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breve (software)

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breve
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Developer(s)Jon Klein
Stable release
2.7.2 / February 19, 2008; 11 years ago (2008-02-19)
Repository
Engine
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Operating systemMac OS X, Windows, Linux
Typesimulation, artificial life
LicenseGNU General Public Licence
Websitewww.spiderland.org

Breve (sometimes written with lowercase b) is a free, GPL software package that enables users to build 3D simulations of decentralized systems and artificial life. Users can define the behaviors of multi-agent systems in a 3D world and observe how they interact.

Breve includes 3D articulated body physical simulation with collision detection and response and an OpenGL display engine, so one can simulate and visualize semi-realistic creatures and worlds.

Breve simulations are written in an easy-to-use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective-C. Breve also includes full support for writing simulations in Python.

Breve features an extensible plugin architecture that allows one to write plugins and interact with pre-existing code and projects and has built-in support for the Push programming language for evolutionary computation.

Plugins have been written in Breve to generate MIDI music, download web pages and interact with a Lisp environment.

See also[edit | edit source]

References[edit | edit source]

  • "Podcast interview with Jonathan Klein via iTunes". Biota.org. Archived from the original on 2011-06-06.
  • "Podcast interview with Jonathan Klein (The same Biota.org interview via Yahoo)". Archived from the original on 2006-07-18.

External links[edit | edit source]


This article "Breve (software)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Breve (software). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.


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