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AvaGlide

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AvaGlide
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Cover art
Developer(s)Haiku Interactive
Publisher(s)Haiku Interactive
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Platform(s)Xbox 360 (Xbox Live)
Release
  • NA: September 19, 2010
Genre(s)Racing
Mode(s)Single-player, multiplayer
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AvaGlide is an avatar-based title, developed by British indie studio Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]

Gameplay

AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.

Development

AvaGlide uses the SunBurn XNA Game Engine from Synapse Gaming and a physics library.

References

  1. "Xbox Live Indie Game of the Week: Hang Gliders, Strange Fruit and Airborne Maths! | Dealspwn". Archived from the original on 2011-01-23. Retrieved 2011-03-27. Unknown parameter |url-status= ignored (help)

External links



This article "AvaGlide" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:AvaGlide. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.