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Brigandine: The Legend of Runersia

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Brigandine: The Legend of Runersia
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Developer(s)Matrix Software
Publisher(s)
Director(s)Satoshi Ohwada
Producer(s)Kazuhiro Igarashi
Designer(s)Tasuki Ito
Programmer(s)Noboru Ikeda
Artist(s)Raita Kazama
Jin Tamura
Yuta Koyano
Writer(s)Kenji Terada
Composer(s)Tenpei Sato
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EngineUnreal Engine
Platform(s)Nintendo Switch
Release
  • WW: 25 June 2020
Genre(s)Tactical role-playing game
Mode(s)Single-player
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Brigandine: The Legend of Runersia is an upcoming tactical role-playing game for the Nintendo Switch developed by Matrix Software and published by Happinet. It is a sequel to the 1998 PlayStation game Brigandine: The Legend of Forsena, and features the same core gameplay with a new setting. The player chooses one of six nations of the continent of Runersia and must guide it to conquer the others and unify the land using powerful Rune Knights and their summoned monsters. The game will release worldwide on June 25, 2020.

Gameplay[edit]

As in the previous game, gameplay in Brigandine: The Legend of Runersia is a mix of tactical, turn-based battles and grand strategy. The player assumes control of one of six different nations, each with their own strengths and weaknesses, and must use troops to attack and occupy enemy castles while defending their own.[1][2] Each troop consists of a number of monsters under the command of a human leader called a Rune Knight. There are over 100 unique Rune Knights, and each nation has a single Rune Knight who is designated as the "ruler". Both monsters and Rune Knights have hit points and mana pools, and become stronger by damaging enemy units and gaining experience with the use of various skills and spells.[3]

Rune Knights and their monsters confront enemy troops in turn-based battles, with the outcome deciding who controls a given castle. To win a battle and occupy/defend a castle, the player must either defeat all enemy Rune Knights and force them to retreat or overwhelm the enemy to the extent that they voluntarily withdraw to avoid further damage. A defeated Rune Knight becomes wounded and must spend time and mana recovering, while defeated monsters are permanently dead. In the event one side's ruler Rune Knight is defeated in battle, all of that side's Rune Knights are forced to withdraw from that castle regardless of their condition. If no troops are posted at a castle to defend it, an invading troop can occupy that castle without a battle.[3]

On the strategy end, the game has two main phases: Organization and Attack. In the Organization Phase, the player decides where to move their troops and how to compose them, whether to send idle Rune Knights on automated quests for rare items, and which castles to attack. The turn-based battles make up the Attack Phase. All six nations perform an Organization Phase and an Attack Phase in sequence, with these combined actions being called a "season" and marking the passage of time. A single year in the game is made of 24 seasons, with higher difficulty settings placing a limit on how many seasons may pass before the game will automatically end; an easy game has no limit, a normal game is capped at 120 seasons or five years, and a hard game is capped at 60 seasons or two and a half years. In order to conquer Runersia, the player must occupy all of the continent's castles at once.[3]

The game is divided into two modes.[4] The Main Mode features a story-based experience for each of the six nations.[5] The Challenge Mode or "Alternate Chapter" is comparable to a sandbox in which the player can assemble a semi-custom army by first choosing a nation and its ruler and then selecting nine Rune Knights from among those that the player has previously recruited in Main Mode, regardless of their affiliation. Challenge Mode campaigns also receive a Strategy Score based on the player's speed and performance, encouraging the player to strive for higher and higher scores, and achieving victory requires fulfilling each of 10 different victory conditions over the course of a campaign.[6]

Plot[edit]

The game features a multi-faceted war between six nations, five of which bear powerful relics called Brigandines, for complete control of the continent of Runersia. The conflict was instigated in the year 781 by a series of coinciding events: the Norzaleo Kingdom's monarch dying under unexplained circumstances, civil unrest in the Holy Gustava Empire precipitating an invasion of Norzaleo, the disappearance of the Republic of Guimoule's president, a revolt within the Mana Saleesia Theocracy, the formation of the Shinobi Tribe, and the United Islands of Mirelva seizing the opportunity provided by the chaos to plunder the mainland.[7]

The six nations of Runersia are:[7]

  • Norzaleo Kingdom: An island monarchy that follows the Mohana sect of the Rune faith. It wields the Brigandine of Justice. Its troops are led by Prince Rubino, the uncrowned son of the late King Rubino III.
  • Republic of Guimoule: A nation founded by the progenitor of Mohana sect of the Rune faith. It wields the Brigandine of Glory. Its troops are led by Eliza Uzala, daughter and recognized successor of Guimoule's 15th president, Alden Uzala.
  • Shinobi Tribe: An isolationist, matriarchal tribe born from the oppressed people of the former nation of Hazam. It wields the Brigandine of Freedom. Its troops are led by Talia, daughter of the tribe's chief, Della.
  • Mana Saleesia Theocracy: A particularly powerful nation that is the seat of the Zai sect of the Rune faith. It wields the Brigandine of Sanctity. Its troops are led by Rudo Marco, who usurped his father, Holy See Romanov, to spread the Zai sect across the land.
  • United Islands of Mirelva: A loose alliance of pirate clans who rule an archipelago. It wields the Brigandine of Ego. Its troops are led by the ambitious Captain Stella Hamett, daughter of Mirelva's chairman.
  • Holy Gustava Empire: A scorned nation founded by exiles from Norzaleo that follows the Zoar faith. It lacks a Brigandine of its own. Its troops are led by Tim Gustav, the 13th emperor, who seeks to capture a Brigandine and consolidate his rule.

Development and release[edit]

Brigandine: The Legend of Runersia was revealed by publisher Happinet for Nintendo Switch on September 5, 2019, accompanied by the game's first teaser trailer and gameplay screenshots.[8] In February 2020, it was confirmed that the game would release worldwide on June 25, 2020.[9] A free demo of the game was released on the Nintendo eShop on April 30, 2020, which contains a tutorial and an opening segment of the Norzaleo Kingdom campaign.[10]

The game features both digital and physical editions. The digital edition consists of the standard version of the game, and is published by Happinet in all regions. A physical Standard Edition and a Limited Edition were produced for Japan by Happinet, while Limited Run Games produced a physical Standard Edition and Collector's Edition for North America.[9][11] The Limited Edition includes a copy of the game, a soundtrack CD, the "Art of Runersia" art book, and the "Tactics of Runersia" strategy book.[12] The Collector's Edition includes a copy of the game, a soundtrack CD, a reversible poster, and an enamel pin depicting the emblem of the Holy Gustava Empire.[13]

References[edit]

  1. Gematsu: Brigandine: The Legend of Runersia launches June 25 worldwide, Sal Romano, 26 February 2020.
  2. Nintendo Everything: Brigandine: The Legend of Runersia details difficulty selection, Brian, 17 April 2020.
  3. 3.0 3.1 3.2 Brigandine: The Legend of Runersia demo
  4. Nintendo Everything: Brigandine: The Legend of Runersia details main game mode and difficulty levels, Brian, 11 March 2020.
  5. Nintendo Everything: Brigandine: The Legend of Runersia details difficulty modes, Brian, 13 March 2020
  6. Nintendo Everything: Brigandine: The Legend of Runersia details Alternate Chapter (Challenge Mode), Brian, 19 March 2020.
  7. 7.0 7.1 Brigandine: The Legend of Runersia official site, Happinet
  8. RPGsite.net: Brigandine: The Legend of Runersia heading to Nintendo Switch worldwide in Spring 2020, Adam Vitale, 05 September 2019.
  9. 9.0 9.1 RPGsite.net: Brigandine: The Legend of Runersia to release for Nintendo Switch on June 25; retail version to be available through Limited Run Games, Adam Vitale, 27 February 2020.
  10. Gematsu: Brigandine: The Legend of Runersia demo now available, Sal Romano, 29 April 2020.
  11. Playasia: Brigandine: The Legend Of Runersia (Limited Edition) Is Now Available For Pre-order Here At Playasia!, Renaleth, 06 March 2020.
  12. Playasia: Brigandine: The Legend of Runersia (Limited Edition) (Multi-Language), accessed 06 May 2020.
  13. Limited Run Games: Switch Limited Run #71: Brigandine: The Legend of Runersia Collector's Edition, accessed 06 May 2020.

External links[edit]


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