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List of Video Game Data

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The following is a list of Video Game Data. The list includes information such as the total budget of a video game, the development, and marketing costs, as well as team size and the development time for games.

The list includes video games with costs below $50 million. For video games with more than $50 million costs, see list of most expensive video games to develop.

Video Game Release year Total budget Development budget Marketing budget Team Size Development time
Grand Theft Auto: San Andreas 2004 $10 million[1]
Driver 3 2004 $34 million[1] $17 million[1] $17 million[1]
Drawn to Death 2017 $12 million[2]
Quake II 1997 13[3]
Quake 4 2005 $15 million[4]
Fox Hunt 1996 $2 million[5]
Wing Commander III: Heart of the Tiger 1994 $5 million[6]
Donkey Kong Country 1994 $1 million.[7] 20[8] 18 months[9]
MindRover 2000 $500,000[10]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 Prince, Marcelo (December 21, 2004). "Go big or go broke". The Wall Street Journal. p. 43. Retrieved August 28, 2021 – via Ottawa Citizen.closed access(Subscription required.)
  2. ↑ "GABBIN+GAMES MARCH 1st-2021! UNCHARTED Movie Worry? Deathloop Amazes! My Sonic Design! MORE!!!". YouTube. March 2, 2021. Event occurs at 12:53. Retrieved August 28, 2021.
  3. ↑ "Wizards of Id". The Sydney Morning Herald. December 13, 1997. Retrieved August 28, 2021.closed access(Subscription required.)
  4. ↑ Conklin, Aaron (September 16, 2005). "Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks". Wisconsin State Journal. Archived from the original on May 22, 2020. Retrieved August 28, 2021.
  5. ↑ "Fox Hunt: This Fox Is No Hound". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 286–7.
  6. ↑ Harmon, Amy (7 December 1994). "Redux of Atari Crash of '83? Video Game Machine Sales Are Expected to Be Off 15%". Los Angeles Times. Retrieved 28 August 2021.
  7. ↑ Palumbo, Paul; Kalb, John (June 1996). Interactive Publishers Handbook. Carronade Group. p. 92. ISBN 978-1-885452-07-8. Titles for 16-bit console machines can range from $250,000 to $500,000 or more, depending on complexity (Nintendo's Donkey Kong Country probably ran as much as $1 million). Search this book on
  8. ↑ Wes Nihei (December 1994). "Gorilla Game Design. GamePro. p. 54,55. Search this book on
  9. ↑ McFerran, Damien (February 27, 2014). "Month Of Kong: The Making Of Donkey Kong Country". Nintendo Life. Retrieved August 28, 2021.
  10. ↑ "These gamespeople play out their dreams". The Boston Globe. June 14, 2000. p. 106. Retrieved August 28, 2021 – via Newspapers.com.closed access(Subscription required.)


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