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Battle of Monmouth (game)

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Battle of Monmouth is a 2-player board game published by Denron Amusement Company in 1978 that simulates the Battle of Monmouth that occurred during the American Revolution.[1]

Gameplay[edit]

Battle of Monmouth is a 2-player wargame in which the British forces are trying to withdraw in a quick but orderly fashion from Philadelphia to New York, and the Americans are trying to prevent an orderly withdrawal.[2]

Exhaustion[edit]

Both players can accomplish more by force-marching military units further than they would normally be allowed to move. However, the cost of force marching is measured in fatigue points, a mechanism designed to simulate the summer heat, which was a determining factor during the actual battle. Cavalry and infantry units that are fatigued lose movement points later in the battle, and fatigued artillery units lose firepower. If a unit collects too many fatigue points, it is eliminated.[2]

Victory conditions[edit]

The player collecting the most victory points wins the game. Since the American forces have more options for victory points; a long drawn-out game is in their favor. The Britsh forces have fewer ways to collect victory points; in order to win, the British forces must act quickly and decisively.[2]

Reception[edit]

In the June 1979 edition of Dragon (Issue #26), Dave Minch thought this game was a better simulation of a Revolutionary War battle than most contemporary products. Minch commented, "There are faults in the game but not enough to damage either the situation or playability." Although he recommended the game for players who had at least a year's experience in wargaming, he concluded, "The systems all work and the emphasis in design has been towards simplicity but with no great sacrifice in realism."[2]

References[edit]

  1. "Battle of Monmouth | Board Game". BoardGameGeek. Retrieved 2019-11-08.
  2. 2.0 2.1 2.2 2.3 Minch, Dave (June 1979). "The Dragon's Augury". Dragon. TSR, Inc. (26): 41.


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