BGT BioGraphic Technologies
BGT BioGraphic Technologies Inc. was a company founded by computer scientist and serial entrepreneur Paul Kruszewski in 2000. BGT was best known for developing AI.implant, a crowd simulation program used in the film and gaming industries. BGT worked with many notable companies, including Lucas Films and Sony Computer Entertainment.[1][2]
In 2005, Engenuity Technologies, now Presagis, a modeling and simulation software provider, saw the benefits of simulating large civilian crowds for training purposes and purchased BGT.[3][4][5] Kruszewski became the CTO of Engenuity.
References
- ↑ Riga, Andy (2000). "Virtual minds of their own" (PDF). Montreal Gazette. Archived from the original (PDF) on July 31, 2017. Retrieved October 12, 2017.
- ↑ TMP. "Engenuity Technologies Acquires BGT BioGraphic Technologies | Presagis". www.presagis.com. Retrieved 2017-10-12.
- ↑ "KEY RELEASE: Grip Digital Extras and Character Control System". Retrieved 2017-10-12.
- ↑ "CBC News - Montreal company attracts video game interest with artificial intelligence". www.cbc.ca. Retrieved 2017-10-12.
- ↑ TMP. "Engenuity Technologies Acquires BGT BioGraphic Technologies | Presagis". www.presagis.com. Retrieved 2017-10-12.
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