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Async-to-async (programming)

From EverybodyWiki Bios & Wiki

Async-to-async refers to the implementation of a network proxy (like an application server) with multi-threaded non-blocking Asynchronous IO that passes data between two sets of threads, one for each pair of request/response socket events, which requires no IO-wait on the CPU while processing data. It is also sometimes referred to as Reactive[1] or Event Driven.

File:A-to-a.svg
Async. to async.

All traditional SQL and NoSQL databases use synchronized TCP client connections that force the proxy to idle on connections with wasted CPU cycles as a result, often leading to resource depletion[2] and consequent failure of services.

With async-to-async, you are only limited to memory amount and speed since the proxy needs to store data between threads. Unfortunately, this means only programming languages that can natively reference memory between threads should be used to implement this solution, C and Java most prominently, excluding popular languages such as PHP, Python, Javascript, Erlang, and Go.


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  1. "Reactive Manifesto".
  2. "Resource Starvation".