Arludo
| Private | |
| ISIN | 🆔 |
| Industry | Educational technology; game-based learning |
| Founded 📆 | 2015 |
| Founder 👔 | Michael Kasumovic |
Area served 🗺️ | |
| Products 📟 | Educational and citizen-science mobile games |
| Members | |
Number of employees | |
| 🌐 Website | arludo |
| 📇 Address | |
| 📞 telephone | |
Arludo is an Australian educational technology and research company that develops mobile games for classroom learning that allow students to collect science data through a citizen science approach. Founded in 2015 by evolutionary biologist Michael Kasumovic,[1] the company’s apps are used in schools and universities in Australia and internationally to support science, technology, engineering and mathematics (STEM) education.[2][3] Arludo has produced more than 30 educational games for mobile devices and web browsers.[4] The company has been recognised in both national and international innovation competitions, including being selected as a finalist in the 2019 GSE Milken–Penn Education Business Plan Competition.[5]
History
Arludo was founded in 2015 by Associate Professor Michael Kasumovic of the University of New South Wales (UNSW).[2] Early technology media coverage highlighted its use of augmented reality and virtual reality for classroom games.[6] Since then, Arludo has focused on creating educational games for browsers and mobile devices,[4] with titles distributed through platforms such as Itch.io,[7] Google Play,[8] and the App Store.[9]
In 2019, Arludo was one of ten companies selected to compete in the GSE Milken-Penn Education Business Plan Competition and Pitch.[10][11][12] In 2021, the company won second prize in the NSW Government Innovation Districts Challenge, receiving A$100,000 in seed funding.[13] Arludo later participated in the UNSW Founders Accelerator and received further support from NSW Government innovation programs.[14]
Products and services
Arludo designs mobile games and applications that allow students to collect real-time data, which can be analysed in class or used in research. Examples include:
- Blue Steal, a multiplayer game exploring the evolution of colour signals in animals.[15]
- Inglorious Baskers, a game about reptile thermoregulation and climate change.[15]
Games are designed for classroom use, often including dashboards for teachers. Arludo describes its approach as turning smartphones into “science equipment” and enabling citizen-science participation.[3]
Research
Arludo operates as a research-focused company, developing and studying game-based learning platforms.[16] Its work has resulted in peer-reviewed publications co-authored with university collaborators:
- Mantell, Rhys; Withall, Adrienne; Radford, Kylie; Kasumovic, Michael; Monds, Lauren; Hwang, Ye In Jane (2023). "Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis". JMIR Serious Games. 11: e45467. doi:10.2196/45467. PMC 10152383 Check
|pmc=value (help). PMID 37067850 Check|pmid=value (help). - Mantell, Rhys; Hwang, Ye In Jane; Dark, Matthew; Radford, Kylie; Kasumovic, Michael; Monds, Lauren; Schofield, Peter W.; Butler, Tony; Withall, Adrienne (2025). "Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review". JMIR Aging. 8: e65252. doi:10.2196/65252. PMC 12198696 Check
|pmc=value (help). PMID 40499156 Check|pmid=value (help). - Kasumovic, Michael; Pollo, Paola; Dean, Tim (2025). "Using a game-based learning approach to help students understand the importance of ethics in science". International Journal of Innovation in Science and Mathematics Education. 33 (1). doi:10.30722/33.01.001.[17]
Collaborations
Arludo’s games have been used in teaching or research collaborations with:
- University of New South Wales
- University of Sydney
- Macquarie University
- University of California, Berkeley
- University of New Orleans[18]
Grants and funding
Arludo has received competitive Australian Government funding:
- 2024 – Maker Projects: Community STEM Engagement, awarded A$89,775 for Student Conservation Challenge: Saving Australia’s Terrestrial Critters.[19][20]
- 2023 – Emerging Priorities Program (Education), listed as a funded organisation by the Department of Education.[21]
- 2020 – Maker Projects: Community STEM Engagement, awarded A$88,000 for Creating future-ready learners across Australia with Arludo.[22]
Recognition
In addition to grants, Arludo has been profiled in education media for its innovative use of games in science learning.[2] It has been recognised by the NSW Government and UNSW Founders programs for innovation and STEM impact.[23]
See also
References
- ↑ "Michael Kasumovic". University of New South Wales. Retrieved 18 August 2025.
- ↑ 2.0 2.1 2.2 Schaffhauser, Dian (2 November 2020). "How This Startup Leverages Games to Create a Love for the Natural Sciences". EdSurge. Retrieved 18 August 2025.
- ↑ 3.0 3.1 "Gaming to Learn". Inspiring NSW. 15 January 2023. Retrieved 18 August 2025.
- ↑ 4.0 4.1 Masanauskas, John (3 November 2020). "The app that turned a scientist into an entrepreneur". The Australian. Retrieved 18 August 2025.
- ↑ "Past Winners". Milken-Penn GSE Education Business Plan Competition. Retrieved 18 August 2025.
- ↑ "Arludo: Building Educational Games in VR and AR". Dev Diner. 5 June 2017. Retrieved 18 August 2025.
- ↑ "Arludo games on Itch.io". Itch.io. Retrieved 18 August 2025.
- ↑ "Arludo on Google Play". Google Play. Retrieved 18 August 2025.
- ↑ "Arludo on the App Store". App Store. Retrieved 18 August 2025.
- ↑ "Past Winners". Milken-Penn GSE Education Business Plan Competition. Retrieved 18 August 2025.
- ↑ Schaffhauser, Dian (27 September 2019). "This Edtech Business Competition Is a Win for the Education Ecosystem". EdSurge. Retrieved 18 August 2025.
- ↑ "Congratulations Michael Kasumovic & Arludo: 2019 Milken-Penn Finalist". EduGrowth. 5 September 2019. Retrieved 18 August 2025.
- ↑ "Arludo nabs $100K prize in NSW Innovation Challenge". UNSW Newsroom. 30 June 2021. Retrieved 18 August 2025.
- ↑ "Congratulations to Arludo! Winner of the 2022 Prospect Pitch Event". UNSW Founders. 30 November 2022. Retrieved 18 August 2025.
- ↑ 15.0 15.1 Kasumovic, Michael; Pollo, Paola (18 November 2022). "Arludo: Bringing science and math to students through games". Journal of Geek Studies. 9 (2). Retrieved 18 August 2025.
- ↑ "Research". Arludo. 15 February 2023. Retrieved 18 August 2025.
- ↑ "Using a game-based learning approach to help students understand the importance of ethics in science". IvySci. Retrieved 18 August 2025.
- ↑ "Arludo LinkedIn company profile". LinkedIn. 11 July 2021. Retrieved 18 August 2025.
- ↑ "STEM grants: 2024 successful applicants list". Department of Industry, Science and Resources. 2024. Retrieved 18 August 2025.
- ↑ "Maker Projects – Community STEM Engagement". Inspiring Australia NSW. 27 January 2025. Retrieved 18 August 2025.
- ↑ "Emerging Priorities Program". Department of Education (Australia). Retrieved 18 August 2025.
- ↑ "STEM grants: 2020 successful applicants list". Department of Industry, Science and Resources. 2020. Retrieved 18 August 2025.
- ↑ "Congratulations to Arludo! Winner of the 2022 Prospect Pitch Event". UNSW Founders. 30 November 2022. Retrieved 18 August 2025.
External links
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