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MEEGA+

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MEEGA+[1][2] is a method to evaluate the quality of educational games used to teach computing/software engineering in terms of player experience and usability from the viewpoint of the learners ans instructors.

It is composed of an evaluation model (MEEGA+ Model) defining quality factors to be evaluated through a standardized measurement instrument, and a scale, which classifies the evaluated game according to its quality level, and a process (MEEGA+ Process) defining phases, activities and work products, guiding researchers in how to plan, execute and analyse the results of game evaluations.

A complete description of the MEEGA+ Method is available here.

The MEEGA+ Model[edit]

Improving the initial version of the MEEGA model[3], the MEEGA+ model has been developed by systematically decomposing the evaluation goal into measures and defining a measurement instrument.

It provides a ready-to-use kit (including a questionnaire and analysis spreadsheet) to game creators, instructors and researchers to evaluate the quality of educational games in and effective and efficient way in practice.

As it is applied in a one-shot post-test research design it can be used quickly in an non-intrusive way after the application of any kind of game (digital or non-digital). All materials are available here.

Decomposition of the factors evaluated in the MEEGA+ Model:

  • Player experience:
    • Focused Attention
    • Fun
    • Challenge
    • Social Interaction
    • Confidence
    • Relevance
    • Satisfaction
    • Perceived Learning
  • Usability:
    • Aesthetics
    • Learnability
    • Operability
    • Accessibility

The MEEGA+ Process[edit]

The MEEGA+ process provides a systematic support, detailing steps and interrelated activities, guiding researchers and instructors in the conduction of educational game evaluations.

Phases and activities of the MEEGA+ process:

  1. Scoping
    • Select the object of study (educational game)
    • Define the evaluation goal
  2. Planiing
    • Specify the evaluation context
    • Define the evaluation schedule
    • Prepare the data collection instrument
    • Obtain approval from the Human Research Ethics Committee (optional)
  3. Execution
    • Prepare the execution of the evaluation
    • Obtain participants' consent (optional)
    • Execution of the game
    • Collect the data
    • Check the validity of the data collected
  4. Analysis
    • Prepare collected data for analysis
    • Check the descriptive statistics
    • Classify the quality level of the game
    • Interpret the data
    • Discuss the results
  5. Presentation
    • Report the evaluation

References[edit]

  1. Petri, Giani; Gresse von Wangenheim, Christiane; Borgatto, Adriano Ferreti (2017-12-23), "MEEGA+, Systematic Model to Evaluate Educational Games", Encyclopedia of Computer Graphics and Games, Springer International Publishing, pp. 1–7, doi:10.1007/978-3-319-08234-9_214-1, ISBN 9783319082349
  2. Petri, G.; Gresse von Wangenheim, C.; Borgatto, A. F. MEEGA+: A Method for the Evaluation of Educational Games for Computing Education. INCoD/GQS.05.2018.E (July/2018)
  3. Savi, Rafael; Wangenheim, Christiane Gresse von; Borgatto, Adriano Ferreti (September 2011). A Model for the Evaluation of Educational Games for Teaching Software Engineering. 2011 25th Brazilian Symposium on Software Engineering. IEEE. doi:10.1109/sbes.2011.27. ISBN 9781457721878. Search this book on


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