Edithistory:Picture Processing Unit
From EverybodyWiki Bios & Wiki
| oldid | date/time | username | edit summary |
|---|---|---|---|
| 981236461 | 2020-10-01T03:09:45Z | Zxcvbnm | Nominated for deletion; see [[:Wikipedia:Articles for deletion/Picture Processing Unit]]. |
| 964072494 | 2020-06-23T12:37:41Z | 141.136.246.89 | Added content |
| 957282738 | 2020-05-18T01:41:39Z | 2600:6C4A:7980:76:9CFF:6DFD:E6AF:49E0 | /* Key features */ grammar |
| 956213874 | 2020-05-12T03:43:56Z | Pancho507 | |
| 922925780 | 2019-10-25T05:37:03Z | Maxeto0910 | |
| 896406942 | 2019-05-10T08:31:43Z | BZAW31559 | |
| 892831615 | 2019-04-17T04:57:04Z | 2403:6200:8937:D34B:5031:512A:E0CA:C491 | Reference!?! |
| 888258205 | 2019-03-17T23:55:12Z | Furrykef | /* Technical information */ The address space only allocates 8 KB for CHR ROM/RAM (the other 8 KB are for nametables). OAM was the official name for sprite memory and is now the most common term. The description of palettes was wrong. |
| 839101026 | 2018-05-01T07:45:49Z | 82.78.210.90 | Microprocessors must contain arithmetic and logic capabilities, as well as the ability to execute preprogrammed instructions on their own from RAM without any other supporting chips, something the NES PPU was clearly not capable of doing. |
| 754908631 | 2016-12-15T04:40:42Z | Quietust | /* Key features */ OAM is composed of 256 bytes "primary" (to store sprites) and 32 bytes "secondary" (to hold the 8 sprites found on the current scanline); also, the palette contains 10 duplicate colors (9 black, 1 white) |
| 750642173 | 2016-11-21T00:41:31Z | Editorfun | Fixed title formatting. |
| 732897450 | 2016-08-04T00:00:50Z | 2.86.134.88 | |
| 637522341 | 2014-12-10T20:50:07Z | Uhbooh | /* See also */ |
| 631072600 | 2014-10-25T16:11:24Z | 134.134.139.74 | /* See also */ |
| 631072416 | 2014-10-25T16:09:35Z | 192.55.54.40 | /* See also */ |
| 631072135 | 2014-10-25T16:06:58Z | 192.55.55.41 | /* See also */ |
| 589193019 | 2014-01-04T21:16:05Z | Damian Yerrick | /* See also */ This section need not link to articles linked in the prose. So instead, link to the Super NES's counterpart |
| 588106414 | 2013-12-28T19:44:47Z | 65.96.188.136 | /* Technical information */ OAM is not limited to 32 sprites in 8x16 mode (see nesdev documentation or try it yourself) |
| 575413623 | 2013-10-02T09:19:22Z | CoolingGibbon | |
| 567059075 | 2013-08-04T02:00:05Z | 71.167.225.191 | |
| 565597048 | 2013-07-24T10:29:35Z | FrescoBot | Bot: [[User:FrescoBot/Links|link syntax/spacing]] and minor changes |
| 562835415 | 2013-07-04T13:57:07Z | 85.228.192.87 | Flesh out features section |
| 562833544 | 2013-07-04T13:37:25Z | 85.228.192.87 | Add link to the PPU section of the nesdev wiki (which probably has the most up-to-date and comprehensive coverage) |
| 562290325 | 2013-06-30T19:59:04Z | Electron9 | tidy |
| 561812218 | 2013-06-27T11:57:17Z | 85.228.194.3 | |
| 561812081 | 2013-06-27T11:56:12Z | 85.228.194.3 | Backgrounds and sprites are not tiles - they're composed of them |
| 561811424 | 2013-06-27T11:50:44Z | 85.228.194.3 | The overflow flag is set when more than 8 sprites appear on a scanline (or at least that was the intention - at least the NTSC NES PPU's overflow flag is buggy) |
| 544570410 | 2013-03-16T06:36:44Z | Addbot | [[User:Addbot|Bot:]] Migrating 1 interwiki links, now provided by [[Wikipedia:Wikidata|Wikidata]] on [[d:q7191175]] |
| 534010777 | 2013-01-20T15:07:29Z | 67.214.24.106 | |
| 529691123 | 2012-12-25T06:32:15Z | 121.223.105.125 | nesdev.parodius.com -> nesdev.com |
| 514202138 | 2012-09-23T19:00:46Z | Rangoon11 | add |
| 514190499 | 2012-09-23T17:30:21Z | Rangoon11 | add |
| 510620830 | 2012-09-03T17:37:38Z | 70.247.162.84 | disambig |
| 495443361 | 2012-06-01T11:38:27Z | Resoru | [[Category:Nintendo chips]] |
| 475749249 | 2012-02-08T12:21:56Z | 66.162.196.117 | /* Key features */ |
| 425096468 | 2011-04-21T01:10:24Z | 98.225.17.11 | |
| 377952982 | 2010-08-09T06:35:56Z | 71.188.161.254 | /* Technical information */ Forgetting about CHR RAM? |
| 368523591 | 2010-06-17T03:17:18Z | 69.180.126.147 | /* Technical information */ |
| 326981523 | 2009-11-20T19:49:36Z | 130.245.237.16 | |
| 325021121 | 2009-11-10T10:07:09Z | Josh Parris | Robot-assisted disambiguation: Rendering - Changed link(s) to [[Rendering (computer graphics)]] |
| 252483658 | 2008-11-18T01:41:58Z | Furrykef | uhh, NES competed with the SMS, not the Genesis/Mega Drive. |
| 239498439 | 2008-09-19T07:45:59Z | Furrykef | /* See also */ |
| 178264677 | 2007-12-16T10:48:50Z | Thumperward | fix link |
| 172240760 | 2007-11-18T07:58:15Z | TJ Spyke | clean up, Replaced: [[Famicom → [[Nintendo Entertainment System|Famicom using [[Project:AutoWikiBrowser|AWB]] |
| 133668246 | 2007-05-26T16:59:12Z | CSWarren | /* Technical information */ Repairing link to disambiguation page - [[Wikipedia:Disambiguation pages with links|You can help!]] |
| 129067146 | 2007-05-07T22:01:22Z | Quietust | /* Key features */ the NTSC PPU does not output 256x224! It outputs 256x240, but the television set itself covers up the top and bottom 8 scanlines |
| 119196556 | 2007-03-31T03:36:10Z | Furrykef | /* Technical information */ |
| 119196324 | 2007-03-31T03:34:35Z | Furrykef | /* Technical information */ |
| 116333946 | 2007-03-19T19:45:31Z | Thijs!bot | robot Adding: [[sv:Picture processing unit]] |
| 114053711 | 2007-03-10T12:59:34Z | Jaffe^2~enwiki | |
| 114053444 | 2007-03-10T12:57:13Z | Jaffe^2~enwiki | |
| 114053103 | 2007-03-10T12:54:07Z | Jaffe^2~enwiki | |
| 114052658 | 2007-03-10T12:50:01Z | Jaffe^2~enwiki | |
| 113322700 | 2007-03-07T14:57:43Z | Jaffe^2~enwiki | |
| 113321755 | 2007-03-07T14:52:45Z | Jaffe^2~enwiki | |
| 113301020 | 2007-03-07T12:38:54Z | 159.81.66.49 | Minor edits. |
| 113131735 | 2007-03-06T19:51:13Z | Jaffe^2~enwiki | |
| 113118697 | 2007-03-06T18:55:55Z | Jaffe^2~enwiki | |
| 113114197 | 2007-03-06T18:37:24Z | Jaffe^2~enwiki | |
| 113113672 | 2007-03-06T18:35:13Z | Jaffe^2~enwiki | |
| 113113008 | 2007-03-06T18:32:11Z | Jaffe^2~enwiki | |
| 113112734 | 2007-03-06T18:30:58Z | Jaffe^2~enwiki | |
| 113111155 | 2007-03-06T18:23:43Z | Jaffe^2~enwiki | |
| 104563474 | 2007-01-31T12:08:55Z | Thijs!bot | robot Adding: [[sv:Picture processing unit]] |
| 87610979 | 2006-11-13T21:08:11Z | JonHarder | Sharpen category. |
| 86353163 | 2006-11-07T21:20:37Z | Devnevyn | Removed discussion about the Physics Processing Unit, which is completely unrelated to this article. "PPU" already has a disambig page, and PPU does not redirect to this page. |
| 60392512 | 2006-06-24T21:34:53Z | Draicone | Addition of ageia PhysX PPU data |
| 49358767 | 2006-04-20T22:56:36Z | Psychonaut | moved [[Picture processing unit]] to [[Picture Processing Unit]]: proper name |
| 30429666 | 2005-12-07T03:35:47Z | 128.239.213.149 | |
| 30418307 | 2005-12-07T01:33:37Z | 65.32.139.50 | |
| 24244642 | 2005-09-28T17:03:41Z | SpiralOut | Link "graphics" to the "computer graphics" article. |
| 24208831 | 2005-09-28T02:54:53Z | SpiralOut | Add a few links to other wikipedia articles. |
| 24208428 | 2005-09-28T02:47:36Z | SpiralOut | Create stub. |
