|Designer(s)||Valerio De Sanctis|
Search Event (game) on Amazon.
Event is a universal independent role-playing game which was written in year 2018 by Valerio De Sanctis.
Event game campaigns are built upon a narrative premise (the Event) that should motivate the players to act as a group, providing their characters a common goal.
The players create their characters through a brief Q&A phase (the Three Questions) that will define their known name, appearance and stats: the players have a pool of points that they can spend to either get a new stat or boost one of those they have acquired, thus making their character more versatile or specialized: the whole process is conducted using a narrative-based approach. Players are free to create their own traits, which can be vetoed by other players (see below) if they find them to be incorrect, inappropriate or out of context.
Players move their characters by interacting with the gamemaster in a narrative way until they are required to perform an action or an interaction (or conflict).
Trivial actions can be dealt with in a narrative approach and doesn't require dice. Any action whose denouements aren't clear, like climbing up a wall, must be resolved by throwing one or more dice, depending on the character trait(s) related to the action itself and their boost level: each viable trait and boost grants 1 additional die to the player's dice pool for that specific action.
Interactions and Conflicts
Actions that require a contest between two or more characters are called interactions: unlike standard actions, which have a fixed complexity level and a corresponding difficulty, the result of an interactions is determined by a conflict resolution mechanism (showdown).
Unlike standard actions, which have a fixed complexity level and a corresponding difficulty, the result of an interaction is determined by a given mechanism called showdown, which works in the following way:
- The players take the number of dice belonging to their characters following the action standard rules.
- All players secretly split their overall dice pool into their hands, thus creating a left-hand secret dice pool and a right-hand secret dice pool.
- Both pools are resolved independently using an auction-based mechanic: the player who wins the left-hand conflict wins the showdown; the player who wins the right-hand conflict is granted the right to narrate the showdown’s outcome (even if he's not the winner).
Any player decision impacting their character's traits or the overall story can be "vetoed" by two or more players. There is no limit to the number of vetoes or to the consecutive answers that can be vetoed: the only important thing to remember is that it takes at least two vetoes to negate an answer, otherwise it will pass. A veto can (and often should) trigger a debate between players and should always be seen as a good chance to better explain or clarify the player’s different point of views regarding the vetoed answer, the campaign setting, the event and/or the story.
- Official website
- Item entry on RPGGeek
- RPG entry on RPGGeek
- Q&A session with the Hardboiled GMShoe
- Crowfunding page on Kickstarter
- Review at Hanahaki.com
- Videotutorial on YouTube
- Event on Amazon.com
- Event on Amazon.it (Italian Translation)
This article "Event (game)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Event (game). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.