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List of Video Game Data

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The following is a list of Video Game Data. The list includes information such as the total budget of a video game, the development, and marketing costs, as well as team size and the development time for games.

The list includes video games with costs below $50 million. For video games with more than $50 million costs, see list of most expensive video games to develop.

Video Game Release year Total budget Development budget Marketing budget Team Size Development time
Grand Theft Auto: San Andreas 2004 $10 million[1]
Driver 3 2004 $34 million[1] $17 million[1] $17 million[1]
Drawn to Death 2017 $12 million[2]
Quake II 1997 13[3]
Quake 4 2005 $15 million[4]
Fox Hunt 1996 $2 million[5]
Wing Commander III: Heart of the Tiger 1994 $5 million[6]
Donkey Kong Country 1994 $1 million.[7] 20[8] 18 months[9]
MindRover 2000 $500,000[10]

See also

References

  1. 1.0 1.1 1.2 1.3 Prince, Marcelo (December 21, 2004). "Go big or go broke". The Wall Street Journal. p. 43. Retrieved August 28, 2021 – via Ottawa Citizen.closed access(Subscription required.)
  2. "GABBIN+GAMES MARCH 1st-2021! UNCHARTED Movie Worry? Deathloop Amazes! My Sonic Design! MORE!!!". YouTube. March 2, 2021. Event occurs at 12:53. Retrieved August 28, 2021.
  3. "Wizards of Id". The Sydney Morning Herald. December 13, 1997. Retrieved August 28, 2021.closed access(Subscription required.)
  4. Conklin, Aaron (September 16, 2005). "Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks". Wisconsin State Journal. Archived from the original on May 22, 2020. Retrieved August 28, 2021.
  5. "Fox Hunt: This Fox Is No Hound". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 286–7.
  6. Harmon, Amy (7 December 1994). "Redux of Atari Crash of '83? Video Game Machine Sales Are Expected to Be Off 15%". Los Angeles Times. Retrieved 28 August 2021.
  7. Palumbo, Paul; Kalb, John (June 1996). Interactive Publishers Handbook. Carronade Group. p. 92. ISBN 978-1-885452-07-8. Titles for 16-bit console machines can range from $250,000 to $500,000 or more, depending on complexity (Nintendo's Donkey Kong Country probably ran as much as $1 million). Search this book on
  8. Wes Nihei (December 1994). "Gorilla Game Design. GamePro. p. 54,55. Search this book on
  9. McFerran, Damien (February 27, 2014). "Month Of Kong: The Making Of Donkey Kong Country". Nintendo Life. Retrieved August 28, 2021.
  10. "These gamespeople play out their dreams". The Boston Globe. June 14, 2000. p. 106. Retrieved August 28, 2021 – via Newspapers.com.closed access(Subscription required.)


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