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Dance Rush Stardom

From EverybodyWiki Bios & Wiki




Dance Rush Stardom[lower-alpha 1] (stylized as DANCERUSH STARDOM) is an arcade music video game. It was released in 2018 in anticipation of Dance Dance Revolution's 20th anniversary[1], before the release of Dance Dance Revolution A20. It is themed after EDM festivals, and has players performing shuffle dancing moves, most prominently the Running Man.[2]

Gameplay

The core gameplay involves the player stepping their feet to correspond with the indicators, called "markers" in-game, that appear on screen, corresponding to beats in the music. During normal gameplay, markers spawn from afar and travel down the highway to approach the stationary indicator, where the position of the player's feet are also shown.[3]

The highway is divided into 16 total lanes. The sizes of the markers vary, but they usually span 4 to 8 lanes. (The perspective and marker system is similar to Chunithm's system.)

After each song, the player is taken to a result screen, which rates the performance with a percentage and a 5-star rating, and shows the number of each timing judgment that the player accumulated during the song. These stars can then be redeemed for unlockable songs, but the player can only have 200 at a time.

Markers

Tap markers are orange or blue rectangles and require the player to step on the platform in the correct horizontal position. Its color corresponds to the foot with which the player is intended to step on it, but whether or not the correct foot is used is not graded (or, in fact, measured).

Slide markers additionally contain a semi-translucent tail of the same color, on which the player must keep their foot. Some Slide markers contain a diagonal tail, which indicates that the player must slide their foot along it.

Crank markers (no official name is given for these) are right-angled corners on, or at the end of, a Slide body, and require the player to skid their foot in the same direction.

Jump markers are aqua-blue rectangles that span the whole width of the highway, with upward arrowheads at either side and the text "JUMP" in the middle. They require the player to have no feet on the stage, and while they are most conveniently played by jumping, jumping in time is not necessary for a PERFECT judgment.[4]

Down markers consist of a yellow marker spanning the whole width of the highway, with downward arrowheads at either side, the text "DOWN" in the middle, and an arch above. They require the player to move their body down at the correct time. The player's body movements are measured by the motion sensing camera above the screen. This is similar to the technology used in Konami's own Dance Evolution series, but is used to a lesser degree.

Successfully performing the actions in time with the music fills the life bar, and failure to do so drains it. If the life bar is depleted during the song, the player will fail the song.

Scoring

There are four timing ratings in total: Perfect, Great, Good, and Bad, which are worth 100%, 90%, 50%, and 0%, respectively.[1] Tap objects can give all four ratings, depending on the accuracy of the timing. Other objects only give Perfect or Bad ratings. Scores are given out of 100,000 points and are rounded down to the closest 0.001 points.

The star rating directly corresponds to the score. The minimum star rating is 1, but gaining 30, 60, 80, and 90 points will award 2, 3, 4, and 5 stars, respectively.

Modes

The game contains three modes, which offer different perks and cost different amounts of credit to play.[1]

Light gives access to two songs but does not provide any additional perks.

Standard gives access to two songs on all versions and the chance to participate in the Extra Stage if the player accrues a total of 180 points during those two songs. This mode is usually priced slightly above Light and is only payable with PASELI in Japan; however, other regions take different approaches.

  • In Korea and Thailand, Standard costs twice what Light does; additionally, Light only gives access to one song.
  • In Australia and New Zealand, Standard is priced the same as Light.
  • In China, Standard is payable by electronic money.
  • In other regions, the price ratio may vary.

Standard also increases the number of Stars achieved during play by 1 per song.

Premium gives access to only one song but allows recording and applying an effect to a video of the player's performance. The player can then upload it to YouTube and, if the license allows it, download the video. Some songs cannot be played in Premium due to licensing restrictions.

On available regions, the player must input their date of birth before playing. It is not available in the United States because of COPPA guidelines.[5]

Premium also multiplies the number of Stars achieved by 6.

Multiplayer

There is a splitscreen multiplayer mode (termed "Group play"), where one player stands in front and the other stands in the back of the stage. Only one percent score is given for this mode, although each player is given their own judgment count.[6] In addition, two Dance Rush cabinets may be connected to enable 2 to 4 players to play together and compete for score.

Extra Stage

In Extra Stage, the life bar is replaced with ten hearts, representing the maximum allowable mistakes before failure. Once the player depletes all ten hearts by accruing a BAD judgment on any floor marker (i.e. anything except Down and Jump markers), the player has failed, and the song ends immediately.

One More Extra Stage

Only once, during the "Spark Festival 2019" event, One More Extra Stage was implemented as a dare to players to clear the song "Set Me Free" with only 3 hearts. The players were offered the song to be instantly unlocked should they succeed, but the song would be unlockable for 200 stars regardless. This was only playable once per account.[7]

Difficulties

Levels are rated numerically for difficulty from 1 to 10. There are two difficulty slots per song: Easy and Normal.

Hardware

A Dance Rush cabinet consists of the cabinet proper and the dance platform.[2]

The cabinet contains a large screen, a marquee above it, a numpad surrounded by two sets of five system buttons below it, and an array of four speakers, two above the screen, two below, and one hidden in the base of the cabinet, which enable 4.1-channel surround sound.

Above the screen, there is a video camera capable of capturing 1048x576 30FPS footage, as well as a motion sensor similar to a Kinect.

Next to the numpad, there is an NFC card reader compliant with the Amusement IC standard, which allows the player to save progress using an e-amusement pass.

The dance platform has a transparent surface elevated by several transparent pillars above LED light strips, which react to events in the game, such as producing particles below the player's feet. The metal frame encircling the platform can detect the player's feet, operating as a large infrared touchscreen.

Notes

  1. Dansurasshu Sutādamu (ダンスラッシュスターダム)

References

  1. 1.0 1.1 1.2 "DANCERUSH STARDOM - RemyWiki". remywiki.com.
  2. 2.0 2.1 "DANCERUSH STARDOM (KONAMI, in Japanese)". DANCERUSH STARDOM.
  3. "Official tutorial video". Retrieved 29 July 2020.
  4. https://www.youtube.com/watch?v=PYVLBnzRFeY&t=40
  5. Round One Entertainment USA. "Tweet". Twitter.
  6. "DANCERUSH STARDOM (Extra Location Testing Page, Japanese)". DANCERUSH STARDOM.
  7. "Set Me Free - One More Extra Stage Clear (Japanese UI, Korean video)".


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