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FanMadeGames

From EverybodyWiki Bios & Wiki

(This page is part of the Game Development Aspect of Sprout Invaders, focusing on the Infrastructure for Game Building and Conceptualisation).

Overview

There are many FanMade games that have been deemed "Official" by SproutInvaderTM. The main contributors are Monatrik, the SproutAgentCommunity, and Azuma_Exists.

(We store our official series in the SproutInvaderTMOfficialStudio and our fanbase series in the FunStuffStudio! Check out and support the creators of their projects!)

Reddit Community

Welcome to the Team!

  • r/SproutInvaderTM is a Reddit community, in which you can join for free!
  • Join our community now! It will take 10 seconds, and you will get a cookie =] Click HERE, to join! [You will need an account in order to join]
  • (Also, while you are there, please follow Monatrik and SproutInvaderTM. Thank you!)

Sprout Invaders Series

There are currently 5 definitive, official games released to the public (the order of official chronology has not been publicly revealed by SproutInvaderTM, however this is listed in the alleged order in the SP TimeLine (Top = furthest in future, Bottom = furthest in the past):

  • Sprout Invaders 8 - Escape From The Desert (SP8)
  • Sprout Invaders 7 - The Red Mesa (SP7)
  • Sprout Survivor 2 - Prelude In The Midst (SS2)
  • Sprout Invaders Ultimate - Definitive Edition (SPuDE)*
  • Sprouts Kingdom - The Arise Of The Empire (SKAoE)

*SPuDE occurs before, during and continues after the Sprout Survivors PlotLine (order of events in SS1, SS2, SP7, SP8). This is why SPuDE is considered almost "timeless", although SKAoE must be a prerequisite to it (must happen before it). We have ordered the games to the starting dates (lower bounds) of the games; both SP5 with SS1, and SP6 and SS2 occur at the same / similar dates.

There are currently 3 different SP branches / series, being listed from current largest to smallest:

  • The Sprout Invaders Series (SPx), has 3 currently released games associated with it (SP7, SP8, SPuDE).
  • The Sprout Survivors Series (SSx), has 1 currently released game associated with it (SS2).
  • The Sprouts Kingdom Series* (SKx), has 1 currently released game associated with it (SKAoE).

Being the latest Sprout Invaders Scratch account (SproutInvaderTM), these games were "ReMastered" (had a 1st remake) from their previous counterparts, improving graphic design, asset detail, overall cohesiveness (frames per second), added new gameplay features (currency system, item menus, buffs / debuffs, talent arts, critical hits, other placeables apart from tanks (bombs, trainees), different level difficulties, different maps, more and newer types of sprouts and placeables, and other miscellaneous improvements. Games which have had a 2nd remake, became a "Definitive Edition" of the series (SP1, SP2, SP3, SP4), however these were combined into 1 singular game (SPuDE), and retained the title referring to all the games that are included within it.

FanMade Series

Sprout Training Collection

The "Sprout Training" collection was originally created by Monatrik as minigames for the release of Sprout Invaders 8 - Escape From The Desert (SP8) as a way to commemorate the introduction of Sprout Trainees, a new placeable that can be implemented in the battlefield. The creator would like to credit Azuma_Exists, for the basic model of ㋡ sprout battle, and lots of inspiration and support for this minigame series. The series is written in Japanese, with frequent English translations for efforts in communication.

  • ㋡ sprout training - もやしトレーニング - This is an immersive minigame designed to teach survival skills in an open-world environment. Players step into the shoes of a trainee, practising essential tasks like hunting, gathering, and building shelters while managing resources like food, water, and energy. With a camping tent as their base, trainees must survive wild encounters, craft tools, and adapt to changing conditions. The game offers dynamic challenges, including wildlife hunting, trap setting, and crafting, with adjustable settings to fine-tune the experience. It’s a fun, interactive simulation that prepares players for real-world survival scenarios in the SproutInvader universe.
  • ㋡ sprout battle - もやしの戦い - This simulation is an advanced training module designed to refine a trainee's precision, technique, and combat artistry. In this single-player practice room, the trainee faces an invincible wooden clone of a Sprout, textured with the realistic appearance of polished wood to simulate a physical opponent, but without the risk of permanent damage. The objective is not to strike mindlessly but to engage in a series of deliberate, controlled attacks that hone the trainee’s swordsmanship and technical mastery. Each strike is carefully evaluated based on timing, precision, and flow, rather than sheer force. The holographic sword will gleam differently depending on the attack’s execution — a sign of the trainee’s skill and finesse. For instance, a perfectly timed parry will cause the sword to shimmer with a radiant glow, while an advanced flourish or spin strike may leave a brief trail of light, signifying mastery of more complex combat techniques. These visual cues are not just decorative; they are the markers of progress, indicating that the trainee has performed the attack with the correct angle, momentum, and intent. This practice environment emphasises quality over quantity, encouraging the trainee to focus on executing each motion with precision. Whether practising a basic slash, a thrust, or intricate combination strikes, the simulation ensures that each movement is purposeful, teaching the trainee how to execute attacks with elegance and efficiency. As the trainee progresses, the wooden clone reacts to the nature of each attack, providing feedback through subtle movement shifts or slight evasions, reinforcing the need for continuous adaptation and mastery. The goal of this practice room is to transform the trainee into a true swordsman, where every swing of the blade is not just a display of power but an expression of controlled artistry, mastering the way of the sword with precision and grace.
  • ㋡ sprout arena - スプラウトアリーナ - This minigame is an intricate combat simulation engineered to hone kinaesthetic dexterity and strategic decision-making under extreme conditions. In this simulation, two SP Trainees are placed on a dynamically shifting platform, designed with precise rotational and oscillatory movements that simulate a highly unstable battlefield. The platform’s movement is calibrated to increase difficulty by varying angular velocity, tilt angles, and frequency, requiring trainees to adjust their centre of mass and footwork in real time to maintain balance and stability. Each trainee is equipped with a holographic sword and the option to engage in both melee combat and physical displacement tactics (e.g., using kicks to unbalance the opponent). The primary objective is to defeat the opposing trainee by striking them with precision or forcing them off the platform. A HP depletion system penalises any trainee who fails to maintain their stance, with each fall resulting in the loss of a set amount of health. Adaptive tactics are essential: trainees must leverage timing, accuracy, and footwork in the face of the platform’s erratic motion. The system tracks attack accuracy, defencive movement, and spatial awareness, providing real-time feedback on each player’s performance. Trainees must master dynamic movement patterns to counter their opponent’s strategy while remaining cognisant of the platform’s shifting dynamics. At the conclusion of the match, the trainee with the highest number of successful KOs is declared the victor, demonstrating superior reaction speed, combat tactics, and adaptive resilience to environmental disturbances.
  • ㋡ sprout survival - もやしの生存 - The SP Survival Simulation is a high-tech, immersive training programme designed to evaluate and enhance combat readiness. Upon initiation, you are positioned at the centre of a virtual arena, equipped with a Virtual Machine Gun for precise engagement. The objective is to survive increasingly difficult waves of 3D Hologram Sprout Clones, which gradually close in, testing both reaction time and strategic positioning. This simulation is built for advanced combat training and offers extensive customisation: adjust HP, defence, ammo capacity, and fire rate to match specific training needs. The Sprout Clones can be modified in terms of speed, health, and damage resistance, allowing for tailored scenarios that challenge your tactical decision-making. The training focuses on accuracy, survival time, and defeated clones, with metrics designed to gauge your performance under pressure. This advanced simulation is an essential tool for refining your combat skills, preparing you for high-stakes field operations in real-world environments.
  • ㋡ sprout training - PVPアリーナ - This is an intense, interactive minigame designed to hone combat and tactical skills in a controlled, virtual playground. Players step into the shoes of a Trainee equipped with simulation firearms, engaging in tactical skirmishes with others in a dynamic, obstacle-filled environment. The playground offers a variety of ledges, hiding spots, and cover areas for strategic manoeuvres. The objective is simple: outsmart and outshoot your opponents while mastering the art of stealth, movement, and precision shooting. With realistic mechanics, trainees must time their reloads, perfect their aim, and use the environment to gain the upper hand in battle. It’s a thrilling, fast-paced test of skill and strategy, designed to train elite SproutInvader operatives.
  • ㋡ sprout lobby - Unreleased

Sprout Secret Agency

In the Scratch platform, there are allegedly "Sprout Agents", that produce "steel and green" aesthetic, SP-Branded Projects on mechanical tools, and SP secret devices. The sprouts are encoded with a name of a short string of letters, symbols and numbers. There are allegedly more than 50 agents on the platform, however we only have information on the select number who are in ownership of SpecialSPForceProjects. The real identities of these agents remain unrevealed by SproutInvaderTM to respect the privacy of each individual. All projects have the phrase "- Generation ∂" and have a "☁" symbol, however some projects claim to have cloud variables, but do not. Each agent usually has a unique profile image, with a lighter or darker shade of green. Community investigators have found a few projects of these sprouts:

  • ☁ SP Voter Program - Generation ∂ - inyc - "The Advanced Voter Machine stands as a pinnacle of technological evolution, engineered to record and retain votes with unprecedented accuracy and longevity. This sophisticated system not only captures each individual’s vote but also has the remarkable capability to store and recall previous voters, ensuring a seamless and organised voting process for both the present and future. With its sleek, futuristic interface, the Voter Machine is intuitive, yet brimming with precision. It operates flawlessly, as it prompts users to make their selection with ease: "Option 1" or "Option 2". As the voting process concludes, the machine hums quietly, ensuring that every decision is logged with utmost integrity. The interface gently reminds: "Thank You for Voting." A simple, yet powerful statement that encapsulates the machine’s purpose—efficiency, reliability, and enduring service. This is not just a programme, but a cornerstone of future voting systems, combining cutting-edge technology with a deep respect for history and transparency."
  • ☁ SP Enigma Encoder - Generation ∂ - lswi - "This is an "string" value and "integer" value encoder. It can be used to encode a section of "string-based" data type, and convert it into an encoded "integer-based" data type, to be compatible to function in cloud variables, lists, encryption, decryption and many other uses, in the basic confinements of the Scratch programming software. It can also be used to decode "integer-based" data type, into the original "string-based" data type. This code uses a variety of variables and lists, and is using the standard alphabetical, (26) "encryption", (not ASCII conversion, yet). Firstly, it will need to assign each integer value to a letter / symbol character (in future updates), and can reciprocally convert them between the two. It will ask you for a string data type to input, and once that is inputted, it will immediately assign each letter / symbol character to its assigned integer. This has successfully encoded a string! Once the next command has begun, it is next, taken into a section of code, which will separate the items, by using the blank characters as indications of when each integer value has ended, and indexing each assignment of characters. It will also count the number of singular values, to receive information on the length of the data. After, the separated items is placed in order, into the "Decoded" list and will output the string value, that was inputted at the start. This will require improving since it will create blank spaces between each letter / symbol character. Future developments are underway, at this point in time. This will be experimented further upon, used and improved in the following years, so that the Sprout Invaders games can become more "advanced" (with more cloud variable action in place), and gameplay can be enhanced by adding new features; these include leaderboards, online battles, weekly/monthly events, username tags, massively multiplayer online-style features, [limited] text chatting and many more opportunities to improve. SproutInvadersTeam is currently working on new, upcoming projects, released in the possibly near future."
  • ♫ SP Media Player - Generation ∂ - inyw - "♫ SP Media Player - Generation ∂ - Refined SproutInvaderTM technology, crafted with the cutting-edge technology of SproutInvaderTM, the SP Media Player brings a seamless and immersive audio experience. Featuring a curated selection of tracks by Andrew Applepie, this sleek, newly designed media player offers an aesthetic overhaul that enhances the user interface. The media player includes two essential sliders: the track slider, allowing you to navigate through your favourite songs, and the volume slider, putting full control of sound levels at your fingertips. For those who prefer precision, the arrow keys provide an alternative method for easy track navigation. Experience effortless playback with the play and pause buttons (with the pause feature now fully operational), while the track-changing buttons let you switch between songs with a simple click. Sit back, relax, and enjoy the tunes as SP Media Player transforms your environment into a place of chill, rhythmic tranquillity. This innovative tool will evolve with time, incorporating cloud-variable actions, online leaderboards, weekly/monthly events, massively multiplayer online-style features, and other exciting additions, all designed to elevate the SproutInvaders gaming experience. SproutInvadersTeam is actively working on future projects that will continue to push the boundaries of gaming. Stay tuned for what’s coming next!"
  • ☁ SP Internal Combustion Engine - Generation ∂ - inyf - "SP Internal Combustion Engine - Generation ∂ - This is an internal combustion engine. Built by the SproutInvaderTEAM, the machine is a heat engine in which the combustion of fuel occurs. Currently there are no induction and exhaust functions to this, with only a piston compressor, crankshaft, connecting rod and a gear rotator. There is no power created, because of the lack of fuel which is transmitted through the valves, which the piston needs to compress. In the future, valves will be built for induction and exhaust. For now, enjoy an empty internal combustion engine, with no fuel to compress, the peaceful sound of clanking components. 1) Intake/Induction/Suction - The intake valves are open as a result of the cam lobe pressing down on the valve stem. The piston moves downward increasing the volume of the combustion chamber and allowing air to enter in the case of a CI engine or an air-fuel mix in the case of SI engines, that do not use direct injection. 2) Compression - Both valves are closed and the piston moves upward reducing the combustion chamber volume which reaches its minimum when the piston is at TDC. The piston performs work on the charge as it is being compressed; as a result, its pressure, temperature and density increases. This creates a high voltage pulse, which creates a spark. 3) Power - The pressure of the combustion gases pushes the piston downward, generating more kinetic energy than is required to compress the charge. 4) Exhaust - At the end of this stroke, the exhaust valve closes, expelling combustion gases; the intake valve opens, and the sequence repeats in the next cycle. The intake valve may open before the exhaust valve closes to allow better scavenging. Usages include many uses such as vehicles: cars, aircraft, jet engines, rocket engines and boats. Can be used for propellors, turbine blades and rotors."
  • ☁ SP Sprout Invader Timer Race - Generation ∂ - inyk - "☁ SP Sprout Invader Timer Race - Generation ∂ - SproutInvaderTM Simple Game ~ (This project utilises many Scratch mechanics and variables, such as a TextToText (Pen) converter, our very own, self-built string manipulation device, our string "typing" animation, and letter or numeral to numeral (string to integer) and numeral TO letter or numeral (integer to string), for cloud variable usernames to function in this game. This is a construct, but a segment of an upcoming game, @inyk is responsible for testing new, experimental features, debugging certain areas of code, cybersecurity for the Sprout Invader franchise and generating unique segments of ideas, which are to be later transferred into main game. I you do not have permission from the creator of this project, or any official member of the Sprout Invaders TEAM, do not steal or take any of the code and content, since this is protected by the Sprout Invaders Protection {Protego} Action Plan of 1989. It would be advised to send a message directly towards the team, via the SproutInvaderTM mailing office, on the ground floor {G0} of the Sprout Invaders Central Tower."
  • ☁ SP Physics Formulator - Generation ∂ - inwf - "SP Physics Formulator - Generation ∂ - This is an electrical engineering calculator. This programme can be used to find unknown values (amperes, charge flow, energy transferred, power, resistance, time and potential difference), with known values, and the SP Formulator can work this out by rearranging the equation, using its internal, built-in equations. - When you press [Space], it will ask you for all of the known values that you have. If you have a known value for its specified input, type an integer or float value, not any other character. If you do not have a value that is known for that specified input, type anything, except from an integer or float value (number value), otherwise the formulator will take in the value as if it were known. Once all the data values have been inputted, it will output the final values, in a matter of seconds, and will output them with their corresponding units. If there was a way of finding a value for one of the measurement units, it will output a integer or float value, with units. If there was not a way of finding the value, due to limited known values at the beginning, it will output "NotAvailable". To restart the programme, press [Space] again. Remember, this deletes the values that you have inputted and the values that have been outputted. The current use is for experimental work and upcoming projects. Feel free to utilise this by using this in physics or science, since this tool can come in handy when calculating the units of measurements around components and circuits. However, do not take this code for your own, unless you have permission, either privately said by SproutInvadersTEAM or the owner of the project."
  • ☁ SP StopWatch - Generation ∂ - inwq - "☁ SP StopWatch - Generation ∂ - This is a SP StopWatch, which functions as a timer, and countdown tool, for future games. SproutInvadersTEAM will be using this tool as a cool asset in future mid-development games, making the games much more advanced and fun to play. However, do not take this code for your own, unless you have permission, either privately said by SproutInvadersTEAM or the owner of the project. The SP StopWatch - Generation ∂ stands as a masterwork of precision and craftsmanship, embodying the zenith of digital engineering within the SproutInvaders universe. The timer is not simply a tool, but an artefact of refined aesthetics and flawless functionality, forged from the finest alloys and polished to a gleaming, mirror-like finish. Its frame, composed of brushed titanium, gleams with an iridescent sheen, reflecting the shifting light with every tick of time passing. Embedded with hyper-advanced circuitry, the stopwatch boasts a seamlessly integrated interface, designed for the elite few who demand nothing less than perfection in their timekeeping. The meticulously etched glyphs, bearing the insignia of the SproutInvadersTEAM, pulse with a soft luminescence as they light up the surface, each one indicating a specific phase of the game or event countdown. The surface itself is tactile and smooth, yet it hums with an almost imperceptible energy, giving the user a sense of control over time itself. Every click of the stopwatch's button, smooth as liquid mercury, is met with a quiet yet satisfying metallic click, echoing the precision embedded within its design. At its heart lies a carefully crafted mechanism, an intricate system of gears and digital elements fused together in perfect harmony. The result is a timekeeping tool that not only tells time but masters it. Its countdown feature is swift, yet gentle, moving with deliberate grace, each second falling into place as if it were a carefully orchestrated note in a symphony of fine-tuned engineering. It is more than a tool; it is a symbol of advancement—a promise that the games of tomorrow will be played in a world where time, precision, and innovation are intertwined. As this generation of games unfolds, the SP StopWatch - Generation ∂ will guide the players, not just as a timer, but as a silent witness to their journey through unknown realms, a reminder that every moment counts."
  • ☁ SP Text Converter - Generation ∂ - inyq - "The ☁ SP Text Converter - Generation ∂ stands as a paragon of meticulous digital engineering, a masterstroke of design that transcends mere functionality. It is a device forged in the crucible of innovation, where advanced technology and flawless aesthetics converge into a seamless whole. Its structure gleams with the smooth sheen of precision-crafted materials, housing circuitry that pulses with an almost imperceptible energy, ready to transform text into an ethereal form of code. Every detail of the converter exudes elegance. The interface, a symphony of clean lines and intuitive design, offers a tactile experience that is nothing short of sublime. Buttons are responsive and smooth, moving with a subtle force that sends a satisfying click through the fingers, a reminder of the flawless engineering within. The glyphs on the screen, etched with care, light up with the soft glow of luminescence as they shift through various stages, each letter and number appearing with an almost organic grace. As the converter processes each character, it operates with silent precision, converting text into forms previously unseen. The transformation is not merely a conversion, but an orchestration of technology at its finest, with each symbol flowing seamlessly into place like the notes of a perfectly played symphony. This tool is not just a utility; it is a statement of what is possible when craftsmanship meets innovation. The SP Enigma Encoder - Generation ∂ is an instrument of profound power, offering an advanced and refined experience that will elevate the gameplay to unprecedented heights. In the hands of the discerning user, it will not merely serve a function, but embody a promise: that in this world, where every detail is crafted to perfection, every moment is captured in the most intricate of designs."
  • ☁ SP Ball Physics Simulator - Generation ∂ - inwr - "A pinnacle of interactive digital engineering, the SP Ball Physics Simulator - Generation ∂ is a finely crafted tool that offers a profound and immersive experience in the art of physics. Designed with the utmost precision and elegance, this emulator transcends traditional gameplay, combining the elegance of motion with the sophistication of physics-based simulation. At its core, the simulator houses a sleek, meticulously designed tank, its surface gleaming with the polished sheen of advanced technology. With a simple press of the mouse or the spacebar, the user ignites a burst of sprouts that propel forward with a graceful arc, their trajectory determined by the intricate physics engine embedded within. The balance of forces is portrayed with exceptional realism, each movement unfolding in fluid, almost hypnotic motion. The controls—refined yet intuitive—invite the player to become part of the simulation itself. Whether using the arrow keys or WASD to navigate, or adjusting the dynamic physics variables through coded commands, every action responds with smooth, almost lifelike precision. The code, etched in the form of [horiz] and [vert], opens the sliders to adjust Speed X and Speed Y, offering an additional layer of customisation to the experience. These controls are not just tools, but keys to unlocking the full potential of the simulation, allowing users to fine-tune every aspect of the movement. Every detail, from the backdrops—soon to be expanded to offer even more immersive environments—to the ability to hide and reveal the variable controls with the press of a key, reflects a commitment to user satisfaction. The simplicity of the experience masks the deep complexity beneath, allowing players to immerse themselves in a world where physics meets elegance. The SP Ball Physics Simulator is not merely a tool; it is a work of art, where technology and imagination come together to create something that feels both effortless and extraordinary. Thank you to @griffpatch for the code engine, whose contribution has brought this impeccable creation to life, adding another layer of expertise to an already perfected digital masterpiece."
  • ☁ SP Quality - TextToText Converter - Generation ∂ - inyg - "A marvel of digital craftsmanship, the SP Quality - TextToText Converter - Generation ∂ stands as a shining example of SproutInvaderTM's commitment to precision and innovation. This advanced tool combines the elegance of string manipulation with the cutting-edge mechanics of the SproutInvaderTM platform, offering users the ability to seamlessly convert text to text and numerals to letters with the utmost sophistication. The device is a fusion of carefully engineered technologies, drawing from Scratch mechanics to create a flawless experience. Its text-to-text (Pen) conversion, built with our proprietary string manipulation systems, allows users to interact with text in a way that feels organic and intuitive. The animation of typing, coupled with the precision of numeral-to-string and string-to-integer conversions, breathes life into each user input. Whether transforming cloud variable usernames or simply altering text on the fly, the machine handles each task with a level of grace and clarity that is nothing short of remarkable. The interface is designed for seamless interaction. Pressing [Space] opens the question menu, allowing users to enter what they would like the machine to output. The fluidity of this process is amplified by the use of Makey Makey technology, speeding up response times and enhancing the overall quality of code. For users seeking control over their workspace, the [C] key clears all marks drawn by the pen, offering a clean slate at any moment—a tool both functional and essential for perfecting the experience. Behind this advanced technology, the team works tirelessly to ensure the highest quality and security. @inyk, with a sharp focus on testing, debugging, and cybersecurity, is pivotal in ensuring the integrity of this tool, which serves as a vital segment for an upcoming game. Each element, from the inner workings to the outer experience, is meticulously crafted to ensure that the project remains protected under the Sprout Invaders Protection {Protego} Action Plan of 1989. This tool is not just a conversion device; it is an artefact, a testament to the future of user interaction and game development, where precision, speed, and security reign supreme. Every line of code is imbued with the intent to create a smoother, more immersive experience within the expansive Sprout Invaders universe. The SP Quality - TextToText Converter - Generation ∂ is an embodiment of technological artistry—refined, responsive, and built for those who demand the very best."
  • ☁ SP Simulator - Generation ∂ - inyb - "The SP Simulator - Generation ∂ stands as a pioneering piece of SproutInvaderTM technology, an expertly crafted tool designed to simulate population dynamics and growth through the lens of game theory. This advanced simulation engine demonstrates the delicate interplay of factors that influence life cycles, reproduction, and the ultimate survival of virtual species. It is an elegant blend of computational precision and theoretical exploration, offering a window into the complex world of artificial life forms and their environmental interactions. The user interface is both intuitive and sophisticated. The simulation is governed by a set of customisable parameters, each one fine-tuned to generate unique outcomes. These include random intervals for creation and reproduction, along with adjustable lifespan and a chance-based reproduction system. The setup allows for a rich variety of scenarios, with individuals possessing a 50% chance for successful reproduction and configurable child ranges. The ability to toggle the talking feature adds an extra layer of interactivity, allowing for further experimental exploration. Users are empowered with the ability to influence the simulation at any time. Pressing [A] creates a new clone, granting the simulation an advantage by adding new genetic material to the artificial environment. The [s p r o u t] key opens the door to custom settings, enabling users to tweak parameters or revert to defaults with the simple input of [o] or [original]. These customisation options create a dynamic and engaging experience, offering infinite possibilities for experimentation. The ExtinctionCount keeps track of how many times the species has perished, while the SproutCount displays the current number of clones in the simulation. This dual-counter system provides insight into the progress and health of the simulated population, allowing for strategic decision-making. Furthermore, the ability for variant sprouts to reproduce into previous generations adds another layer of depth, opening the door to multigenerational strategies and evolutionary experimentation. At its core, the SP Simulator - Generation ∂ is a digital laboratory for testing the boundaries of life simulation. Its precision-crafted algorithms, combined with the intuitive control interface, offer an advanced experience for those seeking to explore the complexity of population dynamics. Whether used for scientific inquiry or creative experimentation, it is a tool of limitless potential—a testament to the future of interactive simulation technology in the SproutInvader universe."
  • ☁ SP Sprout Collisions - Generation ∂ - inyj - "The SP Sprout Collisions - Generation ∂ represents a pinnacle of SproutInvaderTM technology, an ingenious system that transcends traditional collision detection by using advanced list functions and formulae to simulate the interaction between clones. This revolutionary tool assigns X and Y positions to each clone and models individual collisions without requiring physical contact, an elegant solution that pushes the boundaries of simulation accuracy and efficiency. At the heart of this technology lies a series of meticulously calibrated settings designed to create a highly dynamic and customisable simulation. The clone spawn amount is randomly determined every 3 to 7 seconds, with new clones emerging into the environment in unpredictable bursts. Each clone’s speed is also randomised, adjusting between 3.5 and 4.5 seconds—adding an element of fluidity and chaos to their movement. When clones interact, the effects are vivid and visually striking. Brightness intensifies upon collision, set at 20 units, creating an immediate visual cue that something significant has occurred. The size effect, a random variation set at 50 units, allows the clones to visually morph and react dynamically to the environment. The colour effect range, a delicate variance between -5.0 and +5.0 units, introduces an element of randomness to their appearance, ensuring no two clones are alike. The ghost effect provides a constant visual overlay on each clone, amplifying their ethereal nature with 5 units of intensity. For those wishing to experiment further, the system allows full customisation of these parameters. Pressing [Space] within the simulation grants the ability to alter percentages, probabilities, and factors, allowing for endless variations and experimentation. For those wishing to preserve the default values, typing [o] or [original] ensures a quick return to the base settings. The ExtinctionCount keeps a record of how many times the species has died out, providing a metric for the success or failure of the clones. Meanwhile, the SproutCount tracks the number of clones still active in the environment, offering a clear view of the simulation’s ongoing health and vitality. The simulation also allows for variant sprouts to reproduce into previous generations, ranging from Generation 2s to their own unique variants, up to Generation 8s, adding an intricate layer of depth to the evolutionary process. At its core, the SP Sprout Collisions - Generation ∂ is a testament to the future of virtual ecosystems, offering unprecedented control over clone behaviour, interactions, and growth. Through its refined mechanics, customisable settings, and non-physical collision detection, it provides a rich platform for experimentation and scientific exploration—an elegant fusion of technology and creativity within the SproutInvader universe."


Azuma_Exists' Contribution

Azuma_Exists has made a very significant impact in the success of SproutInvaderTM, being a senior Co-Founder of the game series. Although SproutInvaderTM had produced the games and created complete pieces of the SP series, Azuma_Exists is responsible for creating many of the gameplay mechanics that we see in-game today. These include:

  • The SP Heart Mechanic, EndGame Screen, shown in This Project
  • Vending Machine (in SPuDE), shown in This Project
  • The Aesthetic Design of The Rookie (Iconic Bandanna), shown in This Project AND This Project
  • Maps Used, Came Up With Idea Of The Red Mesa (Significant In SP7), shown in comments This Project
  • The Balanced And ImBalanced Tank System (Important Mechanism), shown in This Project
  • The Studio Art For BOTH SP Studios, shown in This Project
  • The Idea of Creating Achievements, shown in This Project

"Many of the gameplay mechanics would not exist if it weren't for an incredible visionary of a genius... Tausend Dank to Azuma_Exists for your many meaningful contributions!" ~ SproutInvaderTM

  • SproutInvaderTM LinkTree
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  • Monatrik LinkTree
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  • Monatrik Youtube
  • Monatrik Twitter (X)
  • Monatrik Twitch
  • Monatrik TikTok
  • Monatrik Reddit