Midwest Electronic Gaming
| Sport | Electronic Sports |
|---|---|
| Founded | 2010 |
| Owner(s) | Chad Brunsvold |
| Country | United States |
| Official website | Official Website |
Midwest Electronic Gaming (MEG),[1] founded in 2010 by Chad Brunsvold and Tony Williams, is a North American professional electronic sports organization, headquartered in Iowa. MEG has held official video game tournaments throughout the United States. MEG's goal is to raise awareness and grow the theme of eSports in the Midwest United States.
History
Midwest Electronic Gaming was founded by Chad Brunsvold with his brother-in-law Tony Williams in the late 2010s. Disappointed with the quality and lack of established video game tournaments in the region, Chad and Tony decided to do something great with their extreme passion for competitive gaming and create a business.[2] Since founding MEG, Chad and Tony traveled to many regional LAN oriented events meeting and building a core community of other organizations surrounded behind the same idea and vision behind their own, the mutual agreement that the Midwest lacks representation and attention through the eyes of the gaming world. MEG continues to actively pursue grabbing the attention of gamers in the Midwest, and also give them a home and place to compete for the recognition they deserve. “Focus on the gamers, focus on making it fun for the players,” is the mantra of the MEG team. In May 2013, Brunsvold absorbed ownership of Midwest Electronic Gaming. Today, Brunsvold continues to operate MEG with its original vision.
Midwest Electronic Gaming Convention
In late 2012, planning began for MEG's first original large-scale convention titled after itself (Midwest Electronic Gaming Convention), shortened to being known as "MEG-CON". In April 2013, a crowd funding campaign began for MEG-CON and raised $1,650.00 for the development of the event.[3] MEG-CON took place on July 12–14, 2013, at the Clarion Inn event center in St. Paul, MN. The event featured an over one hundred man BYOC/LAN, tournaments for both console and computer, and live commentated tournament game play. The event was deemed a major success and evolved into being an annual event to take place every year.
Organizations that were involved with MEG-CON production.[4]
- FRAGfinity[5]
- Heartland eSports Association[6]
- IA_Clan Gaming[7]
- Iowa Gamers Online[8]
- Iowa LAN League[9]
- JtechTV[10]
- Kitty McScratch[11]
- Extra Life Gaming[12]
- Video Game Scoreboard[13]
References
- ↑ "Midwest Electronic Gaming". Retrieved July 25, 2013.
- ↑ "MEG makes gaming more than Kong". TGI. November 11, 2011. Retrieved June 5, 2013.
- ↑ "MEG-CON Crowd funding campaign on Indiegogo". Retrieved July 25, 2013.
- ↑ "MEG-CON Official Website". Retrieved July 25, 2013.
- ↑ "FRAGfinity Website". Retrieved July 25, 2013.
- ↑ "Hearland eSports Association Website". Retrieved July 25, 2013.
- ↑ "IA_Clan Website". Retrieved July 25, 2013.
- ↑ "Iowa Gamers Online Website". Retrieved July 25, 2013.
- ↑ "Iowa Lan League Website". Retrieved July 25, 2013.
- ↑ "JtechTV Twitch Channel". Retrieved July 25, 2013.
- ↑ "Kitty McScratch Website". Retrieved July 25, 2013.
- ↑ "Extra Life Gaming Channel". Retrieved July 25, 2013.
- ↑ "Video Game Scoreboard Website". Retrieved July 25, 2013.
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