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Astaroth

From EverybodyWiki Bios & Wiki

Astaroth
Soulcalibur character
File:Astaroth (Soulcalibur).png
Astaroth in Soulcalibur VI
First appearanceSoulcalibur (1998)
Designed byAya Takemura (Soulcalibur II-IV), Takuji Kawano (Soulcalibur II-IV, Soulcalibur Legends)
Voiced byEnglish
Jay S. Gilbert (Soulcalibur II)[1]
Japanese
Banjō Ginga (Soulcalibur)[1]
Ryūzaburō Ōtomo (later games)[1][2][3]
Information
WeaponBattle axe
OriginSafavid Dynasty Persian Empire

Warning: Display title "Astaroth" overrides earlier display title "Astaroth (<i>Soulcalibur</i>)". Search Astaroth (Soulcalibur) on Amazon.

Astaroth (アスタロス, Asutarosu) is a fictional character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soulcalibur and its subsequent sequels, later appearing in various merchandise related to the series.

Introduced in the original Soulcalibur, Astaroth is a golem created by a cult worshiping the Greek god of war Ares to locate a cursed sword named "Soul Edge". Though Astaroth has consistently pursued the sword, his character has changed as the series progresses, eventually transforming into a power hungering creature desiring to consume the sword. Regarded as an iconic character of the series, Astaroth has been noted as fitting a gigantism character stereotype seen in fighting games, featuring strong attacks but slow speed. Astaroth has been described as having easy-to-master gameplay and being popular with fans of strong, hard-hitting characters in fighting games.

Conception and creation[edit]

File:Astaroth (Soulcalibur character - concept artwork).jpg
During development, care was taken to keep Astaroth's look unique

As a character introduced in Soulcalibur, Astaroth's weapon, a giant axe, was decided upon before other aspects of the character were. His design revolved around it, starting with gender, then physical measurements, and lastly background details. Once established, his appearance and movement were fleshed out by the team's concept artist Aya Takemura[4] and rendered as a 3D model by a design team that worked solely on the character.[5] Astaroth was then animated mainly by Nobuko Nimura using motion capture and working directly with the team,[6] while other motion designers created the movements for his grapple attacks.[7][8] During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development.[9] Soulcalibur IV lead programmer Masaaki Hoshino called Astaroth his favorite character, stating that because he is "so powerful there's always a chance to make a comeback".[10]

During development, a golem devoid of facial features, armed with a sword and shield, and accompanied by a small girl was considered as a possible character, but scrapped.[11] Before finalizing his appearance several other designs were considered, ranging from a Frankenstein's monster-inspired character to a medieval berserker.[12] Despite having a male voice and physical build, Astaroth was referred to as "it" in terms of gender for the character's Soulcalibur background information.[13] However the background information in other character profiles instead refer to him as male,[14] and his background information in later titles followed suit.[15]

Design[edit]

Astaroth is shown to be a large, muscular, bald, dark-skinned humanoid with solid white eyes. A black mask wraps around and covers the lower portion of his head, while a black open gorget covers the nape of his neck and spiked spaulders cover his shoulders. Black spiked braces and boots cover his hands to the elbows and feet to the knees respectively, and black garters wrap around the middle of each thigh. A large black belt surrounds his abdomen supporting a fauld and cloth loincloth.[n 1] Two black straps of leather crisscross the vertical center of his chest from the gorget to the belt, in between which lies his exposed, protruding heart.[16] During development of the design, a flame positioned over his head alongside flaming eyes were considered, but were cut from the finished product.[17] Astaroth stands 7 feet 3 inches tall,[15] making him the largest character with a recorded height in the series.[18]

In subsequent titles of the series Astaroth's appearance changed, showing more signs of damage and armor loss in II and in III shifting to a dark maroon skintone.[19][20] By Soulcalibur IV, Astaroth's appearance was completely changed, altered to resemble a "rugged rocky" golem.[21] Facial features were completely removed, replaced with a large-mawed fractured head design with a headscarf covering the area around his forehead, eyes, and the back of his head. The remaining areas of his body featured several cracks over his build with red veins glowing from within. Large stone spikes jutted from each shoulder, while a similar pair jutted from each knee. Broken metal armor pieces protected his arms, legs, and chest, while a fauld surrounded his waist.[22] Fans reacted negatively to the character's modified appearance once unveiled, complaining it was "monster-ish".[21] For Soulcalibur IV they returned to his original design but enhanced it to be more massive and vicious, using a design motif that represented a serpent, the symbol of the in-game cult that created him.[23] As his body itself is a weapon they chose not to hide too much of the character's skin, especially the core 'heart' at the center of his chest.[24]

In most Soulcalibur titles, Astaroth's secondary character models contrast heavily against his primary design. Amongst these have included designs with several bone or spike protrusions from Astaroth's body,[12] to designs inspired by punk fashion.[25] This trend was discontinued in Soulcalibur IV, where his appearance from Soulcalibur was reused instead.[21]

In video games[edit]

Introduced in Soulcalibur, Astaroth is a golem created by a cult of Ares to retrieve the cursed sword known as Soul Edge.[13] Upon finding the blade, Astaroth realizes that it is damaged and allies himself with its wielder Nightmare to harvest living souls necessary to restore the blade, planning to steal the blade once completed. However, before he can complete this task, he is confronted by a survivor of his attacks, Maxi, and is slain.[15] Revived by Ares in Soulcalibur II, Astaroth continues after the sword. However, the cult that created him regards this as a betrayal, and places a curse on the golem to dominate him. Astaroth resists and counterattacks the cult, learning in the process his design is not original but instead modeled after a human being, Rock.[26] To assert himself as unique, Astaroth finds and nearly kills Rock at the conclusion of Soulcalibur III, breaking free of Ares' control and transforming in the aftermath. Now hungering for power, he is offered it in return for servitude to Nightmare during the events of Soulcalibur IV, an offer he accepts with the secret goal of devouring Soul Edge itself.[27] Destroyed instead by Maxi, Astaroth's heart is retrieved by the cult responsible for his creation, and a new series of golems all bearing the name "Astaroth" are created from research conducted upon it. Astaroth's story mode in Soulcalibur VI is a retelling of his creation and service to Nightmare, though now he is aided by a ker, sent by Ares to aid him in obtaining Soul Edge.

Outside of the main games in the Soulcalibur series, Astaroth also appears in a Dreamcast VMU mini-game called "Cannon Dare", in which the player must shoot him out of a cannon by guessing the correct fuse,[28] and later as a playable character in Namco's Pac-Man Fever.[29] Astaroth also appears briefly in Soulcalibur: Broken Destiny's Gauntlet storyline, a side story set after the events of Soulcalibur IV, tearing through a forest and challenging the protagonist and allies after they defeat a rampaging Maxi.[30] In the prequel Soulcalibur Legends, a similar prototype golem, Astaroth α, is discovered by game protagonist Siegfried. Upon defeat, he joins Siegfried's party as a playable character.[31]

Gameplay[edit]

Astaroth's gameplay was developed around the concept of a powerful fighter that struck at a distance, and has been noted as one of the strongest characters in the Soulcalibur series, requiring few mistakes to be made when fighting against Astaroth to defeat him.[32] Measures were put into effect to make the character unique by allowing the player to hold attack buttons in order to strengthen attacks, to contrast against other large character fighting styles in Soulcalibur such as Nightmare's multiple fighting stances.[33]

Though noted as having slow attacks, Astaroth has been described as being an easy-to-learn character capable of dealing high amounts of damage,[34] though his advantages and disadvantages have been described as part of the "big guy" role he has in the game's roster.[35] Several of his attacks cover a wide range, while several of his grapple attacks allow room to deal with various defensive measures by opponents. Other attacks such as "Poseidon Tide" allow Astaroth to control the opponent's distance from himself while simultaneously dealing damage, with the additional feature of offering defensive measures of their own.[34]

Promotion and reception[edit]

In 2000, Epoch C-Works released a series of action figures based on characters from the original Soulcalibur, amongst them Astaroth. The semi-posable figure of Astaroth was packaged with equipable weapons from the title.[36] In August 2003, Todd McFarlane Productions released an Astaroth sculpture amongst a set of five based on characters from Soulcalibur II. The immobile figure was modeled after his secondary outfit and stood six inches tall with a base.[37]

Astaroth has been described as one of the "staple" and "stalwart" characters of the Soulcalibur franchise by GameTrailers.[38] Australian GamePro noted his size gave the character great reach in terms of gameplay, though said attacks could easily be anticipated and his recovery speed was slow.[39] University of Delaware professor Rachel Hutchinson cited him as an example of the cultural stereotype of human versus monster, a "mutated or damned [creature] deviant from the human norm" that the game's human characters are expected to vanquish.[40] GameDaily named him one of their favorite heavily muscled characters in video games, noting his strength and the impact of his weapon.[41] Insert Credit's Tim Rogers stated "It takes a certain kind of gamer to prefer Astaroth",[42] noting him as a character popular with fans of "kickass" or "evil" characters.[43] The New York Times noted his size and appearance alongside Nightmare's as standouts in the series, adding "they offer characters made for the sort of player who would have preferred Sonny Liston to Muhammad Ali, or Shaquille O'Neal to Michael Jordan".[44] In 2013, Complex listed him the tenth best character in the series out of a top twenty, noting his similarity to Rock but complimenting his design as superior and "just plain badass".[45]

Notes[edit]

  1. The types of armor pieces that comprise Astaroth's original attire are taken from Soulcalibur IV's character creation mode, in which they exist as components of Astaroth's secondary outfit

References[edit]

  1. 1.0 1.1 1.2 "Astaroth Voices (Soulcalibur)". Behind The Voice Actors. Retrieved 16 September 2019. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.
  2. Project Soul. Soulcalibur Legends. Bandai Namco Games. Scene: Ending credits, 9:32 in, VOICE OVER ACTORS (Japanese). Search this book on
  3. Project Soul. Soulcalibur: Broken Destiny. Bandai Namco Games. Scene: Ending credits, 5:25 in, VOICE OVER ACTORS JAPANESE. Search this book on
  4. OPM staff (2005-12-07). "Behind the Game: Soul Calibur III". 1UP.com. UGO Networks. Archived from the original on 2013-02-27. Retrieved 2008-07-30. Unknown parameter |url-status= ignored (help)
  5. De Marco, Flynn (2007-09-20). "Tgs07: Soul Calibur Director Katsutoshi Sasaki on Weapons, Characters and Storyline". Kotaku. Archived from the original on 4 September 2008. Retrieved 2008-07-30. Unknown parameter |url-status= ignored (help)
  6. "Interview with Nimura-san". Namco Bandai. Archived from the original on 2001-07-09. Retrieved 2008-11-24.
  7. "Interview with Shibue-san". Namco Bandai. Archived from the original on 2001-07-09. Retrieved 2008-11-24.
  8. "Interview with Ishizu-san". Namco Bandai. Archived from the original on 2001-07-09. Retrieved 2009-06-28.
  9. CVG staff (2005-10-10). "Soul Calibur III Interview". Computer and Video Games. Archived from the original on 18 September 2008. Retrieved 2008-09-05. Unknown parameter |url-status= ignored (help)
  10. Mielke, James (2007-09-17). "Soul Calibur IV Preview". 1UP.com. UGO Networks. Retrieved 2008-08-22.
  11. 開発者公募1 (in Japanese). Namco Bandai. Retrieved 2008-09-06.CS1 maint: Unrecognized language (link)
  12. 12.0 12.1 "Astaroth Character Designs for Soulcalibur" (in Japanese). Namco Bandai. Retrieved 2008-12-06.CS1 maint: Unrecognized language (link)
  13. 13.0 13.1 "Soulcalibur Astaroth History". Namco Bandai. Archived from the original on 2001-06-16. Retrieved 2008-11-27.
  14. "Soulcalibur Ivy History - Revelations". Namco Bandai. Archived from the original on 2001-04-26. Retrieved 2008-11-27.
  15. 15.0 15.1 15.2 "Soul Archive profile for Astaroth" (in Japanese). Namco Bandai. Retrieved 2008-08-21.CS1 maint: Unrecognized language (link)
  16. Namco (1998-07-30). Soulcalibur. Namco. Level/area: Astaroth 1P model. Search this book on
  17. "Astaroth 1P Outfit Design Artwork" (in Japanese). Namco Bandai. Archived from the original (JPEG) on 2001-06-23. Retrieved 2008-11-06.CS1 maint: Unrecognized language (link)
  18. "Soul Archive profile for Necrid" (in Japanese). Namco Bandai. Retrieved 2008-08-13.CS1 maint: Unrecognized language (link)
  19. Namco (2003-03-27). Soulcalibur II. Namco. Level/area: Astaroth 1P model. Search this book on
  20. Namco (2005-10-25). Soulcalibur III. Namco. Level/area: Astaroth 1P model. Search this book on
  21. 21.0 21.1 21.2 Sakasi, Katsutoshi (2008). Soulcalibur IV Artbook. Namco Bandai. p. 19. Search this book on
  22. Namco Bandai (2008-07-29). Soulcalibur IV. Namco Bandai. Level/area: Astaroth 1P model. Search this book on
  23. @soulcalibur. "This is the concept art of Astaroth. He is not a mass production model, but the "First Astaroth". With this in mind, the design has been enhanced to be more massive and vicious. The decorations are based on a motif of a snake, the symbol of the Fygul Cestemus.(1/2)" (Tweet). Retrieved 2021-09-27 – via Twitter. Missing or empty |date= (help)
  24. @soulcalibur. "(2/2) At the rough draft stage, we considered evolving the design with SC1 as a base. His body itself is a weapon, so we made sure not to hide his skin too much. The "core" of his chest is also one of his characteristics, so it can't be removed" (Tweet). Retrieved 2021-09-27 – via Twitter. Missing or empty |date= (help)
  25. "気まぐれWatcher【第4回】" (in Japanese). Namco Bandai. Retrieved 2009-06-28.CS1 maint: Unrecognized language (link)
  26. Namco (2005-10-25). Soulcalibur III. Namco. Level/area: Astaroth profile. Search this book on
  27. Namco Bandai (2008-07-29). Soulcalibur IV. Namco Bandai. Level/area: Astaroth profile. Search this book on
  28. Ike, Yukiyoshi Sato (1999-12-17). "Soul Calibur VMU Download Available". GameSpot. Retrieved 2009-04-08.
  29. Davis, Ryan (2002-09-04). "Pac-Man Fever Review". GameSpot. Retrieved 2008-12-04.
  30. Project Soul (2009-09-13). Soulcalibur: Broken Destiny. PSP. Namco Bandai. Level/area: Gauntlet. Search this book on
  31. Staff (2007-11-22). 『ソウルキャリバーレジェンズ』最新情報&プロモーションムービー2本をお届け! (in Japanese). Dengeki Online. Retrieved 2008-12-07.CS1 maint: Unrecognized language (link)
  32. Staff (November 2003). "Afterthoughts: Soul Calibur II". Electronic Gaming Monthly. No. 172. pp. 46–47.
  33. "Interview with Yotoriyama-san". Namco Bandai. Archived from the original on 2001-07-09. Retrieved 2008-11-24.
  34. 34.0 34.1 "Soul Calibur 2 Guide: Astaroth". IGN. Archived from the original on 2007-03-04. Retrieved 2009-06-28.
  35. "Astaroth Guide". PlayStation.com. Archived from the original on February 6, 2008. Retrieved 2009-06-28.
  36. "Nightmare (Completed) Package 1". Hobby Search. Archived from the original on 12 September 2008. Retrieved 2008-09-07. Unknown parameter |url-status= ignored (help)
  37. "Astaroth Soul Calibur II". Spawn.com. Archived from the original on 2008-01-18. Retrieved 2008-08-02.
  38. "Soul Calibur Legends review". GameTrailers. Retrieved 2008-08-21.
  39. Staff (December 2004). "StrategyGuide: Soulcalibur II". Australian GamePro. No. 1. Australia: IDG Communications. p. 94.
  40. Hutchinson, Rachel (October 2007). "Performing the Self: Subverting the Binary in Combat Games". Games and Culture. 2 (4): 283. doi:10.1177/1555412007307953. Unknown parameter |s2cid= ignored (help)
  41. Buffa, Chris (2009-05-12). "'Roid Rage: Game Heroes on Steroids". GameDaily. AOL. Archived from the original on 15 May 2009. Retrieved 2009-05-12. Unknown parameter |url-status= ignored (help)
  42. Rogers, Tim (2003-04-07). "Soul Calibur II Review". Insert Credit. p. 2. Archived from the original on 2008-07-04. Retrieved 2008-08-24. Unknown parameter |url-status= ignored (help)
  43. Rogers, Tim (2003-04-07). "Soul Calibur II Review". Insert Credit. p. 4. Archived from the original on 2008-07-25. Retrieved 2008-08-24. Unknown parameter |url-status= ignored (help)
  44. Spiegler, Mark (2000-04-20). "Game Theory: Brutal Charm for Both Players and Spectators". The New York Times. Retrieved 2009-04-29.
  45. Knight, Rich (November 29, 2013). "The 20 Best Characters of the "SoulCalibur" Series". Complex. Retrieved January 13, 2014.

External links[edit]

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