Aximmetry Technologies
Aximmetry[1][2][3][4] is a Windows based software that provides end-to-end, real-time 3D graphics and virtual studio[5][6][7][8] solutions to a global clientele in the broadcast and entertainment industries developed by Aximmetry Technologies Ltd. Aximmetry’s functions cover all aspects of advanced broadcast presentations: real-time 3D digital compositing, tracked virtual sets, chroma keying[9], augmented reality (AR)[10], mixed reality, interactive touch screen displays, data-driven graphics, virtual product placement and possible audience interaction via second-screen devices. Content created in Aximmetry can be RTMP live-streamed directly to online platforms. Aximmetry’s node-based UI is easy to use and instinctive.
Rendering Engine[edit]
Aximmetry offers the choice of two rendering engines, giving users the flexibility to choose their preferred way of content creation.
Aximmetry SE: Aximmetry’s own render engine based on Microsoft DirectX
Aximmetry DE (dual engine): additionally including Unreal Engine[11] integration[12]
Chroma Keying[edit]
Aximmetry’s built-in advanced chroma keyer enables the keying of realistic contact shadows and the software can cast virtual shadows on the talent and can combine these seamlessly with the lifelike shadows generated by the talent itself.
Aximmetry Community Edition[edit]
The free edition of Aximmetry (introduced in 2018) that can be downloaded after registration for gaining first-hand experience of Aximmetry. Aximmetry Forum and Wiki (online documentation) serve as free support beside many video tutorials published on the web.
HISTORY[edit]
In 2009, the creators of Aximmetry dreamt of painting classical music with light. They planned to start with a piece of music by Béla Bartók. The intention was to create symmetry between sound and visuals in a new art form, and soon the software “Aximmetry” was born and ideas were written into code. The name originates from Axis + symmetry.
In 2013, Aximmetry Technologies Ltd was established in Budapest, Hungary.
Before long it became obvious for the founders that the same, modular, node-based graphics programming tool could be used in many real-time 3D projects (including stage performances, exhibitions, etc.), the broadcast industry was the first in which Aximmetry acquired most of its users.
In 2017, the first Aximmetry license was sold abroad in the United Kingdom. By 2020, Aximmetry was used on all continents with the exception of Antarctica. The mission remained the same, to make high-end, virtual studio software technology accessible to all, including small TV stations, Youtubers and Vloggers.
References[edit]
- ↑ "Aximmetry". Aximmetry Technologies. Unknown parameter
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ignored (help) - ↑ Fox2020-07-07T13:29:00+01:00, David. "Bluefish444 defines Epoch for Aximmetry, serves parliament and sorts cards for real-time graphics". IBC. Retrieved 2020-09-22.
- ↑ IBC 2019, retrieved 2020-09-22
- ↑ "Aximmetry Technologies - Médiatechnika.hu". www.mediatechnika.hu. Retrieved 2020-09-22.
- ↑ "Virtual sets get real". FEED. Retrieved 2020-09-22.
- ↑ "BUSINESS-EN: Aximmetry offers virtual studio software for free - mebucom international". mebucom.com. Retrieved 2020-09-22.
- ↑ Richard, Frantzén (2020). "#4 - Virtual Production Tutorial with Aximmetry, Unreal Engine & HTC Vive – Non-billboard version". Richard Frantzén. Unknown parameter
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ignored (help) - ↑ Richard, Frantzén (2020). "#3 - Virtual Production Tutorial with Aximmetry, Unreal Engine & HTC Vive – Calibrating & Billboards". Richard Frantzén. Unknown parameter
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ignored (help) - ↑ "New release: Aximmetry advanced software based Chroma Keyer". IABM. Retrieved 2020-09-22.
- ↑ Richard, Frantzén (2020). "#2 Virtual Production Tutorial with Aximmetry, Unreal Engine & HTC Vive – Setting up in Aximmetry". Richard Frantzén. Unknown parameter
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ignored (help) - ↑ Richard, Frantzén. "#1 Virtual Production Tutorial with Aximmetry, Unreal Engine & HTC Vive – HTC Vive Setup". Richard Frantzén. Unknown parameter
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ignored (help) - ↑ Editor. "Aximmetry Launches Virtual Studio Software for Unreal Engine Users". Digital Media World. Retrieved 2020-09-22.
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