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Living Architecture Systems Group

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The Living Architecture Systems Group (LASG) is an international consortium of researchers, creators and industry partners focused on the creation of prototypical architectural installations and open-access knowledge resources.[1] Supported by the Social Sciences and Humanities Research Council of Canada and contributions from numerous partners, the LASG is developing test-beds, design methods and curriculum that positions architecture as a sentient, near-living system. Collaborations with LASG artists, scientists and engineers have led to a diverse array of projects, from haute couture collections[2] to complex electronic systems that can sense, react and learn.[3] The LASG’s immersive installations integrate expertise in architecture, environmental design, visual art, digital media, engineering, machine learning, cognitive psychology, synthetic biology and knowledge integration.[1]


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History

The Living Architecture Systems Group was conceived in 2010, amidst collaborations extending the work of individual and small-group architectural researchers and creators in Canada, USA and Europe, building on the interdisciplinary group that developed Hylozoic Ground, Canada’s entry for the 2010 Venice Biennale for Architecture.[4] The collective group began work with the support of the Social Sciences and Humanities Council (SSHRC) Partnership Development program starting in 2012. Museums and galleries launched a series of immersive interactive environments accompanied by experimental workshops during 2012-16.[6] Full SSHRC Partnership status was achieved in 2016, launching the public phase of the LASG. The partnership formally began in April 2016.[7]

Five streams - Scaffolds, Synthetic Cognition, Metabolism, Human Experience, and Interdisciplinary Methods - were first positioned to organize the group.[5] Aesthetics, scientific analysis, and innovative technical craft have been practiced in overlapping combinations within each of these streams. In early 2017, Theory was added, providing a stream encompassing philosophy and history.[4] Disciplines and hybrid crafts that have emerged in the past two years include biologically inspired design[8], data visualization, fashion and wearables, augmented reality, performance and sound.[9] Overlapping creative, technical and scientific developments within diverse media are continuing, inviting development of interdisciplinary, integrated forms evolving beyond the original ‘stream’ organization of the group.[10]

A special feature of LASG research and creation lies in the production of expressive testbed sculpture environments, hosted by numerous museums, galleries and schools. The experimental environments are now being extended to permit participatory design and open-ended creative exploration.[11][12] Modular software and kits of custom components and controls have been drawn from these environments, supporting collaborative work on software and data visualizations from remote locations. Science, Technology, Engineering, Art and Mathematics (STEAM) programming has accompanied these activities.[13] The LASG has grown from an initial core of 40 members and 25 companies, and now numbers more than 160 contributors from 73 institutes and companies.[14]

LASG Contributors 2019

Notable contributors in 2019 include Andrew Adamatzky, Katy Börner, Sarah Jane Burton, Ruairi Glynn, Neil Leach, Jenny Sabin, Mette Ramsgaard Thomsen, and Iris van Herpen.[4]

References

  1. 1.0 1.1 "Living Architecture Systems Group". Waterloo Architecture Connect. Retrieved 14 May 2021. Unknown parameter |url-status= ignored (help)
  2. "Philip Beesley collaborates with Iris van Herpen for Virtual Design Festival". Architecture. 2020-05-10. Retrieved 2021-05-12.
  3. "Cyberinfrastructure for Network Science (CNS) Center at Indiana University". cns.iu.edu. Retrieved 2021-05-12.
  4. 4.0 4.1 4.2 4.3 Beesley, Philip (2019). Living Architecture Systems Group White Papers 2019. Toronto: Riverside Architectural Press. pp. 1–9. ISBN 978-1-988366-18-0. Search this book on
  5. 5.0 5.1 "About – Living Architecture Systems Group". Retrieved 2021-05-12.
  6. "Living Architecture Systems Group Symposium". Architecture. 2019-02-19. Retrieved 2021-05-14.
  7. "Living architecture systems - Project Details - Cognit.ca". cognit.ca. Retrieved 2021-05-12.
  8. "Terreform - Mitchell Joachim: Living Architecture Symposium, Toronto with Mitchell Joachim Terreform ONE". Terreform - Mitchell Joachim. 2019-02-27. Retrieved 2021-05-14.
  9. "P_Integrating Sound in Living Architecture Systems — SSI". spatialsoundinstitute.com. Retrieved 2021-05-14.
  10. Living Dialogs S1E1: Principles, Aesthetics, and Sustainability of Living Architecture, retrieved 2021-05-14
  11. "Interactive Environments". Technical University Delft. Retrieved 14 May 2021. Unknown parameter |url-status= ignored (help)
  12. "Interactive Environments Minor At TU Delft". Living Architecture Systems Group. Retrieved 14 May 2021. Unknown parameter |url-status= ignored (help)
  13. "Meander". Retrieved 14 May 2021. Unknown parameter |url-status= ignored (help)
  14. "Living Architecture Systems Group Symposium". Architecture. 2019-02-19. Retrieved 2021-05-14.


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