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Consoles Hardware

From EverybodyWiki Bios & Wiki


The following list contains general information about CPUs and GPUs from various consoles with 3D technology (1994 - 2020).

CPUs

PS2

Xbox

GPUs

AMD

Model Launch Code name and Architecture Fab
(nm)
Transistors
(million)
Core config1,2,4 Core clock (MHz) Fillrate Ray-tracing Performance ML Performance Memory Bus interface API compliance (version) Processing power
(GFLOPS)
Architecture features
MOperations/s MPixels/s MTexels/s MTri/s GRays/s (triangles) GRays/s (voxels or boxes) TOPS (INT8) TOPS (INT4) Size (MiB) Clock (MHz) RAM type Bus width (bit) Bandwidth (GB/s) Direct3D OpenGL other
Flipper (GameCube)
[6][7][8][9][10]
September 14, 2001 Flipper NEC 180 nm[11] 51[12] 4(Pixel Pipelines):1(Vertex Pipeline):4:4 162 648 648 648 60 - - - - 24 shared
16 shared
3 eDRA
324
81
162
1T-SRAM
SDRAM
eDRAM
64
8
512
3.2
1.6
12.8/9.63
Integrated No Unknown Unknown 9.4 Fixed-function T&L, TEV register combiner
Xenos (Xbox 360)[13][14] November 22, 2005 Xenon
Zephyr
Opus
Falcon
Jasper
Vejle
Corona
TSMC 90 nm
90 nm
65/80 nm
65/80 nm
65 nm[15]
45 nm[16]
45 nm
232[17] 240(48x5):16:8 500 240,000 4000 8000 500 - - - - 512 (shared)
10 eDRAM
700
500
GDDR3
eDRAM
128 22.4
32 (GPU to daughter die)
256 (Daughter die ROP to eDRAM)
9.0c+ No Unknown 240 Surface tessellation
Hollywood (Wii)[18] November 19, 2006 Hollywood NEC 90 nm 4(Pixel Pipelines):1(Vertex Pipeline):4:4 243 972 972 972 70 - - - - 24 shared
64 shared
3 eDRAM
486
Unknown
243
1T-SRAM
GDDR3
eDRAM
64
Unknown
512
4.8
4
19.2/14.4
No Unknown Unknown 14.1 Fixed-function T&L, TEV register combiner
Latte (Wii U)[19] November 18, 2012 Latte Renesas 45 nm 160:16:8 550 176,000 4400 8800 366 - - - - 2048 (shared)
32 eDRAM
800 (1600 effective)
550
DDR3
eDRAM
64
1024
12.8
70.4
No Unknown Unknown 176
Durango (Xbox One)[20] November 22, 2013 Durango (GCN based) TSMC 28 nm
(One S) 16 nm
4,800[21] 768:48:16 853,
(One S) 914
1,310,208,
(One S) 1,403,904
13,648,
(One S) 14,624
40,944,
(One S) 43,872
1300 - - - - 8192 (shared)
32 eSRAM
1066.5 (2133 effective)
1706 (3412 effective)
DDR3
eSRAM
68.3
218, 219 (One S)
11.2[22]
12
No Mantle technically possible 1310.2,
(One S) 1403.9
Tiled resources, (One S) Upscaled 4K HDR support
Liverpool (PlayStation 4)[23] November 15, 2013 Liverpool (GCN based) TSMC 28 nm
16 nm
1152:72:32 800 1,843,200 25,600 57,600 1707 - - - - 8192 (shared) 1375 (5500 effective) GDDR5 256 176 No 4.2 GNM, GNMX, PlayStation Shader Language, Mantle technically possible 1843.2 HDR possible (only 2K)
Neo (PlayStation 4 Pro)[24][25][26] November 10, 2016 Ellesmere GCN 4 TSMC 16 nm 5,700 2304:144:32 911 4,197,888 29,152 131,200 3078 - - - - 1700 (6800 effective) 217.6 No 4.2 (4.5) 4197.8 4K HDR possible, Full Compatible PS4 mode with reduced power consumption
Scorpio Engine (Xbox One X)[27][28] November 7, 2017 Jaguar 6,600[21] 2560:160:32 1172 6,000,640 37,504 [29] 187,520 4400 - - - - 12288 (shared) 384 326.4 11.2
12
No Unknown 6000.6 4K HDR support, supersampling
Lockhart (Xbox Series S) November 10, 2020 Project Lockhart

RDNA 2

TSMC 7 nm 8,000 1280:80:32:20 1565 FP32: 4,006,400

FP16: 8,012,800

50,080 125,200 2400 31.3 125.2 16 32 8,192 (GPU) + 2,048 (shared) + Infinity Cache ??? MB 1750 GDDR6 128 224(GPU) + 56(Standard) + ??? (Infinity Cache) 12U No ? FP32: 4006

FP16: 8013

DirectX Raytracing, DirectML, 4K HDR support, Variable Refresh Rate, 120 Hz support
Scarlett (Xbox Series X)[21] Project Scarlett

RDNA 2

15,300 3328:208:64:52 1825 FP32: 12,147,200

FP16: 24,294,400

116,800 379,600 7300 94.9 379.6 48.5 97 10,240 (GPU) + 6,124 (shared) + Infinity Cache ??? MB 320 560(GPU) + 336(Standard) + ??? (Infinity Cache) No FP32: 12147.2

FP16: 24294.4

DirectX Raytracing, DirectML, 8K HDR support, Variable Refresh Rate, 120 Hz support [30]
Oberon (PlayStation 5) November 12, 2020 Oberon

RDNA 2

? 2304:144:64:36 2233 (Variable/Continuous Boost) FP32: 10,289,664 (Boost)

FP16: 20,579,328 (Boost)

142,912 (Boost) 321,552 (Boost) 6200 (Boost) 80.4 (Boost) 321.5 (Boost) - - 16,384 (shared)

+ Infinity Cache ??? MB

256 448 + ??? (Infinity Cache) No 4.6 ? FP32: 10289.6 (Boost)

FP16: 20579.2 (Boost)

8K HDR support, 120 Hz support, Raytracing
Model Launch Code name and Architecture Fab
(nm)
Transistors
(million)
Core config1,2,4 Core clock (MHz) Million Operations/s Million Pixels/a MTexels/s MTri/s GRays/s (triangles) GRays/s (voxels or boxes) TOPS (INT8) TOPS (INT4) Size (MiB) Clock (MHz) RAM type Bus width (bit) Bandwidth (GB/s) Bus interface Direct3D OpenGL Other Processing power
(GFLOPS)
Architecture features
Fillrate Ray-tracing Performance ML Performance Memory API compliance (version)

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
4 Unified shaders : Texture mapping units : Render output units : RT Cores

3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.

  • The Latte looks similar to the RV730 used in the Radeon HD4650/4670.[31] Although It's an even closer possibly exact specification match to the HD5550 as it has exactly the same clock, number of Shaders, Texture mapping units & Render Outputs[32]

NVIDIA

Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1,2 Fillrate Memory Processing power (GFLOPS)3 API support
MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precision Direct3D OpenGL Other
XGPU (Xbox)[5][33] November 15, 2001 NV2A TSMC 150 nm Integrated 233 200 4:2:8:4 932 932 1864 116.5 64 5.34 DDR 128 19.6 8.1 1.4 N/A
RSX (PS3)[34][35][36] November 11, 2006 G70 Sony 90/65/40 nm FlexIO 500, 550 (Pixel Shaders) 650 24:8:24:8 13200 4000 12000 1230 256
256
20.8
20 (read), 15 (write)
GDDR3
XDR
128 251.2 N/A ES 1.1 w/Cg
NX-SoC (Nintendo Switch)[37][38] March 3, 2017 GM20B TSMC 20/16 nm Integrated 307-384 (Undocked)
768 (Docked, Max clockspeed)
1333
1600
256:16:16 157000
196000
393000
4400
5500
11000
4900
6200
12300
N/A 4096 25.6 LPDDR4 64 157
196
393
4.5[39]
ES 3.2[40]
Vulkan 1.0[41]
NVN[37]
  • 1 Pixel shaders: vertex shaders: texture mapping units: render output units
  • 2 Unified shaders: Texture mapping units : Render output units

References

  1. ↑ "Microsoft announces X-BOX". 2000-04-07. Archived from the original on 2000-04-07. Retrieved 2020-08-14. Unknown parameter |url-status= ignored (help)
  2. ↑ "xbox.com || hardware || consoles || xbox video game system". 2001-10-06. Archived from the original on 2001-10-06. Retrieved 2020-08-14. Unknown parameter |url-status= ignored (help)
  3. ↑ XBox Specs - IGN, 2001-10-02, retrieved 2020-08-14
  4. ↑ "CES 2001: Microsoft Unveils the Xbox Console". GameSpot. 2001-01-06. Retrieved 2020-08-14.
  5. ↑ 5.0 5.1 "Hardware Behind the Consoles: Microsoft's Xbox". Anandtech. 2001-11-21. Archived from the original on 2016-06-27. Retrieved 2017-05-20. Unknown parameter |url-status= ignored (help)
  6. ↑ GameCube vs. Xbox: Part Deux Archived 2011-06-07 at the Wayback Machine, ExtremeTech. Retrieved July 9, 2007.
  7. ↑ IGN Staff (January 17, 2001). "GameCube 101: Graphics". IGN. Archived from the original on November 6, 2015. Retrieved November 22, 2015. Unknown parameter |url-status= ignored (help)
  8. ↑ "DCTP - Nintendo's Gamecube Technical Overview". Segatech.com. Archived from the original on December 31, 2015. Retrieved November 22, 2015. Unknown parameter |url-status= ignored (help)
  9. ↑ GameCube clears path for game developers Archived 2017-02-16 at the Wayback Machine, EE Times, 5/16/2001
  10. ↑ "cube.ign.com: X-ing Things Out". Web.archive.org. Archived from the original on January 23, 2001. Retrieved November 22, 2015. Unknown parameter |url-status= ignored (help)
  11. ↑ "Technical data: Nintendo GameCube". Nintendo of Europe GmbH. Nintendo. Retrieved 20 November 2019.
  12. ↑ "NVIDIA GeForce 7800 GTX GPU Review". PC Perspective. 22 June 2005. Retrieved 18 June 2019.
  13. ↑ Baumann, Dave. ATI Xenos: Xbox 360 Graphics Demystified Archived 2012-03-01 at the Wayback Machine, Beyond3D, June 13, 2005.
  14. ↑ International, GamesIndustry (14 July 2005). "TSMC to manufacture X360 GPU". Eurogamer. Retrieved 22 August 2006.
  15. ↑ "Jasper Is Here: A Look at the New Xbox 360". Archived from the original on 2017-06-20. Retrieved 2017-05-19. Unknown parameter |url-status= ignored (help)
  16. ↑ "Welcome to Valhalla: Inside the New 250GB Xbox 360 Slim". Archived from the original on 2010-06-20. Retrieved 2017-05-19. Unknown parameter |url-status= ignored (help)
  17. ↑ "ATI Xenos GPU Specs". TechPowerUp. Retrieved 21 June 2019.
  18. ↑ "ATI Wii GPU". Techpowerup.com. Archived from the original on 2016-06-22. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  19. ↑ "AMD Wii U GPU". Techpowerup.com. Archived from the original on 2016-06-22. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  20. ↑ "AMD Xbox One GPU". Techpowerup.com. Archived from the original on 2016-06-30. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  21. ↑ 21.0 21.1 21.2 Kan, Michael (18 August 2020). "Xbox Series X May Give Your Wallet a Workout Due to High Chip Manufacturing Costs". PCMag. Retrieved 5 September 2020.
  22. ↑ Hagedoorn, Hilbert (July 1, 2013). "MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive". The Guru of 3D. Archived from the original on July 4, 2013. Retrieved July 1, 2013. Unknown parameter |url-status= ignored (help)
  23. ↑ "AMD PlayStation 4 GPU". Techpowerup.com. Archived from the original on 2016-06-30. Retrieved 2016-06-09. Unknown parameter |url-status= ignored (help)
  24. ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Archived from the original on 10 August 2016. Retrieved 10 August 2016. Unknown parameter |url-status= ignored (help)
  25. ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Archived from the original on 14 August 2016. Retrieved 10 August 2016. Unknown parameter |url-status= ignored (help)
  26. ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech.com. Archived from the original on 9 September 2016. Retrieved 8 September 2016. Unknown parameter |url-status= ignored (help)
  27. ↑ Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". Eurogamer. Archived from the original on 2017-04-06. Retrieved 7 April 2017. Unknown parameter |url-status= ignored (help)
  28. ↑ Leadbetter, Richard (6 April 2017). "Project Scorpio Exclusive: Final Specs Revealed!". Eurogamer. Archived from the original on 7 April 2017. Retrieved 7 April 2017. Unknown parameter |url-status= ignored (help)
  29. ↑ Cutress, Ian. "Hot Chips: Microsoft Xbox One X Scorpio Engine Live Blog (9:30am PT, 4:30pm UTC)". Anandtech.com. Archived from the original on 2018-05-26. Retrieved 2018-05-26. Unknown parameter |url-status= ignored (help)
  30. ↑ Cutress, Dr Ian. "Hot Chips 2020 Live Blog: Microsoft Xbox Series X System Architecture (6:00pm PT)". www.anandtech.com. Archived from the original on 2020-09-17. Retrieved 2020-11-05.
  31. ↑ Leadbetter, Richard (2013-02-05). "Wii U graphics power finally revealed • Articles •". Eurogamer.net. Archived from the original on 2013-10-30. Retrieved 2013-11-10. Unknown parameter |url-status= ignored (help)
  32. ↑ "ATI Radeon HD 5550 Graphics". Amd.com. Archived from the original on 2013-11-05. Retrieved 2013-11-10. Unknown parameter |url-status= ignored (help)
  33. ↑ Smith, Tony (14 February 2001). "TSMC starts fabbing Nvidia Xbox chips". The Register. Retrieved 20 November 2019.
  34. ↑ "PLAYSTATION 3のグラフィックスエンジンRSX". Archived from the original on 2016-09-17. Retrieved 2016-10-07. Unknown parameter |url-status= ignored (help)
  35. ↑ "NVIDIA Playstation 3 RSX 65nm Specs". TechPowerUp. Retrieved 21 June 2019.
  36. ↑ "PS3 Graphics Chip Goes 65nm in Fall". Edge Online. 2008-06-26. Archived from the original on 2008-07-25. Unknown parameter |url-status= ignored (help)
  37. ↑ 37.0 37.1 "NVIDIA Technology Powers New Home Gaming System, Nintendo Switch". Archived from the original on 2017-05-18. Retrieved 2017-05-17. Unknown parameter |url-status= ignored (help)
  38. ↑ Quilty, John (June 28, 2019). "New Report Details Potential Hardware For Nintendo Switch Revision". TechRaptor. Retrieved 20 November 2019.
  39. ↑ "Khronos Products - OpenGL". Archived from the original on 2017-01-28. Retrieved 2017-06-11. Unknown parameter |url-status= ignored (help)
  40. ↑ "Khronos Products - OpenGL ES". Archived from the original on 2017-01-28. Retrieved 2017-06-11. Unknown parameter |url-status= ignored (help)
  41. ↑ "Khronos Products - Vulkan". Archived from the original on 2017-01-28. Retrieved 2017-06-11. Unknown parameter |url-status= ignored (help)


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