Alex Austin
| Alex Austin | |
|---|---|
| Born | |
| 💼 Occupation | video game programmer and designer |
| Notable work | Gish, Sub Rosa |
Alex Austin (born 1976)[1] is an American video game programmer and designer, known for his emphasis on physics in his games. His most notable works include the 2004 cult-classic platformer Gish, which he designed with Edmund McMillen, and his in-development[2] physics-based FPS Sub Rosa.
Career
Alex Austin has been programming indie games since the release of 2000's Bridge Builder, which he developed in about a month[3]. After the relative success of Bridge Builder, Alex Austin and his long-time friend Ben Nichols founded the indie game studio Chronic Logic, where they developed further games such as the bridge-building games Pontifex and Pontifex 2, as well as the puzzle game Triptych. During the development of these games, Alex Austin met and worked with Santa Cruz-based artist Edmund McMillen, with whom he went on to design the game Gish. After the success of Gish in 2004, he and McMillen began work on a sequel, which was put on hold in 2009[4] and eventually cancelled.[3]
Since Gish, Alex worked on physics-based sports games such as Golf? and Hockey?, as well as physics-based first-person shooters such as A New Zero. For the 2012 7 Day First Person Shooter game jam, Alex created the game Sub Rosa, a physics-based FPS mixing the gameplay of A New Zero and the ARMA 2 mission Dark Business.[5] Sub Rosa was published onto Steam by indie publisher Devolver Digital unlisted in 2014,[6] and into official early access on March 25, 2021.[7]
Personal Life
Alex Austin is a lifelong resident of the Bay Area. He currently lives in Santa Cruz, while he has an office based in Berkeley.[1]
Ludography
| Game | Platform | Co-developer(s) | Publisher(s) | Release Year | Notes |
|---|---|---|---|---|---|
| Bridge Builder | Windows | 2000 | |||
| Pontifex | Windows | Chronic Logic | 2001 | ||
| Triptych | Windows, OSX, Linux | Chronic Logic | 2002 | ||
| Pontifex 2 | Windows, OSX, Linux | Chronic Logic | 2002 | ||
| Gish | Windows, OSX, Linux | Edmund McMillen | Chronic Logic | 2004 | |
| Somnia | Windows | Aimee Seaver | 2009 | ||
| Hockey? | Windows | 2011 | |||
| EP | Windows, OSX, Linux | 2013 | This game consists of three games: Skate or Don't!, Volta, and Touring Car Legend. | ||
| Golf? for Workgroups | Windows | Devolver Digital | 2017 | Also known as simply Golf? or Golf for Workgroups. | |
| Frugby | Windows | 2018 | |||
| Sub Rosa | Windows, Linux | Devolver Digital | 2021 | Currently in-development on Steam Early Access. |
References
- ↑ 1.0 1.1 "Level With Me, Alex Austin". Rock Paper Shotgun. 2013-10-02. Retrieved 2021-04-19.
- ↑ Wilde, Tyler (2021-03-25). "Multiplayer FPS Sub Rosa has come out of hiding with a publicly listed Steam page". PC Gamer. Retrieved 2021-04-19.
- ↑ 3.0 3.1 Gish - Designing An Indie Game Cult Classic, retrieved 2021-04-19
- ↑ "Unknown Pleasures 09: McMillen's Myriad Marvels". Rock Paper Shotgun. 2009-01-13. Retrieved 2021-04-19.
- ↑ Austin, Alex (2012-06-11). "Cryptic Sea: 7DFPS Day 4". Cryptic Sea. Retrieved 2021-04-19.
- ↑ "https://twitter.com/subrosagame/status/525377076577468416". Twitter. Retrieved 2021-04-19. External link in
|title=(help) - ↑ "Sub Rosa is out (again?), in Steam Early Access this time". Rock Paper Shotgun. 2021-03-26. Retrieved 2021-04-19.
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