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Consoles Hardware

From EverybodyWiki Bios & Wiki


The following list contains general information about CPUs and GPUs from various consoles with 3D technology (1994 - 2020).

CPUs

PS2

Xbox

GPUs

AMD

Model Launch Code name and Architecture Fab
(nm)
Transistors
(million)
Core config1,2,4 Core clock (MHz) Fillrate Ray-tracing Performance ML Performance Memory Bus interface API compliance (version) Processing power
(GFLOPS)
Architecture features
MOperations/s MPixels/s MTexels/s MTri/s GRays/s (triangles) GRays/s (voxels or boxes) TOPS (INT8) TOPS (INT4) Size (MiB) Clock (MHz) RAM type Bus width (bit) Bandwidth (GB/s) Direct3D OpenGL other
Flipper (GameCube)
[6][7][8][9][10]
September 14, 2001 Flipper NEC 180 nm[11] 51[12] 4(Pixel Pipelines):1(Vertex Pipeline):4:4 162 648 648 648 60 - - - - 24 shared
16 shared
3 eDRA
324
81
162
1T-SRAM
SDRAM
eDRAM
64
8
512
3.2
1.6
12.8/9.63
Integrated No Unknown Unknown 9.4 Fixed-function T&L, TEV register combiner
Xenos (Xbox 360)[13][14] November 22, 2005 Xenon
Zephyr
Opus
Falcon
Jasper
Vejle
Corona
TSMC 90 nm
90 nm
65/80 nm
65/80 nm
65 nm[15]
45 nm[16]
45 nm
232[17] 240(48x5):16:8 500 240,000 4000 8000 500 - - - - 512 (shared)
10 eDRAM
700
500
GDDR3
eDRAM
128 22.4
32 (GPU to daughter die)
256 (Daughter die ROP to eDRAM)
9.0c+ No Unknown 240 Surface tessellation
Hollywood (Wii)[18] November 19, 2006 Hollywood NEC 90 nm 4(Pixel Pipelines):1(Vertex Pipeline):4:4 243 972 972 972 70 - - - - 24 shared
64 shared
3 eDRAM
486
Unknown
243
1T-SRAM
GDDR3
eDRAM
64
Unknown
512
4.8
4
19.2/14.4
No Unknown Unknown 14.1 Fixed-function T&L, TEV register combiner
Latte (Wii U)[19] November 18, 2012 Latte Renesas 45 nm 160:16:8 550 176,000 4400 8800 366 - - - - 2048 (shared)
32 eDRAM
800 (1600 effective)
550
DDR3
eDRAM
64
1024
12.8
70.4
No Unknown Unknown 176
Durango (Xbox One)[20] November 22, 2013 Durango (GCN based) TSMC 28 nm
(One S) 16 nm
4,800[21] 768:48:16 853,
(One S) 914
1,310,208,
(One S) 1,403,904
13,648,
(One S) 14,624
40,944,
(One S) 43,872
1300 - - - - 8192 (shared)
32 eSRAM
1066.5 (2133 effective)
1706 (3412 effective)
DDR3
eSRAM
68.3
218, 219 (One S)
11.2[22]
12
No Mantle technically possible 1310.2,
(One S) 1403.9
Tiled resources, (One S) Upscaled 4K HDR support
Liverpool (PlayStation 4)[23] November 15, 2013 Liverpool (GCN based) TSMC 28 nm
16 nm
1152:72:32 800 1,843,200 25,600 57,600 1707 - - - - 8192 (shared) 1375 (5500 effective) GDDR5 256 176 No 4.2 GNM, GNMX, PlayStation Shader Language, Mantle technically possible 1843.2 HDR possible (only 2K)
Neo (PlayStation 4 Pro)[24][25][26] November 10, 2016 Ellesmere GCN 4 TSMC 16 nm 5,700 2304:144:32 911 4,197,888 29,152 131,200 3078 - - - - 1700 (6800 effective) 217.6 No 4.2 (4.5) 4197.8 4K HDR possible, Full Compatible PS4 mode with reduced power consumption
Scorpio Engine (Xbox One X)[27][28] November 7, 2017 Jaguar 6,600[21] 2560:160:32 1172 6,000,640 37,504 [29] 187,520 4400 - - - - 12288 (shared) 384 326.4 11.2
12
No Unknown 6000.6 4K HDR support, supersampling
Lockhart (Xbox Series S) November 10, 2020 Project Lockhart

RDNA 2

TSMC 7 nm 8,000 1280:80:32:20 1565 FP32: 4,006,400

FP16: 8,012,800

50,080 125,200 2400 31.3 125.2 16 32 8,192 (GPU) + 2,048 (shared) + Infinity Cache ??? MB 1750 GDDR6 128 224(GPU) + 56(Standard) + ??? (Infinity Cache) 12U No ? FP32: 4006

FP16: 8013

DirectX Raytracing, DirectML, 4K HDR support, Variable Refresh Rate, 120 Hz support
Scarlett (Xbox Series X)[21] Project Scarlett

RDNA 2

15,300 3328:208:64:52 1825 FP32: 12,147,200

FP16: 24,294,400

116,800 379,600 7300 94.9 379.6 48.5 97 10,240 (GPU) + 6,124 (shared) + Infinity Cache ??? MB 320 560(GPU) + 336(Standard) + ??? (Infinity Cache) No FP32: 12147.2

FP16: 24294.4

DirectX Raytracing, DirectML, 8K HDR support, Variable Refresh Rate, 120 Hz support [30]
Oberon (PlayStation 5) November 12, 2020 Oberon

RDNA 2

? 2304:144:64:36 2233 (Variable/Continuous Boost) FP32: 10,289,664 (Boost)

FP16: 20,579,328 (Boost)

142,912 (Boost) 321,552 (Boost) 6200 (Boost) 80.4 (Boost) 321.5 (Boost) - - 16,384 (shared)

+ Infinity Cache ??? MB

256 448 + ??? (Infinity Cache) No 4.6 ? FP32: 10289.6 (Boost)

FP16: 20579.2 (Boost)

8K HDR support, 120 Hz support, Raytracing
Model Launch Code name and Architecture Fab
(nm)
Transistors
(million)
Core config1,2,4 Core clock (MHz) Million Operations/s Million Pixels/a MTexels/s MTri/s GRays/s (triangles) GRays/s (voxels or boxes) TOPS (INT8) TOPS (INT4) Size (MiB) Clock (MHz) RAM type Bus width (bit) Bandwidth (GB/s) Bus interface Direct3D OpenGL Other Processing power
(GFLOPS)
Architecture features
Fillrate Ray-tracing Performance ML Performance Memory API compliance (version)

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
4 Unified shaders : Texture mapping units : Render output units : RT Cores

3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.

  • The Latte looks similar to the RV730 used in the Radeon HD4650/4670.[31] Although It's an even closer possibly exact specification match to the HD5550 as it has exactly the same clock, number of Shaders, Texture mapping units & Render Outputs[32]

NVIDIA

Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1,2 Fillrate Memory Processing power (GFLOPS)3 API support
MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precision Direct3D OpenGL Other
XGPU (Xbox)[5][33] November 15, 2001 NV2A TSMC 150 nm Integrated 233 200 4:2:8:4 932 932 1864 116.5 64 5.34 DDR 128 19.6 8.1 1.4 N/A
RSX (PS3)[34][35][36] November 11, 2006 G70 Sony 90/65/40 nm FlexIO 500, 550 (Pixel Shaders) 650 24:8:24:8 13200 4000 12000 1230 256
256
20.8
20 (read), 15 (write)
GDDR3
XDR
128 251.2 N/A ES 1.1 w/Cg
NX-SoC (Nintendo Switch)[37][38] March 3, 2017 GM20B TSMC 20/16 nm Integrated 307-384 (Undocked)
768 (Docked, Max clockspeed)
1333
1600
256:16:16 157000
196000
393000
4400
5500
11000
4900
6200
12300
N/A 4096 25.6 LPDDR4 64 157
196
393
4.5[39]
ES 3.2[40]
Vulkan 1.0[41]
NVN[37]

References

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  2. "xbox.com || hardware || consoles || xbox video game system". 2001-10-06. Archived from the original on 2001-10-06. Retrieved 2020-08-14. Unknown parameter |url-status= ignored (help)
  3. XBox Specs - IGN, 2001-10-02, retrieved 2020-08-14
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  5. 5.0 5.1 "Hardware Behind the Consoles: Microsoft's Xbox". Anandtech. 2001-11-21. Archived from the original on 2016-06-27. Retrieved 2017-05-20. Unknown parameter |url-status= ignored (help)
  6. GameCube vs. Xbox: Part Deux Archived 2011-06-07 at the Wayback Machine, ExtremeTech. Retrieved July 9, 2007.
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  8. "DCTP - Nintendo's Gamecube Technical Overview". Segatech.com. Archived from the original on December 31, 2015. Retrieved November 22, 2015. Unknown parameter |url-status= ignored (help)
  9. GameCube clears path for game developers Archived 2017-02-16 at the Wayback Machine, EE Times, 5/16/2001
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  11. "Technical data: Nintendo GameCube". Nintendo of Europe GmbH. Nintendo. Retrieved 20 November 2019.
  12. "NVIDIA GeForce 7800 GTX GPU Review". PC Perspective. 22 June 2005. Retrieved 18 June 2019.
  13. Baumann, Dave. ATI Xenos: Xbox 360 Graphics Demystified Archived 2012-03-01 at the Wayback Machine, Beyond3D, June 13, 2005.
  14. International, GamesIndustry (14 July 2005). "TSMC to manufacture X360 GPU". Eurogamer. Retrieved 22 August 2006.
  15. "Jasper Is Here: A Look at the New Xbox 360". Archived from the original on 2017-06-20. Retrieved 2017-05-19. Unknown parameter |url-status= ignored (help)
  16. "Welcome to Valhalla: Inside the New 250GB Xbox 360 Slim". Archived from the original on 2010-06-20. Retrieved 2017-05-19. Unknown parameter |url-status= ignored (help)
  17. "ATI Xenos GPU Specs". TechPowerUp. Retrieved 21 June 2019.
  18. "ATI Wii GPU". Techpowerup.com. Archived from the original on 2016-06-22. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  19. "AMD Wii U GPU". Techpowerup.com. Archived from the original on 2016-06-22. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  20. "AMD Xbox One GPU". Techpowerup.com. Archived from the original on 2016-06-30. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  21. 21.0 21.1 21.2 Kan, Michael (18 August 2020). "Xbox Series X May Give Your Wallet a Workout Due to High Chip Manufacturing Costs". PCMag. Retrieved 5 September 2020.
  22. Hagedoorn, Hilbert (July 1, 2013). "MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive". The Guru of 3D. Archived from the original on July 4, 2013. Retrieved July 1, 2013. Unknown parameter |url-status= ignored (help)
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  24. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Archived from the original on 10 August 2016. Retrieved 10 August 2016. Unknown parameter |url-status= ignored (help)
  25. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Archived from the original on 14 August 2016. Retrieved 10 August 2016. Unknown parameter |url-status= ignored (help)
  26. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech.com. Archived from the original on 9 September 2016. Retrieved 8 September 2016. Unknown parameter |url-status= ignored (help)
  27. Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". Eurogamer. Archived from the original on 2017-04-06. Retrieved 7 April 2017. Unknown parameter |url-status= ignored (help)
  28. Leadbetter, Richard (6 April 2017). "Project Scorpio Exclusive: Final Specs Revealed!". Eurogamer. Archived from the original on 7 April 2017. Retrieved 7 April 2017. Unknown parameter |url-status= ignored (help)
  29. Cutress, Ian. "Hot Chips: Microsoft Xbox One X Scorpio Engine Live Blog (9:30am PT, 4:30pm UTC)". Anandtech.com. Archived from the original on 2018-05-26. Retrieved 2018-05-26. Unknown parameter |url-status= ignored (help)
  30. Cutress, Dr Ian. "Hot Chips 2020 Live Blog: Microsoft Xbox Series X System Architecture (6:00pm PT)". www.anandtech.com. Archived from the original on 2020-09-17. Retrieved 2020-11-05.
  31. Leadbetter, Richard (2013-02-05). "Wii U graphics power finally revealed • Articles •". Eurogamer.net. Archived from the original on 2013-10-30. Retrieved 2013-11-10. Unknown parameter |url-status= ignored (help)
  32. "ATI Radeon HD 5550 Graphics". Amd.com. Archived from the original on 2013-11-05. Retrieved 2013-11-10. Unknown parameter |url-status= ignored (help)
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  37. 37.0 37.1 "NVIDIA Technology Powers New Home Gaming System, Nintendo Switch". Archived from the original on 2017-05-18. Retrieved 2017-05-17. Unknown parameter |url-status= ignored (help)
  38. Quilty, John (June 28, 2019). "New Report Details Potential Hardware For Nintendo Switch Revision". TechRaptor. Retrieved 20 November 2019.
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  40. "Khronos Products - OpenGL ES". Archived from the original on 2017-01-28. Retrieved 2017-06-11. Unknown parameter |url-status= ignored (help)
  41. "Khronos Products - Vulkan". Archived from the original on 2017-01-28. Retrieved 2017-06-11. Unknown parameter |url-status= ignored (help)


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