FMETP Stream
FMETP STREAM
FMETP STREAM (Frozen Mist Exhibition Tool Pack STREAM) is a real-time video streaming plugin for Unity3D, which provides low-latency, high-definition live streaming capabilities. It is primarily used for game streaming, remote collaboration, AR/VR/MR teaching solution, exhibitions, and other interactive scenarios. The SDK offers multi-platform deployment, multiple codec and networking options, and ready‑made templates and tutorials to help developers integrate streaming features quickly.
History
Mid-2018
- Frozen Mist Exhibition Tool Pack was created and developed as a Unity3D plugin for internal use, as private SDK for exhibition purpose.
April 12, 2019
- FM ExhibitionToolPack 1.0 has been accepted by Unity Asset Store, increasing its availability to the wider Unity developer community.
- Frozen Mist Exhibition Tool Pack STREAM (renamed as FMETP STREAM) was first released as a Unity plugin focused on real‑time view transmission within local networks.
April 6, 2020
- FM ExhibitionToolPack has been renamed as FMETP STREAM since V1.130.
Sep 3, 2021
- V2.0 released
Mar 2, 2022
- V3.0 beta
Apr 12, 2022
- V3.0 released
Apr 15, 2024
- V4.0 released
Jan 14, 2025
- FMETP STREAM 6 is a major upgrade from V4: the core was re‑written in C++ and optimised for Unity URP, with native platform integrations to improve performance and latency.
- V6 expanded platform compatibility to include Vision OS and HoloLens 2 and introduced modern codecs and system optimisations.
March 31, 2026
- FMETP STREAM 6 (including FM Network 6, FM WebSocket 6 and other related products) was removed from the Unity Asset Store;
- It’s due to Unity Asset Store policy changes, referring to “A notice for Asset Store assets from publishers in Greater China”[1] in Mar 3, 2026.
Features
Core capabilities
- Multi‑codec support: VP8, VP9, AV1, MJPEG, and OPUS with hardware acceleration(on the supported platforms).
- Low‑latency streaming: Engineered for near‑real‑time transmission suitable for live interaction.
- Cross‑platform: Windows, macOS, Linux, iOS, Android, WebGL, Oculus Quest, HoloLens, Vision OS.
Streaming and capture
- Capture and stream game video and audio.
- Microphone input for voice streaming.
- Capture modes: RenderCam, MainCam, Full Screen (including UI Canvas).
Networking systems
- FM Network (UDP): local low‑latency server ↔ multi‑client networking.
- FM WebSocket: WebGL and internet streaming with customizable room names.
- Compatible with third‑party networking frameworks such as Photon (PUN2 / Fusion), Mirror, and UNet via byte‑streaming APIs.
V6 enhancements
- Native platform class integration and performance improvements.
- Codec and system upgrades: AV1 with low‑latency optimisation and hardware acceleration (NVIDIA/AMD/Intel QuickSync), VP8/VP9 hardware acceleration on Android, GPU YUV conversions, TurboJPEG for lightweight MJPEG streaming, OPUS audio, and FMZip compression.
- System improvements: FM Desktop 2 latency/performance upgrades, FM Network 6 optimisations, FM WebSocket 6 with VP8 support for WebGL demos.
- Mixed reality support: Apple Vision Pro, HoloLens 2, Meta Quest passthrough, URP MainCam capture.
- Templates and tutorials for Quest, HoloLens, AR streaming, web browser integration, and panorama streaming.
Typical use cases
- Public exhibitions, museums, interactive art installations, remote assistance, education, AR/VR/MR research, and prototype systems.
- The vendor positions the asset as a time‑saving SDK for startups, indie developers, researchers, and students.
Reception and Usage
FMETP STREAM has been documented and taught across multiple regions and languages. In China, developers have published guides[2] [3] and tutorials[4] on platforms such as Bilibili and CSDN describing Unity integration and real‑time transmission workflows. In Taiwan, technical sites have published V2 tutorials[5] and examples demonstrating cross‑platform streaming and VR/AR classroom use cases. In Japan, engineers have shared implementation notes[6] on SlideShare. English‑language communities have produced video tutorials[7] on YouTube. These community resources indicate that FMETP STREAM was tested and applied in a variety of platforms and scenarios internationally.
References
- ↑ "A notice for Asset Store assets from publishers in Greater China". Unity Discussions. 2026-03-02. Retrieved 2026-04-02.
- ↑ siki学院. "01-课程介绍_哔哩哔哩_bilibili". www.bilibili.com (in 中文). Retrieved 2026-04-02.
- ↑ "《Unity+C#打造未來遊戲直播新紀元!FMETP STREAM高清影片傳輸全攻略》". Check date values in:
|archive-date=(help) - ↑ 一颗橘子宣布成为星球. "《Unity插件-适用于画面传输的FMETP STREAM使用方法(一)FMETP STREAM介绍》". CSDN 博客. Retrieved 2025‑03‑14. Check date values in:
|access-date=(help) - ↑ "FMETP STREAM V2 教學". www.cg.com.tw. Retrieved 2026-04-02.
- ↑ "Client Challenge". www.slideshare.net. Retrieved 2026-04-02.
- ↑ FrozenMist Adventure (2025-03-30). [Tutorial: FMETP STREAM] (3mins) Live Meta Quest Camera Access to Unity, Github link in Description. Retrieved 2026-04-02 – via YouTube.
External links
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