AGuard
AGuard Anti-Cheat logo | |
Developer(s) | Nikolay Milkov Milkov |
---|---|
Initial release | 2015 |
Stable release | 1.6
/ Nov 29 2017 |
Written in | C++ |
Engine | |
Operating system | Windows, macOS, Linux |
Platform | Windows, Linux |
Available in | 12 languages |
List of languages English, Bulgarian, Spanish, Brazilian Portuguese, Dutch, German, Hungarian, Romanian, Italian, Russian, Serbian and Polish | |
Type | Anti-cheat software |
Website | Official website |
Search AGuard on Amazon.
AGuard Anti-Cheat (AGuard) is a server-side anti-cheat software for Counter-Strike 1.6 although it partially supports all GoldSrc mods. The software is able to detect the most common type of cheats using in the game like wallhacks, aimbots, rapidfire, speedhacks and ingame bugs violations using complicated algorithms that scan and follow players movements, actions, gameplay and packets. It has an ability to use a global banlist in which when a player is identified as using cheats in one of the servers using the anti-cheat, its access to all other servers also protected is also revoked. The aim of the program is to isolate cheaters and prevent them from disrupting legitimate games. AGuard is developed and published by Nikolay Milkov.
History[edit]
In 2008, high-school student Nikolay Milkov started coding a new Anti-Cheat for his private Counter-Strike 1.6 servers due to the lack of server-side Anti-Cheat systems at that time. Nearly 5 months of coding and testing were needed to release its first working version. Several bugfixed version were released later.
In 2015, nearly 5 years after the closure of all his servers using the Anti-Cheat, the project was revived. As AGuard make all calculations and detections server-side only, the project was re-coded as an metamod module for faster running and using less system resources. The first beta of AGuard was announced on November 20, 2015. Four private beta versions were released before publishing the public 1.1 version in August 14, 2016 (almost an year later).
Features[edit]
- Wallhack blocking
- ESP (Extrasensory Perception) blocking
- Aimbot blocking/detection
- Rapid/fastfire detection
- Spinhack/Spinbot detection
- Speedhack detection
- Cheating-Death emulation
- Cvar enforcement
- Client file enforcer / hash detection
- Spam detection
- WalkGuard system that prevents players from skywalking and using Jump-through-ceiling bug
- Fixes for known in-game crashes and bugs currently not fixed by Valve
Incompatibilities[edit]
As AGuard is using core functions hooking it may lead to incompatibility and instability with 3rd party plugins/modules like other server-side Anti-Cheats.
Global bans[edit]
AGuard has a system called 'global banlist'. Servers running that feature collects anonymous data about the bans that the Anti-Cheat made. All Steam Unique IDs detected for cheating from several servers running AGuard are collected and later reviewed and added to the global banlist from the stuff thus disabling access to all protected servers.[1]
See also[edit]
References[edit]
- ↑ "Partial list of the servers running AGuard". GameTracker.com.
External links[edit]
This article "AGuard" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:AGuard. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.