High Command (game)
|Years active||2013 to 2015|
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The Iron Kingdoms
The world of the Iron Kingdoms was envisioned as a broad reaching intellectual property that could accommodate a wide variety of outlets. While it is best-known for the tabletop miniatures game Warmachine, the very first release in the Iron Kingdoms was the Iron Kingdoms Role-Playing Game (first edition). Since then, it has spawned board games, card games, and a video game in addition to additional miniatures games and role-playing games. It also had its own long-running magazine and has numerous novels and novellas.
Origin of High Command
A card game adaptation of the Iron Kingdoms world was in the works long before the game's eventual release. A wide variety of card battle game designs set in the Iron Kingdoms came and went but did not quite meet what Privateer Press was looking for, so the project was returned to the back burner time and time again. Eventually, Will Schick proposed the idea of a location-based, deck-building card battler that introduced numerous new concepts to the genre. Will's game concept was the first one to truly capture the vision for an Iron Kingdoms card game, and Matt Wilson gave the project the green light at long last.
High Command Design and Development
Will Shick then worked with David Carl to design the initial version of the game, and David Carl led the game's development throughout its life cycle. Each faction was designed to be unique, with strengths and weaknesses that separated it from its rivals. Some factions excelled at taking an early lead while others built up to big cards in the late game while still others focused more on resources and victory points than military strength.
Due to the rapid release schedule of card games relative to miniatures games, multiple High Command cards revealed new characters and war machines to the Iron Kingdoms before the public had ever seen them in any other format. Some of these were eventually released into the Warmachine miniatures game or in other media while others remain exclusive to the High Command brand. Players who enjoyed both Warmachine and High Command identified each new release and debated if and when it would cross over into other games. (For example Khador warjack Mad dog and Mercenaries Battle engine were released in this game one year before in the Warmachine game)
Second Edition Speculation
While there is always the possibility of a second edition, there has never been any official announcement from Privateer Press that such a project was in the works.
High Command is a card game in a steampunk setting (Iron Kingdoms world). Also this world used to another Privateer Press games: Iron Kingdom RPG and Warmachine.
From 2 to 4 players fight among themselves for resources and influence on the global map.
Game completely compatible with Hordes High command and Faith & Fortune.
David Carl was lead developer of this game, and when he changed company to Steamforged Games, game support was stopped.
Currently game is not supported by Privateer Press, entire board was removed from forums.
- WARMACHINE High Command (2013)
- HORDES High Command (2013)
- WARMACHINE High Command Faith & Fortune Core Set (2014)
- 2 faction starter box High Command Rapid Engagement (2015)
- The Big Guns (2013)
- Heroes & Legends (2014)
- Colossal Warfare (2014)
- Into the Breach (2014)
- Invasion of Sul (2014) - Campaign Expansion Set
- Castle of the Keys (2014) - Campaign Expansion Set
- "Warmachine: High Command". BoardGaming.com. Retrieved 2020-04-15.
- "High Command | Privateer Press". privateerpress.com. Retrieved 2020-04-14.
- "David Carl | Board Game Designer | BoardGameGeek". boardgamegeek.com. Retrieved 2020-04-15.
- "Privateer Press Forums". privateerpressforums.com. Retrieved 2020-04-14. Unknown parameter
Official site High command at Privateer Press site
High command at Board game geek
Review on Card Board Republic
Review on Deskovehry
Video Review at The Dice Tower
Review on The Geek Initiative
Review on Bell of Lost Souls
Game mechanics and review on Play board games
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