Fastpong Table Tennis Training System
The Fastpong system is a product for table tennis training and entertainment. The system comprises specialised hardware (illuminated targets, sensors and in the second-generation configuration, an integrated ball-shooter) and software, including a mobile application.
The original product was introduced at CES 2022 and designed to incorporate visual stimulus training, real-time feedback and performance tracking.[1] An updated version debuted at TaiSPO 2026 integrating control of the ball-shooter (referred to as a robot) into the system along with a new mobile app and updated internal electronics, although the tiles kept the same external format.[2]
The Fastpong system was developed by Fastpong Corp., a sports technology company founded in July 2019 and based in South Korea.[3]
Hardware
The target assembly consists of four connected boards, which are placed on one side of the table tennis table along with the ball-shooter. Each board contains two target tiles, presenting a total of eight dynamically lit targets for the player that detect and show when a ball strikes.[4]
A sensor is attached to the ball-shooter to detect when each ball is launched and synchronise target changes to coincide with each new ball. The target sequences can be ordered or random and designed to match different types of ball from the robot.
The ball-shooter sends ball after ball to the other end of the table for the player to hit, or they may be served by another person. Using multiple balls whether from a human or a robot is known as multi-ball training.
Software
Full control of the device is via the Fastpong mobile application on Android and iOS[5][6], although limited functionality is also possible by pressing the manual buttons on the side of the system.
Robot integration
Starting with the second generation of the system, the ball-shooter is fully integrated. The mobile application configures both the incoming ball sequence and the illuminated targets. Robot settings, such as spin, trajectory and placement for each ball, and delivery frequency are stored with each exercise and loaded automatically when a training session moves between exercises.[7]
Lessons, exercises and games
During an exercise the robot delivers the programmed balls and detailed player performance data is collected, including speed and accuracy for different ball types, strokes and target tiles. The application provides built-in lessons for beginner, intermediate and advanced players together with tools for creating custom exercises. Lessons and challenges can be imported or shared through QR codes.[8]
Training sessions can contain multiple exercises and the software includes target-based games as well. Group management functions allow coaches or teachers to organise classes and review individual and class statistics.[6]
Performance tracking
Data from training is gathered on the mobile application. The application gives the player access to their historical and aggregate statistics.[9]
Ranking and rating
Fastpong includes an application-based skills assessment and ranking system intended to complement the existing ranking and rating methods.[10] The tests are divided into beginner, intermediate and advanced levels, with published score bands of 0–1,000, 1,001–2,000 and 2,001–3,000 respectively. A sufficiently high score at one level unlocks the next test. The application displays a participant's ranking among other Fastpong users.[11]
Published research
Visual stimulus training
Amir Kamandi, who later founded Fastpong, and SeonJin Kim investigated visual-stimulus training in table tennis, examining reaction time, decision-making and performance accuracy.[3] Their work was presented at the 2018 Global Sport Science Conference.[12]
Parkinson's disease
There have been several studies regarding potential benefits of table tennis training in Parkinson's disease.[13][14] There is an annual World Parkinson's Table Tennis Championship[15] and the Fastpong system is in use in Parkinson Centres around the world and has also been included in programmes at Vitality Pong Neuro Active Clinic in North Vancouver, Canada.[16][17]
Academic reviews and research use
Two academic reviews published in 2023 discussed the system. Udomvirojsin and Vongsrangsap described its illuminated targets and sensor-linked application in an overview of table tennis technology.[4] Ghosh and colleagues included Fastpong in a review of sports analytics, describing an interactive tracking device with software for session scores and identifying players’ strengths and weaknesses.[18]
A published European College of Sport Science conference abstract by Zerdila, Zacharakis and Apostolidis reported using Fastpong alongside a table tennis robot, an eye tracker and a heart-rate monitor in a study of 29 male players. The study compared elite and non-elite athletes under physical and mental fatigue conditions and examined eye-tracking and performance measures.[19]
At the 7th World Racket Sports Science Congress in Ningbo, China, in October 2026, researchers from Hanyang University, Pukyong National University, Keimyung University and Fastpong presented a 10-week classroom study of 45 undergraduate students that used the system to compare fixed and random practice schedules and constant and varied targets.[20][21]
Adoption
The International Table Tennis Federation reported on Fastpong’s participation in a meeting at Pukyong National University during the 2024 World Team Table Tennis Championships in Busan. The meeting brought together representatives from Fastpong, Pukyong National University, Hanyang University and Keimyung University. A researcher from Hanyang University said that the system was being tested, with results intended to be shared with the table tennis community.[22]
In July 2026, an episode of the KBS1 programme My Neighbor, Charles featured Fastpong's chief technology officer, Kie Brooks, and showed the system in use at Hanyang University.[23]
The system is used by table tennis federations including Canada,[24], Spain, France,[25] Oman[26] and Brazil,[27] as well as by table tennis clubs and individual players around the world. Samsung's professional team used a beta unit in 2021 before it became available to the public.[28]
References
- ↑ "CES 2022: The Weird and Wonderful". Click. 8 January 2022. BBC News.
- ↑ "Fastpong Debuts Integrated Training System at TaiSPO 2026". Fastpong. 2026-04-05. Retrieved 2026-10-17.
- ↑ 3.0 3.1 Lee, Jin-ho (2024-12-12). "[2024 서울대학교 캠퍼스타운 스타트업 CEO] 인터렉티브 탁구 연습용 디바이스를 개발하는 스타트업 '패스트퐁'" [[2024 Seoul National University Campus Town Startup CEO] Fastpong, a startup developing an interactive table tennis training device]. Hankyung Job & Joy (in 한국어). Hankyung Magazine & Book. Retrieved 2026-10-17.
- ↑ 4.0 4.1 Udomvirojsin, Chareerat; Vongsrangsap, Suppawan (June 2023). "Innovation and Technology in Table Tennis". ACPES Journal of Physical Education, Sport, and Health. 3 (1): 86–94. doi:10.15294/ajpesh.v3i1.70588.
- ↑ "Fastpong". App Store. Apple. Retrieved 2026-10-19.
- ↑ 6.0 6.1 "Fastpong". Google Play. Retrieved 2026-10-19.
- ↑ "Fastpong FPRY02 Table Tennis Robot". Fastpong. Retrieved 2026-10-16.
- ↑ "Table Tennis Lessons, Drills and Challenges". Fastpong. Retrieved 2026-10-16.
- ↑ "Table Tennis Training App & Robot Control". Fastpong. Retrieved 2026-10-16.
- ↑ "Table Tennis Ranking & Rating: History and Improvement". Fastpong. Retrieved 2026-10-17.
- ↑ "Table Tennis Ranking & Rating System". Fastpong. Retrieved 2026-10-16.
- ↑ Kamandi, Amir; Kim, SeonJin (November 2018). Effect of Visual Stimuli Training on Reaction Time, Decision Making and Performance Accuracy of Table Tennis Player. 2018 Global Sport Science Conference. doi:10.13140/RG.2.2.19917.59366.
- ↑ Inoue, Kenichi; Fujioka, Shinsuke; Nagaki, Koichi; Suenaga, Midori; Kimura, Kazuki; Yonekura, Yukiko; Yamaguchi, Yoshiki; Kitano, Kosuke; Imamura, Ritsuko; Uehara, Yoshinari; Kikuchi, Hitoshi; Matsunaga, Yoichi; Tsuboi, Yoshio (2021-01-01). "Table tennis for patients with Parkinson's disease: A single-center, prospective pilot study". Clinical Parkinsonism & Related Disorders. 4: 100086. doi:10.1016/j.prdoa.2020.100086. ISSN 2590-1125. PMC 8299968 Check
|pmc=value (help). PMID 34316664 Check|pmid=value (help). - ↑ Olsson, Karin; Franzén, Erika; Johansson, Anders (2020-09-01). "A Pilot Study of the Feasibility and Effects of Table Tennis Training in Parkinson Disease". Archives of Rehabilitation Research and Clinical Translation. 2 (3). doi:10.1016/j.arrct.2020.100064. ISSN 2590-1095. PMC 7853352 Check
|pmc=value (help). PMID 33543090 Check|pmid=value (help). - ↑ "World Parkinson's TT Championships - ITTF Foundation". ittffoundation.org. Retrieved 2025-02-28.
- ↑ "2026 Spring Break Table Tennis Camp". North Shore Table Tennis Club. Retrieved 2026-10-17.
- ↑ "Fastpong Cognitive Motor Training Pilot Begins in Canada". Fastpong. 2026-09-14. Retrieved 2026-10-17.
- ↑ Ghosh, Indrajeet; Ramasamy Ramamurthy, Sreenivasan; Chakma, Avijoy; Roy, Nirmalya (2023-03-21). "Sports analytics review: Artificial intelligence applications, emerging technologies, and algorithmic perspective". WIREs Data Mining and Knowledge Discovery. 13 (5): 9. doi:10.1002/widm.1496. Unknown parameter
|article-number=ignored (help) - ↑ Zerdila, D.; Zacharakis, E.; Apostolidis, N. Differences in Eye Tracking Parameters between Elite and Non-elite Table Tennis Athletes. Annual Congress of the European College of Sport Science. Abstract 1031. Retrieved 2026-10-16.
- ↑ He, Zhengyi; Li, Xinghan; Panday, Siddhartha Bikram; Park, Jongchul; Kamandi, Amir; Cruz, Angelita (October 2026). Practice organization in digital table tennis training: Effects of practice schedule and target variability on table tennis performance – A 10-week classroom-based intervention. 7th World Racket Sports Science Congress. Ningbo, China.
- ↑ "How We Practice Matters: Fastpong Research Presented at World Congress". Fastpong. 2026-10-26. Retrieved 2026-10-26.
- ↑ "ITTF Visit Pukyong National University during World Championships Busan 2024". International Table Tennis Federation. 2024-03-14. Retrieved 2026-10-16.
- ↑ "독일 마셀 & 영국 카이" [Marcel from Germany & Kai from the UK]. 이웃집 찰스. Episode 539 (in 한국어). 28 July 2026. KBS1. Retrieved 2026-10-21.
- ↑ "Fastpong use by the Canadian federation [video]". Instagram.
- ↑ "Fastpong use by the French federation [video]". Instagram.
- ↑ "Fastpong use in Oman [video]". Instagram.
- ↑ Henrique Porto (2024-03-13). "Na vanguarda, CBTM adquire equipamento do sistema de treinamento FastPong" [At the forefront, CBTM acquires equipment from the FastPong training system]. Confederação Brasileira de Tênis de Mesa (in português). Retrieved 2026-10-16.
- ↑ FastPong (2021-11-29). Samsung working out with the FastPong table tennis training system. Retrieved 2025-02-28 – via YouTube.
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