code point—a number, not a glyph—for each character. In other words, Unicode represents a character in an abstract way and leaves the visual rendering (size, shape, font, or style) to other software, such as a web browser or word processor. This simple aim becomes complicated, however, because of concessions made by Unicode's designers in the hope of encouraging more rapid adoption of Unicode.

The first 256 code points were made identical to the content of ISO/IEC 8859-1 so as to make it trivial to convert existing western text. Many essentially identical characters were encoded multiple times at different code points to preserve distinctions used by legacy encodings and therefore, allow conversion from those encodings to Unicode (and back) without losing any information. For example, the "fullwidth forms" section of code points encompasses a full duplicate of the Latin alphabet because Chinese, Japanese, and Korean (CJK) fonts contain two versions of these letters: "fullwidth" matching the width of the CJK characters, and normal width. For other examples, see duplicate characters in Unicode.

Unicode Bulldog Award recipients include many names influential in the development of Unicode and include Tatsuo Kobayashi, Thomas Milo, Roozbeh Pournader, Ken Lunde, and Michael Everson.[7]

History[edit]

Based on experiences with the Xerox Character Code Standard (XCCS) since 1980,[8] the origins of Unicode can be traced back to 1987, when Joe Becker from Xerox with Lee Collins and Mark Davis from Apple started investigating the practicalities of creating a universal character set.[9] With additional input from Peter Fenwick and Dave Opstad,[8] Joe Becker published a draft proposal for an "international/multilingual text character encoding system in August 1988, tentatively called Unicode". He explained that "the name 'Unicode' is intended to suggest a unique, unified, universal encoding".[8]

In this document, entitled Unicode 88, Becker outlined a 16-bit character model:[8]

Unicode is intended to address the need for a workable, reliable world text encoding. Unicode could be roughly described as "wide-body ASCII" that has been stretched to 16 bits to encompass the characters of all the world's living languages. In a properly engineered design, 16 bits per character are more than sufficient for this purpose.

His original 16-bit design was based on the assumption that only those scripts and characters in modern use would need to be encoded:[8]

Unicode gives higher priority to ensuring utility for the future than to preserving past antiquities. Unicode aims in the first instance at the characters published in the modern text (e.g. in the union of all newspapers and magazines printed in the world in 1988), whose number is undoubtedly far below 214 = 16,384. Beyond those modern-use characters, all others may be defined to be obsolete or rare; these are better candidates for private-use registration than for congesting the public list of generally useful Unicode.

In early 1989, the Unicode working group expanded to include Ken Whistler and Mike Kernaghan of Metaphor, Karen Smith-Yoshimura and Joan Aliprand of RLG, and Glenn Wright of Sun Microsystems, and in 1990, Michel Suignard and Asmus Freytag from Microsoft and Rick McGowan of NeXT joined the group. By the end of 1990, most of the work on mapping existing character encoding standards had been completed, and a final review draft of Unicode was ready.

The Unicode Consortium was incorporated in California on 3 January 1991,[10] and in October 1991, the first volume of the Unicode standard was published. The second volume, covering Han ideographs, was published in June 1992.

In 1996, a surrogate character mechanism was implemented in Unicode 2.0, so that Unicode was no longer restricted to 16 bits. This increased the Unicode codespace to over a million code points, which allowed for the encoding of many historic scripts (e.g., Egyptian hieroglyphs) and thousands of rarely used or obsolete characters that had not been anticipated as needing encoding. Among the characters not originally intended for Unicode are rarely used Kanji or Chinese characters, many of which are part of personal and place names, making them much more essential than envisioned in the original architecture of Unicode.[11]

The Microsoft TrueType specification version 1.0 from 1992 used the name 'Apple Unicode' instead of 'Unicode' for the Platform ID in the naming table.

Unicode Consortium[edit]

The Unicode Consortium is a nonprofit organization that coordinates Unicode's development. Full members include most of the main computer software and hardware companies with any interest in text-processing standards, including Adobe, Apple, Facebook, Google, IBM, Microsoft, Netflix, and SAP SE.[12]

Over the years several countries or government agencies have been members of the Unicode Consortium. Presently only the Ministry of Endowments and Religious Affairs (Oman) is a full member with voting rights.[12]

The Consortium has the ambitious goal of eventually replacing existing character encoding schemes with Unicode and its standard Unicode Transformation Format (UTF) schemes, as many of the existing schemes are limited in size and scope and are incompatible with multilingual environments.

Scripts covered[edit]

Many modern applications can render a substantial subset of the many scripts in Unicode, as demonstrated by this screenshot from the OpenOffice.org application.

Unicode currently covers most major writing systems in use today.[13][better source needed]

As of 2022, a total of 161 scripts[14] are included in the latest version of Unicode (covering alphabets, abugidas and syllabaries), although there are still scripts that are not yet encoded, particularly those mainly used in historical, liturgical, and academic contexts. Further additions of characters to the already encoded scripts, as well as symbols, in particular for mathematics and music (in the form of notes and rhythmic symbols), also occur.

The Unicode Roadmap Committee (Michael Everson, Rick McGowan, Ken Whistler, V.S. Umamaheswaran)[15] maintain the list of scripts that are candidates or potential candidates for encoding and their tentative code block assignments on the Unicode Roadmap[16] page of the Unicode Consortium website. For some scripts on the Roadmap, such as Jurchen and Khitan small script, encoding proposals have been made and they are working their way through the approval process. For other scripts, such as Mayan (besides numbers) and Rongorongo, no proposal has yet been made, and they await agreement on character repertoire and other details from the user communities involved.

Some modern invented scripts which have not yet been included in Unicode (e.g., Tengwar) or which do not qualify for inclusion in Unicode due to lack of real-world use (e.g., Klingon) are listed in the ConScript Unicode Registry, along with unofficial but widely used Private Use Areas code assignments.

There is also a Medieval Unicode Font Initiative focused on special Latin medieval characters. Part of these proposals has been already included in Unicode.

Script Encoding Initiative[edit]

The Script Encoding Initiative,[17] a project run by Deborah Anderson at the University of California, Berkeley was founded in 2002 with the goal of funding proposals for scripts not yet encoded in the standard. The project has become a major source of proposed additions to the standard in recent years.[18]

Versions[edit]

The Unicode Consortium and the International Organization for Standardization (ISO) have together developed a shared repertoire following the initial publication of The Unicode Standard in 1991; Unicode and the ISO's Universal Coded Character Set (UCS) use identical character names and code points. However, the Unicode versions do differ from their ISO equivalents in two significant ways.

While the UCS is a simple character map, Unicode specifies the rules, algorithms, and properties necessary to achieve interoperability between different platforms and languages. Thus, The Unicode Standard includes more information, covering in-depth topics such as bitwise encoding, collation, and rendering. It also provides a comprehensive catalog of character properties, including those needed for supporting bidirectional text, as well as visual charts and reference data sets to aid implementers. Previously, The Unicode Standard was sold as a print volume containing the complete core specification, standard annexes, and code charts. However, Unicode 5.0, published in 2006, was the last version printed this way. Starting with version 5.2, only the core specification, published as a print-on-demand paperback, may be purchased.[19] The full text, on the other hand, is published as a free PDF on the Unicode website.

A practical reason for this publication method highlights the second significant difference between the UCS and Unicode—the frequency with which updated versions are released and new characters added. The Unicode Standard has regularly released annual expanded versions, occasionally with more than one version released in a calendar year and with rare cases where the scheduled release had to be postponed. For instance, in April 2020, a month after version 13.0 was published, the Unicode Consortium announced they had changed the intended release date for version 14.0, pushing it back six months from March 2021 to September 2021 due to the COVID-19 pandemic.

The latest version of Unicode, 15.0.0, was released on 13 September 2022. Several annexes were updated including Unicode Security Mechanisms (UTS #39), and a total of 4489 new characters were encoded, including 20 new emoji characters, such as "wireless" (network) symbol and hearts in different colors such as pink, two new scripts, CJK Unified Ideographs extension, and multiple additions to existing blocks.[20][21]

Thus far, the following major and minor versions of the Unicode standard have been published. Update versions, which do not include any changes to character repertoire, are signified by the third number (e.g., "version 4.0.1") and are omitted in the table below.[22]

Template:Unicode version history

Projected versions[edit]

Version 15.1, scheduled for publication in Sept. 2023, is a retrenchment, for the consolidation of support and character behaviour. It adds only 5 characters, namely CJK description/formatting characters at the points U+2FFC–2FFF and 31EF. Significant additions of characters will not occur until version 16, in the pipeline for 2024.[23]

Architecture and terminology[edit]

Codespace and Code Points[edit]

The Unicode Standard defines a codespace:[24] a set of integers called code points[25] and denoted as U+0000 through U+10FFFF.[26]

The first two characters are always "U+" to indicate the beginning of a code point.[27] They are followed by the code point value in hexadecimal. At least 4 hexadecimal digits are shown, prepended with leading zeros as needed.

For example, U+00F7 for the division sign ÷ is padded with two leading zeros, but U+13254 for the Egyptian hieroglyph is not padded.[28]

Of these 216 + 220 defined code points,[29] the code points from U+D800 through U+DFFF, which are used to encode surrogate pairs in UTF-16, are reserved by the Unicode Standard and may not be used to encode valid characters, resulting in a net total of 216 + 220 − 211 = 1,112,064 assignable code points.

Code planes and blocks[edit]

The Unicode codespace is divided into seventeen planes, numbered 0 to 16. Plane 0 is the Basic Multilingual Plane (BMP), which contains the most commonly used characters. All code points in the BMP are accessed as a single code unit in UTF-16 encoding and can be encoded in one, two or three bytes in UTF-8. Code points in Planes 1 through 16 (supplementary planes) are accessed as surrogate pairs in UTF-16 and encoded in four bytes in UTF-8.

Within each plane, characters are allocated within the named blocks of related characters. Although blocks are an arbitrary size, they are always a multiple of 16 code points and often a multiple of 128 code points. Characters required for a given script may be spread out over several different blocks.

General Category property[edit]

Each code point has a single General Category property. The major categories are denoted: Letter, Mark, Number, Punctuation, Symbol, Separator, and Other. Within these categories, there are sub-categories. In most cases, other properties must be used to sufficiently specify the characteristics of a code point. The possible General Categories are:

Template:General Category (Unicode)

Code points in the range U+D800–U+DBFF (1,024 code points) are known as high-surrogate code points and code points in the range U+DC00–U+DFFF (1,024 code points) are known as low-surrogate code points. A high-surrogate code point followed by a low-surrogate code point forms a surrogate pair in UTF-16 to represent code points greater than U+FFFF. These code points otherwise cannot be used (this rule is ignored often in practice, especially when not using UTF-16).

A small set of code points are guaranteed never to be used for encoding characters, although applications may make use of these code points internally if they wish. There are sixty-six of these noncharacters: U+FDD0–U+FDEF and any code point ending in the value FFFE or FFFF (i.e., U+FFFE, U+FFFF, U+1FFFE, U+1FFFF, ... U+10FFFE, U+10FFFF). The set of noncharacters is stable, and no new noncharacters will ever be defined.[30] Like surrogates, the rule that these cannot be used is often ignored, although the operation of the byte order mark (BOM) assumes that U+FFFE will never be the first code point in a text.

Excluding surrogates and noncharacters leaves 1,111,998 code points available for use.

Private-use code points are considered to be assigned characters, but they have no interpretation specified by the Unicode standard[31] so any interchange of such characters requires an agreement between sender and receiver on their interpretation. There are three private-use areas in the Unicode codespace:

  • Private Use Area: U+E000–U+F8FF (6,400 characters),
  • Supplementary Private Use Area-A: U+F0000–U+FFFFD (65,534 characters),
  • Supplementary Private Use Area-B: U+100000–U+10FFFD (65,534 characters).

Graphic characters are characters defined by Unicode to have particular semantics, and either have a visible glyph shape or represent a visible space. As of Unicode 15.0, there are 149,014 graphic characters.

Format characters are characters that do not have a visible appearance but may have an effect on the appearance or behavior of neighboring characters. For example, U+200C ZERO WIDTH NON-JOINER and U+200D ZERO WIDTH JOINER may be used to change the default shaping behavior of adjacent characters (e.g., to inhibit ligatures or request ligature formation). There are 172 format characters in Unicode 15.0.

Sixty-five code points (U+0000–U+001F and U+007F–U+009F) are reserved as control codes, and correspond to the C0 and C1 control codes defined in ISO/IEC 6429. U+0009 (Tab), U+000A (Line Feed), and U+000D (Carriage Return) are widely used in Unicode-encoded texts. In practice, the C1 code points are often improperly-translated (mojibake) as the legacy Windows-1252 characters used by some English and Western European texts.

Graphic characters, format characters, control code characters, and private use characters are known collectively as assigned characters. Reserved code points are those code points that are available for use, but are not yet assigned. As of Unicode 15.0, there are 825,279 reserved code points.

Abstract characters[edit]

The set of graphic and format characters defined by Unicode does not correspond directly to the repertoire of abstract characters that is representable under Unicode. Unicode encodes characters by associating an abstract character with a particular code point.[32] However, not all abstract characters are encoded as a single Unicode character, and some abstract characters may be represented in Unicode by a sequence of two or more characters. For example, a Latin small letter "i" with an ogonek, a dot above, and an acute accent, which is required in Lithuanian, is represented by the character sequence U+012F, U+0307, U+0301. Unicode maintains a list of uniquely named character sequences for abstract characters that are not directly encoded in Unicode.[33]

All graphic, format, and private use characters have a unique and immutable name by which they may be identified. This immutability has been guaranteed since Unicode version 2.0 by the Name Stability policy.[30] In cases where the name is seriously defective and misleading or has a serious typographical error, a formal alias may be defined, and applications are encouraged to use the formal alias in place of the official character name. For example, U+A015 YI SYLLABLE WU has the formal alias YI SYLLABLE ITERATION MARK, and U+FE18 PRESENTATION FORM FOR VERTICAL RIGHT WHITE LENTICULAR BRAKCET (sic) has the formal alias PRESENTATION FORM FOR VERTICAL RIGHT WHITE LENTICULAR BRACKET.[34]

Ready-made versus composite characters[edit]

Unicode includes a mechanism for modifying characters that greatly extends the supported glyph repertoire. This covers the use of combining diacritical marks that may be added after the base character by the user. Multiple combining diacritics may be simultaneously applied to the same character. Unicode also contains precomposed versions of most letter/diacritic combinations in normal use. These make the conversion to and from legacy encodings simpler, and allow applications to use Unicode as an internal text format without having to implement combining characters. For example, é can be represented in Unicode as U+0065 (LATIN SMALL LETTER E) followed by U+0301 (COMBINING ACUTE ACCENT), but it can also be represented as the precomposed character U+00E9 (LATIN SMALL LETTER E WITH ACUTE). Thus, in many cases, users have multiple ways of encoding the same character. To deal with this, Unicode provides the mechanism of canonical equivalence.

An example of this arises with Hangul, the Korean alphabet. Unicode provides a mechanism for composing Hangul syllables with their individual subcomponents, known as Hangul Jamo. However, it also provides 11,172 combinations of precomposed syllables made from the most common jamo.

The CJK characters currently have codes only for their precomposed form. Still, most of those characters comprise simpler elements (called radicals), so in principle, Unicode could have decomposed them as it did with Hangul. This would have greatly reduced the number of required code points while allowing the display of virtually every conceivable character (which might do away with some of the problems caused by Han unification). A similar idea is used by some input methods, such as Cangjie and Wubi. However, attempts to do this for character encoding have stumbled over the fact that Chinese characters do not decompose as simply or as regularly as Hangul does.

A set of radicals was provided in Unicode 3.0 (CJK radicals between U+2E80 and U+2EFF, KangXi radicals in U+2F00 to U+2FDF, and ideographic description characters from U+2FF0 to U+2FFB), but the Unicode standard (ch. 12.2 of Unicode 5.2) warns against using Ideographic Description Sequences as an alternate representation for previously encoded characters:

This process is different from a formal encoding of an ideograph. There is no canonical description of unencoded ideographs; there is no semantic assigned to described ideographs; there is no equivalence defined for described ideographs. Conceptually, ideographic descriptions are more akin to the English phrase "an 'e' with an acute accent on it" than to the character sequence <U+0065, U+0301>.

Ligatures[edit]

The Devanāgarī ddhrya-ligature (द् + ध् + र् + य = द्ध्र्य) of JanaSanskritSans[35]
The Arabic lām-alif ligature (ل ‎+‎ ا ‎=‎ لا)

Many scripts, including Arabic and Devanāgarī, have special orthographic rules that require certain combinations of letterforms to be combined into special ligature forms. The rules governing ligature formation can be quite complex, requiring special script-shaping technologies such as ACE (Arabic Calligraphic Engine by DecoType in the 1980s and used to generate all the Arabic examples in the printed editions of the Unicode Standard), which became the proof of concept for OpenType (by Adobe and Microsoft), Graphite (by SIL International), or AAT (by Apple).

Instructions are also embedded in fonts to tell the operating system how to properly output different character sequences. A simple solution to the placement of combining marks or diacritics is assigning the marks a width of zero and placing the glyph itself to the left or right of the left sidebearing (depending on the direction of the script they are intended to be used with). A mark handled this way will appear over whatever character precedes it, but will not adjust its position relative to the width or height of the base glyph; it may be visually awkward and it may overlap some glyphs. Real stacking is impossible but can be approximated in limited cases (for example, Thai top-combining vowels and tone marks can just be at different heights to start with). Generally, this approach is only effective in monospaced fonts but may be used as a fallback rendering method when more complex methods fail.

Standardized subsets[edit]

Several subsets of Unicode are standardized: Microsoft Windows since Windows NT 4.0 supports WGL-4 with 657 characters, which is considered to support all contemporary European languages using the Latin, Greek, or Cyrillic script. Other standardized subsets of Unicode include the Multilingual European Subsets:[36] MES-1 (Latin scripts only, 335 characters), MES-2 (Latin, Greek, and Cyrillic 1062 characters)[37] and MES-3A & MES-3B (two larger subsets, not shown here). MES-2 includes every character in MES-1 and WGL-4.

The standard DIN 91379[38] specifies a subset of Unicode letters, special characters, and sequences of letters and diacritic signs to allow the correct representation of names and to simplify data exchange in Europe. This specification supports all official languages of European Union countries as well as the official languages of Iceland, Liechtenstein, Norway, and Switzerland, and also the German minority languages. To allow the transliteration of names in other writing systems to the Latin script according to the relevant ISO standards, all necessary combinations of base letters and diacritic signs are provided.

WGL-4, MES-1 and MES-2
Row Cells Range(s)
00 20–7E Basic Latin (00–7F)
A0–FF Latin-1 Supplement (80–FF)
01 00–13, 14–15, 16–2B, 2C–2D, 2E–4D, 4E–4F, 50–7E, 7F Latin Extended-A (00–7F)
8F, 92, B7, DE-EF, FA–FF Latin Extended-B (80–FF ...)
02 18–1B, 1E–1F Latin Extended-B (... 00–4F)
59, 7C, 92 IPA Extensions (50–AF)
BB–BD, C6, C7, C9, D6, D8–DB, DC, DD, DF, EE Spacing Modifier Letters (B0–FF)
03 74–75, 7A, 7E, 84–8A, 8C, 8E–A1, A3–CE, D7, DA–E1 Greek (70–FF)
04 00–5F, 90–91, 92–C4, C7–C8, CB–CC, D0–EB, EE–F5, F8–F9 Cyrillic (00–FF)
1E 02–03, 0A–0B, 1E–1F, 40–41, 56–57, 60–61, 6A–6B, 80–85, 9B, F2–F3 Latin Extended Additional (00–FF)
1F 00–15, 18–1D, 20–45, 48–4D, 50–57, 59, 5B, 5D, 5F–7D, 80–B4, B6–C4, C6–D3, D6–DB, DD–EF, F2–F4, F6–FE Greek Extended (00–FF)
20 13–14, 15, 17, 18–19, 1A–1B, 1C–1D, 1E, 20–22, 26, 30, 32–33, 39–3A, 3C, 3E, 44, 4A General Punctuation (00–6F)
7F, 82 Superscripts and Subscripts (70–9F)
A3–A4, A7, AC, AF Currency Symbols (A0–CF)
21 05, 13, 16, 22, 26, 2E Letterlike Symbols (00–4F)
5B–5E Number Forms (50–8F)
90–93, 94–95, A8 Arrows (90–FF)
22 00, 02, 03, 06, 08–09, 0F, 11–12, 15, 19–1A, 1E–1F, 27–28, 29, 2A, 2B, 48, 59, 60–61, 64–65, 82–83, 95, 97 Mathematical Operators (00–FF)
23 02, 0A, 20–21, 29–2A Miscellaneous Technical (00–FF)
25 00, 02, 0C, 10, 14, 18, 1C, 24, 2C, 34, 3C, 50–6C Box Drawing (00–7F)
80, 84, 88, 8C, 90–93 Block Elements (80–9F)
A0–A1, AA–AC, B2, BA, BC, C4, CA–CB, CF, D8–D9, E6 Geometric Shapes (A0–FF)
26 3A–3C, 40, 42, 60, 63, 65–66, 6A, 6B Miscellaneous Symbols (00–FF)
F0 (01–02) Private Use Area (00–FF ...)
FB 01–02 Alphabetic Presentation Forms (00–4F)
FF FD Specials

Rendering software that cannot process a Unicode character appropriately often displays it as an open rectangle, or the Unicode "replacement character" (U+FFFD, �), to indicate the position of the unrecognized character. Some systems have made attempts to provide more information about such characters. Apple's Last Resort font will display a substitute glyph indicating the Unicode range of the character, and the SIL International's Unicode fallback font will display a box showing the hexadecimal scalar value of the character.

Mapping and encodings[edit]

Several mechanisms have been specified for storing a series of code points as a series of bytes.

Unicode defines two mapping methods: the Unicode Transformation Format (UTF) encodings, and the Universal Coded Character Set (UCS) encodings. An encoding maps (possibly a subset of) the range of Unicode code points to sequences of values in some fixed-size range, termed code units. All UTF encodings map code points to a unique sequence of bytes.[39] The numbers in the names of the encodings indicate the number of bits per code unit (for UTF encodings) or the number of bytes per code unit (for UCS encodings and UTF-1). UTF-8 and UTF-16 are the most commonly used encodings. UCS-2 is an obsolete subset of UTF-16; UCS-4 and UTF-32 are functionally equivalent.

UTF encodings include:

  • UTF-8, uses one to four bytes for each code point, maximizes compatibility with ASCII
  • UTF-16, uses one or two 16-bit code units per code point, cannot encode surrogates
  • UTF-32, uses one 32-bit code unit per code point
  • UTF-EBCDIC, similar to UTF-8 but designed for compatibility with EBCDIC (not part of The Unicode Standard)

UTF-8 uses one to four bytes per code point and, being compact for Latin scripts and ASCII-compatible, provides the de facto standard encoding for the interchange of Unicode text. It is used by FreeBSD and most recent Linux distributions as a direct replacement for legacy encodings in general text handling.

The UCS-2 and UTF-16 encodings specify the Unicode byte order mark (BOM) for use at the beginnings of text files, which may be used for byte-order detection (or byte endianness detection). The BOM, code point U+FEFF, has the important property of unambiguity on byte reorder, regardless of the Unicode encoding used; U+FFFE (the result of byte-swapping U+FEFF) does not equate to a legal character, and U+FEFF in places other than the beginning of text conveys the zero-width non-break space (a character with no appearance and no effect other than preventing the formation of ligatures).

The same character converted to UTF-8 becomes the byte sequence EF BB BF. The Unicode Standard allows the BOM "can serve as a signature for UTF-8 encoded text where the character set is unmarked".[40] Some software developers have adopted it for other encodings, including UTF-8, in an attempt to distinguish UTF-8 from local 8-bit code pages. However RFC 3629, the UTF-8 standard, recommends that byte order marks be forbidden in protocols using UTF-8, but discusses the cases where this may not be possible. In addition, the large restriction on possible patterns in UTF-8 (for instance there cannot be any lone bytes with the high bit set) means that it should be possible to distinguish UTF-8 from other character encodings without relying on the BOM.

In UTF-32 and UCS-4, one 32-bit code unit serves as a fairly direct representation of any character's code point (although the endianness, which varies across different platforms, affects how the code unit manifests as a byte sequence). In the other encodings, each code point may be represented by a variable number of code units. UTF-32 is widely used as an internal representation of text in programs (as opposed to stored or transmitted text), since every Unix operating system that uses the gcc compilers to generate software uses it as the standard "wide character" encoding. Some programming languages, such as Seed7, use UTF-32 as an internal representation for strings and characters. Recent versions of the Python programming language (beginning with 2.2) may also be configured to use UTF-32 as the representation for Unicode strings, effectively disseminating such encoding in high-level coded software.

Punycode, another encoding form, enables the encoding of Unicode strings into the limited character set supported by the ASCII-based Domain Name System (DNS). The encoding is used as part of IDNA, which is a system enabling the use of Internationalized Domain Names in all scripts that are supported by Unicode. Earlier and now historical proposals include UTF-5 and UTF-6.

GB18030 is another encoding form for Unicode, from the Standardization Administration of China. It is the official character set of the People's Republic of China (PRC). BOCU-1 and SCSU are Unicode compression schemes. The April Fools' Day RFC of 2005 specified two parody UTF encodings, UTF-9 and UTF-18.

Adoption[edit]

Unicode, in the form of UTF-8, has been the most common encoding for the World Wide Web since 2008.[41] It has near-universal adoption, and much of the non-UTF-8 content is found in other Unicode encodings, e.g. UTF-16. As of 2023, UTF-8 accounts for on average 97.8% of all web pages (and 987 of the top 1,000 highest-ranked web pages).[42] Although many pages only use ASCII characters to display content, UTF-8 was designed with 8-bit ASCII as a subset and almost no websites now declare their encoding to only be ASCII instead of UTF-8.[43] Over a third of the languages tracked have 100% UTF-8 use.

All internet protocols maintained by Internet Engineering Task Force, e.g. FTP,[44] have required support for UTF-8 since the publication of RFC 2277 in 1998, which specified that all IETF protocols "MUST be able to use the UTF-8 charset".[45]

Operating systems[edit]

Unicode has become the dominant scheme for the internal processing and storage of text. Although a great deal of text is still stored in legacy encodings, Unicode is used almost exclusively for building new information processing systems. Early adopters tended to use UCS-2 (the fixed-length two-byte obsolete precursor to UTF-16) and later moved to UTF-16 (the variable-length current standard), as this was the least disruptive way to add support for non-BMP characters. The best known such system is Windows NT (and its descendants, 2000, XP, Vista, 7, 8, 10, and 11), which uses UTF-16 as the sole internal character encoding. The Java and .NET bytecode environments, macOS, and KDE also use it for internal representation. Partial support for Unicode can be installed on Windows 9x through the Microsoft Layer for Unicode.

UTF-8 (originally developed for Plan 9)[46] has become the main storage encoding on most Unix-like operating systems (though others are also used by some libraries) because it is a relatively easy replacement for traditional extended ASCII character sets. UTF-8 is also the most common Unicode encoding used in HTML documents on the World Wide Web.

Multilingual text-rendering engines which use Unicode include Uniscribe and DirectWrite for Microsoft Windows, ATSUI and Core Text for macOS, and Pango for GTK+ and the GNOME desktop.

Input methods[edit]

Because keyboard layouts cannot have simple key combinations for all characters, several operating systems provide alternative input methods that allow access to the entire repertoire.

ISO/IEC 14755,[47] which standardises methods for entering Unicode characters from their code points, specifies several methods. There is the Basic method, where a beginning sequence is followed by the hexadecimal representation of the code point and the ending sequence. There is also a screen-selection entry method specified, where the characters are listed in a table on a screen, such as with a character map program.

Online tools for finding the code point for a known character include Unicode Lookup[48] by Jonathan Hedley and Shapecatcher[49] by Benjamin Milde. In Unicode Lookup, one enters a search key (e.g. "fractions"), and a list of corresponding characters with their code points is returned. In Shapecatcher, based on Shape context, one draws the character in a box and a list of characters approximating the drawing, with their code points, is returned.

Email[edit]

MIME defines two different mechanisms for encoding non-ASCII characters in email, depending on whether the characters are in email headers (such as the "Subject:"), or in the text body of the message; in both cases, the original character set is identified as well as a transfer encoding. For email transmission of Unicode, the UTF-8 character set and the Base64 or the Quoted-printable transfer encoding are recommended, depending on whether much of the message consists of ASCII characters. The details of the two different mechanisms are specified in the MIME standards and generally are hidden from users of email software.

The IETF has defined[50][51] a framework for internationalized email using UTF-8, and has updated[52][53][54][55] several protocols in accordance with that framework.

The adoption of Unicode in email has been very slow.[citation needed] Some East Asian text is still encoded in encodings such as ISO-2022, and some devices, such as mobile phones[citation needed], still cannot correctly handle Unicode data. Support has been improving, however. Many major free mail providers such as Yahoo! Mail, Gmail, and Outlook.com support it.

Web[edit]

All W3C recommendations have used Unicode as their document character set since HTML 4.0. Web browsers have supported Unicode, especially UTF-8, for many years. There used to be display problems resulting primarily from font related issues; e.g. v6 and older of Microsoft Internet Explorer did not render many code points unless explicitly told to use a font that contains them.[56]

Although syntax rules may affect the order in which characters are allowed to appear, XML (including XHTML) documents, by definition,[57] comprise characters from most of the Unicode code points, with the exception of:

  • FFFE or FFFF.
  • most of the C0 control codes,
  • the permanently unassigned code points D800–DFFF,

HTML characters manifest either directly as bytes according to the document's encoding, if the encoding supports them, or users may write them as numeric character references based on the character's Unicode code point. For example, the references &#916;, &#1049;, &#1511;, &#1605;, &#3671;, &#12354;, &#21494;, &#33865;, and &#47568; (or the same numeric values expressed in hexadecimal, with &#x as the prefix) should display on all browsers as Δ, Й, ק ,م, ๗, あ, 叶, 葉, and 말.

When specifying URIs, for example as URLs in HTTP requests, non-ASCII characters must be percent-encoded.

Fonts[edit]

Unicode is not in principle concerned with fonts per se, seeing them as implementation choices.[58] Any given character may have many allographs, from the more common bold, italic and base letterforms to complex decorative styles. A font is "Unicode compliant" if the glyphs in the font can be accessed using code points defined in the Unicode standard.[59] The standard does not specify a minimum number of characters that must be included in the font; some fonts have quite a small repertoire.

Free and retail fonts based on Unicode are widely available, since TrueType and OpenType support Unicode (and Web Open Font Format (WOFF and WOFF2) is based on those). These font formats map Unicode code points to glyphs, but OpenType and TrueType font files are restricted to 65,535 glyphs. Collection files provide a "gap mode" mechanism for overcoming this limit in a single font file. (Each font within the collection still has the 65,535 limit, however.) A TrueType Collection file would typically have a file extension of ".ttc".

Thousands of fonts exist on the market, but fewer than a dozen fonts—sometimes described as "pan-Unicode" fonts—attempt to support the majority of Unicode's character repertoire. Instead, Unicode-based fonts typically focus on supporting only basic ASCII and particular scripts or sets of characters or symbols. Several reasons justify this approach: applications and documents rarely need to render characters from more than one or two writing systems; fonts tend to demand resources in computing environments; and operating systems and applications show increasing intelligence in regard to obtaining glyph information from separate font files as needed, i.e., font substitution. Furthermore, designing a consistent set of rendering instructions for tens of thousands of glyphs constitutes a monumental task; such a venture passes the point of diminishing returns for most typefaces.

Newlines[edit]

Unicode partially addresses the newline problem that occurs when trying to read a text file on different platforms. Unicode defines a large number of characters that conforming applications should recognize as line terminators.

In terms of the newline, Unicode introduced U+2028 LINE SEPARATOR and U+2029 PARAGRAPH SEPARATOR. This was an attempt to provide a Unicode solution to encoding paragraphs and lines semantically, potentially replacing all of the various platform solutions. In doing so, Unicode does provide a way around the historical platform-dependent solutions. Nonetheless, few if any Unicode solutions have adopted these Unicode line and paragraph separators as the sole canonical line ending characters. However, a common approach to solving this issue is through newline normalization. This is achieved with the Cocoa text system in Mac OS X and also with W3C XML and HTML recommendations. In this approach, every possible newline character is converted internally to a common newline (which one does not really matter since it is an internal operation just for rendering). In other words, the text system can correctly treat the character as a newline, regardless of the input's actual encoding.

Issues[edit]

Character unification[edit]

Han unification[edit]

Han unification (the identification of forms in the East Asian languages which one can treat as stylistic variations of the same historical character) has become one of the most controversial aspects of Unicode, despite the presence of a majority of experts from all three regions in the Ideographic Research Group (IRG), which advises the Consortium and ISO on additions to the repertoire and on Han unification.[60]

Unicode has been criticized for failing to separately encode older and alternative forms of kanji which, critics argue, complicates the processing of ancient Japanese and uncommon Japanese names. This is often due to the fact that Unicode encodes characters rather than glyphs (the visual representations of the basic character that often vary from one language to another). The unification of glyphs leads to the perception that the languages themselves, not just the basic character representation, are being merged.[61][clarification needed] There have been several attempts to create alternative encodings that preserve the stylistic differences between Chinese, Japanese, and Korean characters in opposition to Unicode's policy of Han unification. An example of one is TRON (although it is not widely adopted in Japan, there are some users who need to handle historical Japanese text and favor it).

Although the repertoire of fewer than 21,000 Han characters in the earliest version of Unicode was largely limited to characters in common modern usage, Unicode now includes more than 97,000 Han characters, and work is continuing to add thousands more historic and dialectal characters used in China, Japan, Korea, Taiwan, and Vietnam.

Modern font technology provides a means to address the practical issue of needing to depict a unified Han character in terms of a collection of alternative glyph representations. The 'locl' OpenType table allows a renderer to select a different glyph for a character based on the text locale.[62] The Unicode variation sequences can also provide in-text annotation of desired glyph selection, but no such sequences for Han characters have been standardized.

Italic or cursive characters in Cyrillic[edit]

Various Cyrillic characters shown with upright, oblique, and italic alternate forms

If the appropriate glyphs for characters in the same script differ only in the italic, Unicode has generally unified them, as can be seen in the comparison among a set of seven characters' italic glyphs as typically appearing in Russian, traditional Bulgarian, Macedonian, and Serbian texts at right, meaning that the differences are displayed through smart font technology or manually changing fonts. The same OpenType 'locl' technique is used.[63]

Mapping to legacy character sets[edit]

Unicode was designed to provide code-point-by-code-point round-trip format conversion to and from any preexisting character encodings, so that text files in older character sets can be converted to Unicode and then back and get back the same file, without employing context-dependent interpretation. That has meant that inconsistent legacy architectures, such as combining diacritics and precomposed characters, both exist in Unicode, giving more than one method of representing some text. This is most pronounced in the three different encoding forms for Korean Hangul. Since version 3.0, any precomposed characters that can be represented by a combined sequence of already existing characters can no longer be added to the standard to preserve interoperability between software using different versions of Unicode.

Injective mappings must be provided between characters in existing legacy character sets and characters in Unicode to facilitate conversion to Unicode and allow interoperability with legacy software. Lack of consistency in various mappings between earlier Japanese encodings such as Shift-JIS or EUC-JP and Unicode led to round-trip format conversion mismatches, particularly the mapping of the character JIS X 0208 '~' (1-33, WAVE DASH), heavily used in legacy database data, to either U+FF5E FULLWIDTH TILDE (in Microsoft Windows) or U+301C WAVE DASH (other vendors).[64]

Some Japanese computer programmers objected to Unicode because it requires them to separate the use of U+005C \ REVERSE SOLIDUS (backslash) and U+00A5 ¥ YEN SIGN, which was mapped to 0x5C in JIS X 0201, and a lot of legacy code exists with this usage.[65] (This encoding also replaces tilde '~' 0x7E with macron '¯', now 0xAF.) The separation of these characters exists in ISO 8859-1, from long before Unicode.

Indic scripts[edit]

Indic scripts such as Tamil and Devanagari are each allocated only 128 code points, matching the ISCII standard. The correct rendering of Unicode Indic text requires transforming the stored logical order characters into visual order and the forming of ligatures (also known as conjuncts) out of components. Some local scholars argued in favor of assignments of Unicode code points to these ligatures, going against the practice for other writing systems, though Unicode contains some Arabic and other ligatures for backward compatibility purposes only.[66][67][68] Encoding of any new ligatures in Unicode will not happen, in part, because the set of ligatures is font-dependent, and Unicode is an encoding independent of font variations. The same kind of issue arose for the Tibetan script in 2003 when the Standardization Administration of China proposed encoding 956 precomposed Tibetan syllables,[69] but these were rejected for encoding by the relevant ISO committee (ISO/IEC JTC 1/SC 2).[70]

Thai alphabet support has been criticized for its ordering of Thai characters. The vowels เ, แ, โ, ใ, ไ that are written to the left of the preceding consonant are in visual order instead of phonetic order, unlike the Unicode representations of other Indic scripts. This complication is due to Unicode inheriting the Thai Industrial Standard 620, which worked in the same way, and was the way in which Thai had always been written on keyboards. This ordering problem complicates the Unicode collation process slightly, requiring table lookups to reorder Thai characters for collation.[61] Even if Unicode had adopted encoding according to spoken order, it would still be problematic to collate words in dictionary order. E.g., the word Template:Wiktth  [sa dɛːŋ] "perform" starts with a consonant cluster "สด" (with an inherent vowel for the consonant "ส"), the vowel แ-, in spoken order would come after the ด, but in a dictionary, the word is collated as it is written, with the vowel following the ส.

Combining characters[edit]

Characters with diacritical marks can generally be represented either as a single precomposed character or as a decomposed sequence of a base letter plus one or more non-spacing marks. For example, ḗ (precomposed e with macron and acute above) and ḗ (e followed by the combining macron above and combining acute above) should be rendered identically, both appearing as an e with a macron and acute accent, but in practice, their appearance may vary depending upon what rendering engine and fonts are being used to display the characters. Similarly, underdots, as needed in the romanization of Indic, will often be placed incorrectly.[citation needed]. Unicode characters that map to precomposed glyphs can be used in many cases, thus avoiding the problem, but where no precomposed character has been encoded, the problem can often be solved by using a specialist Unicode font such as Charis SIL that uses Graphite, OpenType ('gsub'), or AAT technologies for advanced rendering features.

Anomalies[edit]

The Unicode standard has imposed rules intended to guarantee stability.[71] Depending on the strictness of a rule, a change can be prohibited or allowed. For example, a "name" given to a code point cannot and will not change. But a "script" property is more flexible, by Unicode's own rules. In version 2.0, Unicode changed many code point "names" from version 1. At the same moment, Unicode stated that, thenceforth, an assigned name to a code point would never change. This implies that when mistakes are published, these mistakes cannot be corrected, even if they are trivial (as happened in one instance with the spelling BRAKCET for BRACKET in a character name). In 2006 a list of anomalies in character names was first published, and, as of June 2021, there were 104 characters with identified issues,[72] for example:

  • U+034F ͏ COMBINING GRAPHEME JOINER: Does not join graphemes.[72]
  • U+2118 SCRIPT CAPITAL P: This is a small letter. The capital is U+1D4AB 𝒫 MATHEMATICAL SCRIPT CAPITAL P.[73]
  • U+A015 YI SYLLABLE WU: This is not a Yi syllable, but a Yi iteration mark.
  • U+FE18 PRESENTATION FORM FOR VERTICAL RIGHT WHITE LENTICULAR BRAKCET: bracket is spelled incorrectly.[74] (Spelling errors are resolved by using Unicode alias names.)

While Unicode defines the script designator (name) to be "ʼPhags Pa", in that script's character names, a hyphen is added: U+A840 PHAGS-PA LETTER KA.[75][76]

Security issues[edit]

Unicode has a large number of homoglyphs, many of which look very similar or identical to ASCII letters. Substitution of these can make an identifier or URL that looks correct, but directs to a different location than expected.[77] Additionally, homoglyphs can also be used for manipulating the output of natural language processing (NLP) systems.[78] Mitigation requires disallowing these characters, displaying them differently, or requiring that they resolve to the same identifier;[79] all of this is complicated due to the huge and constantly changing set of characters.[80][81]

A security advisory was released in 2021 by two researchers, one from the University of Cambridge and the other from the University of Edinburgh, in which they assert that the BiDi marks can be used to make large sections of code do something different from what they appear to do. The problem was named "Trojan Source".[82] In response, code editors started highlighting marks to indicate forced text-direction changes.[83]

See also[edit]

Notes[edit]

  1. The formal version reference is The Unicode Consortium: The Unicode Standard, Version 15.0.0. Mountain View, CA: The Unicode Consortium. 2022. ISBN 978-1-936213-32-0. Search this book on
  2. Sometimes Template:Abbr. TUS is used.[1][2]

References[edit]

  1. "Unicode Technical Report #28: Unicode 3.2". Unicode Consortium. 27 March 2002. Retrieved 23 June 2022.
  2. Jenkins, John H. (26 August 2021). "Unicode Standard Annex #45: U-source Ideographs". Unicode Consortium. Retrieved 23 June 2022. 2.2 The Source Field
  3. "Unicode 15.0.0". www.unicode.org.
  4. "Unicode Character Count V15.0". www.unicode.org.
  5. "Emoji Counts, v15.0". unicode.org. Retrieved 30 January 2023.
  6. "The Unicode Standard: A Technical Introduction". Retrieved 16 March 2010.
  7. "Unicode Bulldog Award". www.unicode.org.
  8. 8.0 8.1 8.2 8.3 8.4 Becker, Joseph D. (10 September 1998) [1988-08-29]. "Unicode 88" (PDF). unicode.org. Unicode Consortium. Archived from the original (PDF) on 25 November 2016. Retrieved 25 October 2016. In 1978, the initial proposal for a set of "Universal Signs" was made by Bob Belleville at Xerox PARC. Many persons contributed ideas to the development of a new encoding design. Beginning in 1980, these efforts evolved into the Xerox Character Code Standard (XCCS) by the present author, a multilingual encoding that has been maintained by Xerox as an internal corporate standard since 1982, through the efforts of Ed Smura, Ron Pellar, and others.
    Unicode arose as the result of eight years of working experience with XCCS. Its fundamental differences from XCCS were proposed by Peter Fenwick and Dave Opstad (pure 16-bit codes) and by edition=10th anniversary reprint |Lee Collins (ideographic character unification). Unicode retains the many features of XCCS whose utility has been proved over the years in an international line of communication multilingual system products.
    Unknown parameter |url-status= ignored (help)
  9. "Summary Narrative". Retrieved 15 March 2010.
  10. "History of Unicode Release and Publication Dates". unicode.org. Retrieved 20 March 2023.
  11. Searle, Stephen J. "Unicode Revisited". Retrieved 18 January 2013.
  12. 12.0 12.1 "The Unicode Consortium Members". Retrieved 4 January 2019.
  13. "Unicode FAQ". Retrieved 2 April 2020.
  14. "Supported Scripts". unicode.org. Retrieved 16 September 2022.
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  16. "Roadmaps to Unicode". www.unicode.org.
  17. "script encoding initiative". linguistics.berkeley.edu.
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  20. "BETA Unicode 15.0.0". unicode.org. Retrieved 16 July 2022.
  21. "Emoji Counts, v15.0β". unicode.org. Retrieved 16 July 2022.
  22. "Enumerated Versions of The Unicode Standard". Retrieved 21 June 2016.
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  25. "2.4 Code Points and Characters". The Unicode Standard Version 15.0 – Core Specification (PDF). 2022. p. 29. Search this book on
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  27. "Re: Origin of the U+nnnn notation". Unicode Mail List Archive (Mailing list). 8 November 2005.
  28. "Appendix A: Notational Conventions" (PDF). The Unicode Standard. Unicode Consortium. September 2022. In conformity with the bullet point relating to Unicode in MOS:ALLCAPS, the formal Unicode names are not used in this paragraph.
  29. 220 from U+0000 through U+FFFFF and 216 from U+100000 through U+10FFFF
  30. 30.0 30.1 "Unicode Character Encoding Stability Policy". Retrieved 16 March 2010.
  31. "Properties" (PDF). Retrieved 16 September 2022.
  32. "Unicode Character Encoding Model". Retrieved 16 September 2022.
  33. "Unicode Named Sequences". Retrieved 16 September 2022.
  34. "Unicode Name Aliases". Retrieved 16 March 2010.
  35. "JanaSanskritSans". Archived from the original on 16 July 2011. Unknown parameter |url-status= ignored (help)
  36. CWA 13873:2000 – Multilingual European Subsets in ISO/IEC 10646-1 CEN Workshop Agreement 13873
  37. Kuhn, Markus (1998). "Multilingual European Character Set 2 (MES-2) Rationale". University of Cambridge. Retrieved 20 March 2023.
  38. "DIN 91379:2022-08: Characters and defined character sequences in Unicode for the electronic processing of names and data exchange in Europe, with CD-ROM". Beuth Verlag. Retrieved 21 August 2022.
  39. "UTF-8, UTF-16, UTF-32 & BOM". Unicode.org FAQ. Retrieved 12 December 2016.
  40. The Unicode Standard, Version 6.2. The Unicode Consortium. 2013. p. 561. ISBN 978-1-936213-08-5. Search this book on
  41. Davis, Mark (5 May 2008). "Moving to Unicode 5.1". Retrieved 19 February 2021.
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  43. "Usage Statistics and Market Share of US-ASCII for Websites, October 2021". w3techs.com. Retrieved 1 November 2020.
  44. B. Curtin (July 1999). Internationalization of the File Transfer Protocol. doi:10.17487/RFC2640. RFC 2640. Retrieved 17 August 2022.
  45. H. Alvestrand (January 1998). IETF Policy on Character Sets and Languages. doi:10.17487/RFC2277. BCP 18. RFC 2277. Retrieved 17 August 2022.
  46. Pike, Rob (30 April 2003). "UTF-8 history".
  47. "ISO/IEC JTC1/SC 18/WG 9 N" (PDF). Retrieved 4 June 2012.
  48. Hedley, Jonathan (2009). "Unicode Lookup".
  49. Milde, Benjamin (2011). "Unicode Character Recognition".
  50. J. Klensin; Y. Ko (July 2007). Overview and Framework for Internationalized Email. doi:10.17487/RFC4952. RFC 4952. Retrieved 17 August 2022.
  51. J. Klensin; Y. Ko (February 2012). Overview and Framework for Internationalized Email. doi:10.17487/RFC6530. RFC 6530. Retrieved 17 August 2022.
  52. J. Yao; W. Mao (February 2012). SMTP Extension for Internationalized Email. doi:10.17487/RFC6531. RFC 6531. Retrieved 17 August 2022.
  53. A. Yang; S. Steele; N. Freed (February 2012). Internationalized Email Headers. doi:10.17487/RFC6532. RFC 6532. Retrieved 17 August 2022.
  54. C. Newman; A. Gulbrandsen; A. Melnikov (June 2008). Internet Message Access Protocol Internationalization. doi:10.17487/RFC5255. RFC 5255. Retrieved 17 August 2022.
  55. R. Gellens; C. Newman (February 2010). POP3 Support for UTF-8. doi:10.17487/RFC5721. RFC 5721. Retrieved 17 August 2022.
  56. Wood, Alan. "Setting up Windows Internet Explorer 5, 5.5 and 6 for Multilingual and Unicode Support". Alan Wood. Retrieved 4 June 2012.
  57. "Extensible Markup Language (XML) 1.1 (Second Edition)". Retrieved 1 November 2013.
  58. Bigelow, Charles; Holmes, Kris (September 1993). "The design of a Unicode font" (PDF). Electronic Publishing. 6 (3): 292.
  59. "Fonts and keyboards". Unicode Consortium. 28 June 2017. Retrieved 13 October 2019.
  60. A Brief History of Character Codes, Steven J. Searle, originally written 1999, last updated 2004
  61. 61.0 61.1 Topping, Suzanne (2013-06-25). "The secret life of Unicode". IBM. Archived from the original on 25 June 2013. Retrieved 20 March 2023.
  62. "Noto CJK fonts". Noto Fonts. 18 February 2023. Select this deployment format if your system supports variable fonts and you prefer to use only one language, but also want full character coverage or the ability to language-tag text to use glyphs that are appropriate for the other languages (this requires an app that supports language tagging and the OpenType 'locl' GSUB feature).
  63. Preuss, Ingo. "OpenType Feature: locl - Localized Forms". preusstype.com.
  64. AFII contribution about WAVE DASH, "An Unicode vendor-specific character table for japanese". 22 April 2011. Archived from the original on 22 April 2011. Retrieved 2019-05-20.
  65. ISO 646-* Problem, Section 4.4.3.5 of Introduction to I18n, Tomohiro KUBOTA, 2001
  66. "Arabic Presentation Forms-A" (PDF). Retrieved 20 March 2010.
  67. "Arabic Presentation Forms-B" (PDF). Retrieved 20 March 2010.
  68. "Alphabetic Presentation Forms" (PDF). Retrieved 20 March 2010.
  69. "Proposal on Tibetan BrdaRten Characters Encoding for ISO/IEC 10646 in BMP" (PDF). 2 December 2002.
  70. Umamaheswaran, V. S. (7 November 2003). "Resolutions of WG 2 meeting 44" (PDF). Resolution M44.20.
  71. "Character Encoding Stability". www.unicode.org.
  72. 72.0 72.1 "Unicode Technical Note #27: Known Anomalies in Unicode Character Names". unicode.org. 14 June 2021.
  73. "Unicode chart: "actually this has the form of a lowercase calligraphic p, despite its name"" (PDF).
  74. "Misspelling of BRACKET in character name is a known defect" (PDF).
  75. "Unicode Standard Annex #24: Unicode Script Property". The Unicode Consortium. 2021. 2.2 Relation to ISO 15924 Codes. Retrieved 29 April 2022.
  76. "Scripts-15.0.0.txt". The Unicode Consortium. 2022. Retrieved 16 September 2022.
  77. "UTR #36: Unicode Security Considerations". unicode.org.
  78. Boucher, Nicholas; Shumailov, Ilia; Anderson, Ross; Papernot, Nicolas (2022). "Bad Characters: Imperceptible NLP Attacks". 2022 IEEE Symposium on Security and Privacy (SP). San Francisco, CA, USA: IEEE: 1987–2004. arXiv:2106.09898. doi:10.1109/SP46214.2022.9833641. ISBN 978-1-6654-1316-9. Unknown parameter |s2cid= ignored (help)
  79. Engineering, Spotify (2013-06-18). "Creative usernames and Spotify account hijacking". Spotify Engineering. Retrieved 2023-04-15.
  80. Wheeler, David A. (2020). "Countermeasures". Initial Analysis of Underhanded Source Code: 4–1.
  81. "UTR #36: Unicode Security Considerations". unicode.org. Retrieved 27 June 2022.
  82. Boucher, Nicholas; Anderson, Ross. "Trojan Source: Invisible Vulnerabilities" (PDF). Retrieved 2 November 2021.
  83. "Visual Studio Code October 2021". code.visualstudio.com. Retrieved 11 November 2021.

Further reading[edit]

External links[edit]