AndEngine
| Developer(s) | Nicolas Gramlich |
|---|---|
| Written in | Java, C++ |
| Engine | |
| Operating system | Android |
| Platform | Android |
| Type | Game engine |
| Website | AndEngine |
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AndEngine is a game development engine for Android written in Java programming language by Nicolas Gramlich.[1] The engine uses OpenGL ES technology to provide accelerated graphics output. It is possible to use Eclipse or Android Studio to ease development.[2]
Architecture
AndEngine operates with engines which can provide different functionality. For example, FPSLogger engine can log FPS. Every engine has a Scene which holds sprites and effects such as particle system emitters.
Features list
AndEngine supports output using custom shaders.[3] Box2D extension provides physics calculations.
References
- ↑ "Free Android 2D OpenGL Game Engine". AndEngine.org. Retrieved 2015-04-03.
- ↑ "Programmer notes: Settings up AndEngine in Android studio". Javaprogrammernotes.blogspot.com. 2014-05-14. Retrieved 2015-04-03.
- ↑ "Programmer notes: Using shaders in AndEngine". Javaprogrammernotes.blogspot.com. 2015-03-27. Retrieved 2015-04-03.
External links
This article "AndEngine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:AndEngine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
