Dungeon Rooms
Dungeon Rooms is a game aid published by Games Workshop in 1986 for Warhammer Fantasy Roleplay, although it can be used with any fantasy role-playing game.
Contents[edit]
Dungeon Rooms, with artwork by Tony Ackland, Dave Andrews, and Colin Dixon, is a set of 23 full-color floor plans for rooms or areas typically encountered during fantasy role-playing games.[1] These include:
- torture chamber
- necromancer's study
- armoury
- temple
- bedroom
- mausoleum
- apothecary
- guardroom and cell
- treasure room
- throne room
- alchemist's laboratory
- orc's den
- wizard's study
- great hall
- forge
- kitchen
- barracks
- mortuary
- gladiatorial pit
- library
- large stairwell
- magic well
- dragon's lair[2]
The floor plans are suitable for use with 25mm fantasy miniatures.[1] Although the floor plans can be used with any fantasy role-playing game, a 12-page booklet outlines each of the rooms as if the reader was part of a group of tourists lost in the the castle of the evil Count Raven in the Warhammer Fantasy province of Bader-Exel.[3] The booklet also details notable inhabitants of each room, along with their game statistics from the Warhammer Fantasy Roleplay game.[1]
Reception[edit]
In the November 1987 edition of Dragon (Issue #127), Ken Rolston called the floor plans "beautifully rendered". Rolston also complimented the accompanying booklet with its amusing descriptions of the rooms' inhabitants, calling it "delightful". He concluded with a strong recommendation, calling the entire package "Good, cheap, goofy FRP fun."[1]
References[edit]
- ↑ 1.0 1.1 1.2 1.3 Rolston, Ken (November 1987). "Role-playing reviews". Dragon. TSR, Inc. (127): 12.
- ↑ "Dungeon Rooms". RPG.net. Skotos Tech Inc. Retrieved 2020-01-04.
- ↑ "Dungeon Rooms". Le Grog (in French). Guide du Rôliste Galactique. 2009-05-08. Retrieved 2020-01-18.
Un fascicule de 12 pages détaille le contenu de chacune des pièces proposées comme si celles-ci faisaient toutes partie du château du sinistre Comte Raven de Bader-Exel. Chaque pièce est présentée par l'intermédiaire d'un guide touristique s'adressant à un groupe de visiteurs perdus dans le château.
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