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HaxeFlixel

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HaxeFlixel
File:HaxeFlixel Website Logo.svg
Initial releaseNovember 13, 2012; 13 years ago (2012-11-13)
Stable release
6.0.0 / February 1, 2025; 16 months ago (2025-02-01)
Repositoryhttps://github.com/HaxeFlixel/flixel
Written inHaxe
Engine
    Operating systemMicrosoft Windows, MacOS, Linux
    PlatformAdobe Flash, HTML5, Microsoft Windows, MacOS, Linux, Android, iOS
    TypeGame framework
    LicenseMIT License
    Websitehttps://haxeflixel.com

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    HaxeFlixel is an open source 2D Game framework written for use with the OpenFL[1] and the Haxe Toolkit,[2] it is completely free for personal or commercial use. It enables multi-platform development for native targets on mobile and desktop as well as Flash and HTML5 on web platforms.[3]

    History

    HaxeFlixel version history[4]

    Timeline of release years
    20121.07 to 1.08
    20131.09 to 3.0.4
    20141.0.1 to 3.3.6
    20153.3.7 to 3.3.12
    20162.0.0 to 4.2.0
    20174.2.1 to 2.4.3
    20182.5.0 to 4.5.1
    20192.7.0 to 4.6.3
    20202.7.2 to 4.8.1
    20214.9.0 to 4.10.0
    20224.11.0 to 5.1.0
    20235.2.0 to 5.5.0
    20245.6.0 to 5.9.0
    20256.0.0

    Features

    Licensing

    MIT License[5]

    Usage

    Video games

    The framework is used in games including Friday Night Funkin', Canabalt, and Even the Ocean.[6]

    See also

    References

    1. "OpenFL - Creative expression for desktop, mobile, web and console platforms". www.openfl.org. Retrieved 2025-01-22.
    2. "Haxe - The Cross-platform Toolkit". Haxe - The Cross-platform Toolkit. Retrieved 2025-01-22.
    3. "About | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.
    4. "Tags · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
    5. "flixel/LICENSE.md at dev · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
    6. "Showcase | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.



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