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Monsters of Final Fantasy

From EverybodyWiki Bios & Wiki

In the Final Fantasy series of console role playing games by Square Enix (formerly Square), monsters are common antagonists to the playable characters, with usually no relevance to the storyline. Most monsters come from folklore and literature from around the world.

The following are common names for each monster. Varying names have appeared throughout the series, but most are related to each other bearing a similar name. This list only covers the most prominent monsters seen throughout the series; for further details, please visit the external links provided.

History[edit]

The original Final Fantasy borrowed several monster types from the Dungeons & Dragons RPG; these monsters appear throughout the series (see section).[citation needed] Although the original Final Fantasy had a handful of humanoid bosses and pirates, Final Fantasy II expanded the humanoid bestiary with soldiers and other servants to the Empire; this expanse into humanoid enemies can be seen in the remainder of the games in the series.[citation needed] Beginning in Final Fantasy III, some enemies and bosses talked during battles.[citation needed]

Several entries in the series provide backstories on the origins and motives behind monsters. The backstory of the fiends and monsters given in-game (depending on the series) was first established in Final Fantasy VII, where monsters are animals and some humans who have been exposed to a high degree of Mako. In Final Fantasy VIII, monsters are sent to the game world from one of its moons via a burst of energy from the moon called the "Lunar Cry".[1] In Final Fantasy IX, monsters are spawned from the Mist, which is made up of the souls of the dead unable to pass on.[2][3] In Final Fantasy X and Final Fantasy X-2 these hostile monsters are better known as fiends, which are monsters manifested from the restless spirits of the dead and driven by malice to devour those alive.[4] In FFX-2, these Fiends are classified by type.[5] In Final Fantasy XII, the monsters have differing origins; however, most of the more powerful variants (namely the particularly powerful 'Rare Game') are the result of a mutation caused by an overdose of any exposure to the Mist.[6][7]

Common monsters[edit]

The following creatures are exclusive to the Final Fantasy franchise, although several have basis in folklore and mythology.

Adamantoise[edit]

The Adamantoise, sometimes simply named Land Turtle, is a gargantuan tortoise. Its shell provides it with a strong defense to its body, although magic is normally a weakness. The Adamantoise is often explicitly related to Adamantite, one of the strongest metals in several games of the series, which is used to make strong weapons such as Final Fantasy I's Excalibur or Final Fantasy VIII's Lion Heart. Traditionally the Adamantoise is a mid to high level solitary monster appearing on beaches or in the final dungeon.

The Adamantoise and sometimes other variously named turtle monsters have appeared in all numbered installments of the series, except the first and the sixth, and also appear in the spin offs Mystic Quest, Tactics Advance, Chocobo's Dungeon 2 and Final Fantasy Fables: Chocobo Tales. They also appear in Itadaki Street Portable, and are featured as a Gummi Ship model in Kingdom Hearts.

Other names include Adamantaimai, Adamantortoise, Grass Turtle, Land Turtle, Tortoise, Carapace, Turtle, etc.[8][9]

The name is a portmanteau of the words "tortoise" and "adamant" ("unyielding").

Ahriman[edit]

The Ahriman traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as Evil Eye or Float Eye.

Ahriman first appeared in the series as one of the last bosses in Final Fantasy III. In Final Fantasy IV, an alternate form of Ahriman called "Plague" appears in the final dungeon as a boss. In Final Fantasy X, a monster named One Eye can be created through the Monster Arena.[10]In the Final Fantasy remake Final Fantasy I & II: Dawn of Souls, the Ahriman from Final Fantasy III was selected with the other three Black Crystal Guards as optional bosses in one of the new special dungeons added to the game. Lastly, Ahriman appears as a ghost-like boss in Final Fantasy XII. Ahriman has appeared in all numbered games in the series except II, V, and VIII.[8] They have also appeared in Chocobo's Dungeon 2, Final Fantasy Tactics , Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, Crisis Core, Final Fantasy Fables: Chocobo Tales and Itadaki Street Portable. They are featured as a Gummi Ship model in Kingdom Hearts. Alternative names include Buer, Floating Death, Float Eye, Evil Eye, Veteran, etc.

The word Ahriman is an alternative name of Angra Mainyu, a spiritual foundation in Zoroastrianism,[11] which appeared in Final Fantasy X-2 as a superboss[12] and Final Fantasy XI in several areas of the game. This creature also appeares in Final Fantasy X, it is an eye with wings attached on either side.

Behemoth[edit]

In many of the Final Fantasy games, the Behemoth is a large, purple beast that uses horns and high level magic to kill its opponents. It first appeared as a boss in Final Fantasy II's Coliseum, and has been a series staple ever since. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright. In battle, it will counterattack with a powerful horn rush and Thunder magic attacks. A more powerful version of the Behemoth, King Behemoth (Sr. Behemoth in the original US translation), is a major enemy in the latter stages of many Final Fantasy games; they are often characterized by their large size (25ft when standing) and grey color. Behemoths are noted in later games as having a final powerful strike, usually a Meteor spell, that is performed as they die.

In Final Fantasy XII, the behemoth is a slight alteration of the Werewolf monster's structure, making it roughly the same height as the player's party. However, a high-end mark hunt called Behemoth King is a colossal version of their more original look, and is a unique monster for the game.

Behemoth has been in all numbered installments(including the online "XI" installment) except the first one[8][9], in addition to Chocobo's Dungeon 2, Final Fantasy Crystal Chronicles, Chocobo Racing, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, "Final Fantasy Tactics A2", Kingdom Hearts, Crisis Core: Final Fantasy VII", and Itadaki Street Portable.

Alternative names include King Behemoth, Alteci, Catoblepas, Kuza Beast, etc.

In Final Fantasy IV, Behemoths guard Bahamut and Zemus, appear to more closely resemble Eastern Dragons. They rarely attack the party, but counter-attack with devastating power to any melee or magical attack.

The Behemoth is named after a Biblical creature from the Book of Job.

Bomb[edit]

The Bomb and its palette swaps' names are related to same-named real-world explosives. Their trademark skill is a self-destruct attack (after taking damage on the third time); after the Final Fantasy series moved to a 3D engine, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding.

In Final Fantasy IV, Bomb was a secret summon for Rydia. There also exists a dummied sprite nicknamed K. Higuchi after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an Easter Egg. In Final Fantasy IV, the Mom Bomb (in the English version) is a boss that consists of several bombs fused together.

In the fourth and twelfth installments, Bombs use an ability, "Chain-Reaction", where one Bomb can cause all nearby Bombs to self-destruct along with it. The "Tactics" series gave Bombs the ability to cause a status known as "Oil", Oil, which causes affected characters to take increased damage from fire based attacks and spells.

In FFXII, Bombs were given an origin: they were created to fight wizards.

Bombs have appeared in all Final Fantasy installments except for the first one.[8][9] as well as in Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, and Itadaki Street Portable. It was also an obstacle in Mario Hoops 3-on-3, and was featured as a Gummi Ship model in Kingdom Hearts. Alternative names include Balloon, Purobolos, Grenade, Mine, etc.

Cactuar[edit]

The Cactuar are creatures that resemble cacti and are typically depicted in a distinct running pose with stiff arms and legs, three black dots on their faces for eyes and the mouth and three quills at the top of their heads. They have high evasion values, making them difficult to attack physically, and they flee after a few turns. To offset the difficult kill value, Cactuar usually give high Experience Points, Ability/Magic Points, or rare items.

According to an article in the 15 February 1997 issue of V-Jump, Cactuar was designed by Tetsuya Nomura based on a doodle he drew on a notebook when he was a highschool student. They bear a resemblance to Japanese clay figures called "Haniwa", a type of clay figures made for ritual and funerary uses.[13]

The Cactuar is known for its characteristic "1,000 Needles" attack, which is able to bypass an opponent's defense stat and deal exactly 1,000 points of damage.

There is a larger type of Cactuar, for example, the 'Jumbo Cactuar' of Final Fantsy VIII, that has a "10,000 Needles" attack. One variant of this attack effectively kills a character instantly, as the maxiumum number of Hit Points a character has is 9,999. Another variant of the attack is using "1000 Needles" ten times consecutively, to several targets.

Cactuars first appeared as a summon in FFVIII, where its damaged leveled up with it, and in the Advance remake of VI. Cactuars appeared as a dolls (Lulu's weapons) in Final Fantasy X and also in Final Fantasy X-2 .

Cactuars appear in Final Fantasy VI and after, and also Crystal Chronicles, Final Fantasy: Unlimited, and Chocobo's Dungeon 2. Spinoffs with Cactuars include Chocobo Racing, Chocobo World, Final Fantasy Fables: Chocobo Tales, Itadaki Street Special, Itadaki Street Portable and Mario Hoops 3-on-3. In The Bouncer, Volt Krueger has a Cactuar on the back of his jacket with a red line through it along with the text "No Escaping!". "Cactuar" is a featured Gummi Ship model in Kingdom Hearts and Kingdom Hearts II. When the cactus opponent in Dragon Quest Heroes: Rocket Slime gets run over by a cart, it resembles a Cactuar. It features the eyes, mouth and the position the Cactuar usually has. The Ironclaw April Fools' Day supplement "Time of Monsters" includes a monster named 'Millaghi Moltogrande, the Mysterious Merchant.' The character is physically identical to a Cactuar, although he dresses in a period-appropriate outfit with a hat impaled on his head-quills and a mustache. He has his "1,000 Needles" attack, and his motivations are listed as "1. Survive; 2. Make money." The listing for the character appears reprinted in the supplement "Onandon," along with the rest of the "Time of Monsters" material.

Cactuars may also be called Cactoids, Cactrots or Qactuars.

The name Cactuar is the western localization of the original Japanese Sabotender, a portmanteau of "Saboten Pretender", "saboten" meaning "cactus" in Japanese.

Square Enix markets plush Cactuars.[14]

Flan[edit]

The Flan, also called Pudding, is a small, magical creature, with a shape and motion reminiscent of the Spanish dessert of the same name (unlockable text in Final Fantasy XII reveals that in their fictional world, the dessert is named after the monster).

They usually possess an affinity to a certain element, making them vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the Flan's squishy defense. In Final Fantasy X, a special flan called the Jumbo Flan could be created via the Monster Arena.[10] In Final Fantasy X-2, the Flan's names are accompanied with a Spanish name relating to its color and element. They are Amarillo (yellow), Azabache (jet [black]), Azul (blue), Blanco (white), Palido (pale; "pearl" in the Japanese version), and Rojo (red).[15] They bear the same appearance as their respective counterparts in Final Fantasy X based on color. In Final Fantasy XI flan are named after various puddings and custards. In the remake Final Fantasy IV Advance for Game Boy Advance, an optional boss has been added named Master Flan who will summon other Flans to her aid in battle. On the whole, Flans have appeared in all numbered Final Fantasy installments[9], as well as in Tactics Advance, Tactics A2, Mystic Quest, Crystal Chronicles, Chocobo World, and Chocobo's Dungeon 2.

Variations include Jelly, Cream, Mousse, Slime, Ochre Jelly, Bavarois, Pudding, Tofu, Flan, etc.

Four Fiends[edit]

The Four Fiends are a set of four stock demons used in several Final Fantasy installments. They represent the negative aspects of the classical elements and are usually summoned by the main villain as part of an attempt to destroy the world. They are associated with the Four Crystals that appear in some Final Fantasy games and the Fiends either guard them or attempt to destroy them.

In Final Fantasy, the Four Fiends are the Lich, Kary (Marilith in all remakes), Kraken, and Tiamat of Earth, Fire, Water, and Wind, respectively. The Warriors of Light must seek out each of the Fiends and destroy them so balance can be restored. Variants of these Fiends reappear in Final Fantasy IX as the Chaos Guardians who protect the gate to Terra,[16] and the actual Fiends appear in Memoria. They also appear in Final Fantasy Tactics Advance, as the "Falgabirds". Tiamat also appears in Final Fantasy II as a boss in Castle Pandemonium, and in Final Fantasy VIII as a corrupt Guardian Force serving the final villain, but the other fiends are absent.[9] Tiamat makes another appearance in Final Fantasy XII as an early boss. Kraken is also a boss in Final Fantasy III. In Final Fantasy XI Tiamat is one of Bahamut's minions, while the kraken and lich are regular monsters. Marilith appeared as a Mark in the bounty-hunting sidequests in Final Fantasy XII, looking like a large red snake.

Final Fantasy IV includes a new set of Four Fiends called the Archfiends who serve Golbez. They are Rubicante of Fire, Barbariccia of Wind, Cagnazzo of Water, and Scarmiglione of Earth. However, unlike the original Four Fiends, they are given more characterization and are not depicted as demonic creatures craving for chaos. They are named after demons in The Divine Comedy. Final Fantasy Mystic Quest introduces another set of Four Fiends called the Vile Evils, who serve the Dark King. They are the Flamerous Rex of Earth, Ice Golem of Water, Duelhead Hydra of Fire, and Pazuzu of Wind. Like the original Four Fiends, they lay waste to the planet by draining the energy of the crystals. In Doom Castle, their doubles—Skullerus Rex, Stone Golem, Twinhead Wyvern, and Zuh—make an appearance.

In the FF parody webcomic 8-Bit Theater, all of the Fiends have appeared as primary antagonists. Marilith appears in her original North American name, Kary, Kraken is mostly known as Ur (short for Jnn'efur), and Tiamat is mostly known as Muffin.

Iron Giant[edit]

The Iron Giant appears as a towering, oversized armor who often possesses an equally oversized sword. In Final Fantasy Tactics, Iron Giant makes its appearance under the name Steel Giant, sharing the same appearance with the characters Worker 8 and Worker 7 - New whose character class is Iron Giant. There is also Wolfmeister who is a red-plated version of Iron Giant. A boss variation of this form was used in Final Fantasy VIII, under the name Red Giant. The iron giant was a secret last boss in FFIII DS, accessible through the wifi email. Another variation of the Iron Giant, called Gemini, appeared in Final Fantasy X. The Iron Giant has appeared in Final Fantasy II, III (DS), IV, V, VII[8], VIII[9],IX, X, X-2, Crystal Chronicles, Tactics, Chocobo Tales and Itadaki Street Portable.

Malboro[edit]

The Malboro (Japanese モルボル Moruboru; rarely also localized Molbol) is a mutanous form of plant that feeds on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack which inflicts a vast amount of status effects, capable of obliterating an entire party in a matter of seconds. The Malboro as seen in the various Final Fantasy titles developed by Square Enix is a powerful enemy often encountered in middle to late parts of the game. (The name 'Malboro' may be a joke within the Final Fantasy series, naming it after the cigarette brand Marlboro as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin Mal, meaning bad, and Greek Boros, meaning breath.)

Malboros have appeared in Final Fantasy II, III(DS), IV, VI through XII[8][9], Tactics, Tactics Advance, Tactics A2, and Crystal Chronicles. They also appear in Chocobo's Dungeon 2, in Chocobo Racing, in Dice de Chocobo, in Final Fantasy Fables: Chocobo Tales, in Legend of Mana, Itadaki Street Portable, in Mario Hoops 3-on-3 during the Malboro Garden stage, and as a "Marboro Stew" in episode Eight of Final Fantasy: Unlimited. Malboro also appears in the GBA remake of Final Fantasy VI, as an optional boss in a hidden dungeon.

Tonberry[edit]

A Tonberry (トンベリ, Tonberi), originally called a "Pug" in its first video game appearance of Final Fantasy V, is usually no larger than two or three feet (sixty to ninety centimeters) tall. It has green skin and a rounded head with barely visible nostrils and round yellow eyes. Tonberries walk on two legs and resemble, a bipedal lizard wearing a hooded brown cloak. A horizontal tail peeks out from beneath the hem. They carry two trademark items, a lantern and a small knife. Several games depict the creatures as intelligent, having a hierarchical society and a language of their own.

While a Tonberry's foes are attacking it, it will walk slowly towards them. Once the Tonberry has come close enough to its enemy, it will then viciously attack with its knife. Most Tonberries in the series and spin offs can deal massive damage, or death, to one or all members of the player's party. Their trademark spell is "Karma", or "Everyone's Grudge", which deals direct damage equal to enemies slain in game by the target, or party as a whole.

Tonberries are often found in caves or ruins and drop little to massive gil, experience, and/or rare items.

Stronger versions of the Tonberry include Master Tonberry (FFVI, VII, X) and Don Tonberry (X). Also, if an aeon is summoned against a Master or Don Tonberry in Final Fantasy X, it will use a "Voodoo" counter-attack to instantly kill the aeon. Tonberry King and Mega Tonberry are much larger versions which are capable of more devastating attacks. Final Fantasy X-2 introduced the Mega Tonberry, who was uncommonly visible outside of a random encounter and coming into contact with it would initiate the battle, it has the Break Damage Limit innate skill and consistently deals over 10,000 damage per attack killing any character instantly.

Tonberry was misnamed Dangleberry in the U.S. PlayStation release of Final Fantasy V.

Tonberries have appeared in Final Fantasy V, Final Fantasy VI, Final Fantasy VII[8], Crisis Core: Final Fantasy VII, Final Fantasy VIII[9], Final Fantasy IX, Final Fantasy X, Final Fantasy X-2, Final Fantasy XI, Final Fantasy Tactics Advance, Final Fantasy Tactics A2, Final Fantasy Crystal Chronicles, Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales and Itadaki Street Portable. In the Satellaview-exclusive game DynamiTracer, a Tonberry is featured as one of the playable characters. Finally, ships are named after the beings in "Kingdom Hearts" and "FFXII".

Weapons[edit]

The Weapon (ウェポン, Wepon), usually named Ultima and Omega (although many other ones exist), may be either biomechanical or entirely organic. They have been a main feature in the series since Final Fantasy VI. They are generally very powerful and have massive amounts of hit points, sometimes numbering in the millions, and are usually presented as powerful optional super bosses. In most games, they are even more powerful and harder to beat than the main antagonists.

Weapons are often side quests that can be followed late into the games. Final Fantasy VI and Final Fantasy VII break this rule, as both games feature Weapons early on.

Weapons generally drop character weapons, or other rare side items.

Other distinctive Weapons besides Ultima and Omega can be found in Final Fantasy VII. Another Weapon-type enemy called Nemesis appears as the final monster available to produce at the Calm Lands Coliseum being a massive upscaled version of Omega Weapon... yet another one, called Paragon, appears on the 100th floor of the Via Infinito optional dungeon in Final Fantasy X-2, and is known for being disgustingly difficult due to its HP-regeneration through its physical attack.

Weapons have appeared in the first Final Fantasy of Final Fantasy I & II: Dawn of Souls, Final Fantasy V, Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy XI, Final Fantasy XII, Final Fantasy: Unlimited, and Final Fantasy Fables: Chocobo Tales.

Other monsters[edit]

The series pulls many monsters from worldwide folklore, mythology, and works of fiction.

English Mythology[edit]

The most notable staples are dragons, normally massive winged reptiles, and worms (giant legless dragons), drakes or wyverns (their smaller kin). The beasts normally possess magical and physical attacks that coincide with the size of the beasts. Dragons are featured in all of the Final Fantasy games as well as most spin-offs and related material.

Final Fantasy VI includes the dragon as a subplot; eight Dragons exist in the World of Ruin, without counting some ordinary Dragons encountered on the field. There was a Dragon called CzarDragon intended to be in Final Fantasy VI, but it was eventually cut out of the game; however, they left the sprite in the game. The Czar Dragon also appeared in Super Mario RPG:Legend of the Seven Stars as a boss. The CzarDragon was renamed the Kaiser Dragon (and given wings) and made a superboss for the Game Boy Advance version. In Final Fantasy V, two dragons serve as means of transportation: Hiryuu, which transports the party through the air, and Syldra (Hydra) who is a sea dragon who initially serves as transportation, but is heavily injured later on. He later rescues the party when the Walse Tower sinks into the sea, where he soon dies due to his injuries. Both dragons will turn into optional summons late in the game.

The Cockatrice is a legendary creature about the size and shape of a dragon or wyvern, but in appearance resembling a giant rooster, with some lizard-like characteristics, although they were chameleon-like in Final Fantasy III. It was supposed to be a combination of a Cock and a toad or serpent.[17] A baby Cockatrice is, by analogy, sometimes termed a Chickatrice. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is similar to another legendary creature, the Basilisk.

In early Final Fantasy games, the Cockatrice looks far more like an eagle than it does a cockerel and attacks from above using petrifying touches; however, in later games it resembles the legendary cockatrice. In Final Fantasy X, a special monster could be created called Pteryx through the Monster Arena, which is a variation of the bird-specie monsters that can petrify sometimes.[10] In Final Fantasy XII, Cockatrice are a species of birds with the habit of moving around by rolling their bodies into a ball. There is also an optional mini-boss in Final Fantasy XII called Cluckatrice and a Rare Monster called Nekhbet. In Final Fantasy Tactics A2, a larger version of the Cockatrice, the Crushatrice, is introduced. Cockatrice and its variations appear in all numbered Final Fantasy games[9], in addition to Tactics, Mystic Quest, Crystal Chronicles, as well as in Chocobo's Dungeon 2, Dice de Chocobo and Chocobo Land: A Game of Dice. They also appear in Itadaki Street Portable.

In addition to the Cockatrice, other creatures have the power to petrify. For instance, the Basilisk, which appears in every Final Fantasy except Crystal Chronicles (spelled Basilic in XI), is based on a creature in European folklore that was said to be able to kill with a simple glance. In Final Fantasy, the petrify-inflicting Basilisk traditionally appears as a horned lizard with large chameleon-like eyes; however, it sometimes appears more serpentine, particularly in later titles.

Greek[edit]

Greek creatures include the giant Gigas, the serpentine Lamia, featured in Final Fantasy I through V,VII, IX, XI, Crystal Chronicles, Mystic Quest, Tactics Advance, Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, and as a Gummi Ship model in Kingdom Hearts), Cerberus (a three-headed beast appearing Final Fantasy Dawn of Souls, III, VIII[9], IX, XI, Mystic Quest, and Crystal Chronicles), and the Minotaur (a bull-headed humanoid appearing in Dawn of Souls, III, V, VIII[9], XI, Tactics, and Mystic Quest, sometimes named Sekhmet, from the name of the lion-headed Egyptian goddess). Additionally, Zu, a Akkadian bird god, has appeared as a flying or Griffin-like enemy in Final Fantasy I, IV through VII[8], IX through XII, Mystic Quest and Crystal Chronicles, as well as in Itadaki Street Portable.

The Garuda is an enemy frequently depicted as a huge bird in the Final Fantasy Series. It first appeared in Final Fantasy III as a boss monster.[18] As with other bird enemies like Zuu and Cockatrice, Garuda isn't always featured as a boss, but is more commonly a regular enemy, such as in Final Fantasy VII[8], IX, X and X-2. In most of the encounters against Garuda it is usually an easily defeated enemy. There is an exception in IX with a "friendly" version in addition to the standard hostile monster.[19] The former is one of a number of "friendly" monsters that appear in Final Fantasy IX and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable AP (Ability points - see Final Fantasy IX gameplay for more details). The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured. In X and X-2 it has a new attack called Sonic Boom, which it uses often, and is highly similar in appearance to a number of other bird monsters.[20] In XI Garuda is a summonable avatar (summon) if the player completes certain quests and defeats her in battle. Garuda is the avatar of the element "wind", and as such all of her abilities are wind-based. In Final Fantasy XII it appears first as a boss and then later as a regular enemy, by the name of Garuda-Egi.

Other myths[edit]

The Garuda, based on Hinduism, is an enemy depicted as a giant bird, or bird-like humanoid series. It first appeared in Final Fantasy III as a boss monster[18], but subsequent games feature, for the majority, Garuda as a common beast.

The powerful land creature Catoblepas is steeped in Ethiopian legend, being a hybrid of buffalo and boar featured in most games in the series[9].

Giant demihumans, such as Ogres, are also common in the series[9]; in Final Fantasy XI, they appear as a race of beastmen. Mandragorgas, while dolls in most myths, are plantlike enemies appearing in most installments

Tiamat, a primeval goddess in Babylonian mythology and a central figure in the Enûma Elish creation epic,[21][22] appears as a dragonic being in several games.

The Dullahan, featured in Irish folklore, is an undead, headless monster.

The Biblical Abaddon appears in several games.

Other creatures swiped from folklore include imps, goblins, gargoyles,

Fiction[edit]

Many monsters names and/or designs for the game are based on works of fiction.

Examples include the canine Bandersnatch, taken from Lewis Carroll's poems Jabberwocky and The Hunting of the Snark,

The Coeurl (a panther-like alien predator appearing in all Final Fantasies except the first[8][9], in addition to Itadaki Street Portable) is a near carbon copy of a race of predators featured in works by science fiction author A. E. van Vogt.

The Sand Worms in Final Fantasy (appearing in all games in the series except XII[8][9]) are similar to the Sandworm in Frank Herbert's Dune series in that they swallow and regurgitate characters (in this case, party members).

Lovecraftian references appear in the game, courtesy of Frank Belknap Long's Tindalos, a reference to one of his short story.

Dungeons & Dragons[edit]

Final Fantasy borrows four creature types directly from the original Dungeons and Dragons RPG: Beholder, Mindflayer, Ochu, and Sahagins. Although Beholders (green, tentacle-laden creatures similar to Malboros) appeared as such only in the first Final Fantasy's Japanese version and in Mystic Quest, it is similar to the Ahriman monster seen in the other installments. The other three creatures borrowed from Dungeon and Dragons have appeared in numerous titles. Mindflayers (also known as Illithids) are squidlike mages who have appeared in Final Fantasies I, IV, V, IX, XI, XII, and Tactics. Ochu (also called Otyugh) are subterranean plant-like creatures with large, whiplike tentacles who have appeared in Final Fantasy I, VII, VIII[9], IX, X, X-2, and Tactics. Lastly, Sahuagins (water-dwelling creatures, originally from Dungeons & Dragons, based on sea hags from European folklore) have appeared in Final Fantasy I, III, IV, V, VII[8], VIII, IX, X, X-2, XI, Crystal Chronicles, Mystic Quest, Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, as well as in Itadaki Street Portable.

Real life beasts[edit]

Other monsters are based on creatures in the real world, such as wolves, wasps, piranhas, and others have amplified, deadlier versions appearing throughout the series.

Others[edit]

Other creatures are not necessarily harmful, such as the Magic Pot and the Mover. The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of its general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster. Most incarnations of the Magic Pot reward the player with bonuses in exchange for items or luck.

Movers, on the other hand, are extremely powerful but rare and tend to avoid battles; they appear in Final Fantasy V, VI, VII, IX, XI and Crisis Core: Final Fantasy VII in groups of three units and provide significant monetary or experience bonuses for the player who beats them.

References[edit]

  • Ong, Alicia. The Religions Behind Final Fantasy. March 22, 2001.
  • Spoors, Glen. Meaning and Emotion in Squaresoft’s Final Fantasy X: Re-Theorising “Realism” and “Identification” in Video Games. Page 96. January, 2005.
  • Boyce, Mary (1975). History of Zoroastrianism, Vol. I. Leiden: Brill. Search this book on
  • Schmidt, Ken (2006). Final Fantasy III Official Strategy Guide. BradyGAMES Publishing. ISBN 0744008484. Search this book on
  • Cassady, David (1997). Official FINAL FANTASY VII Strategy Guide. Brady Publishing. ISBN 1-56686-714-2. Search this book on
  • Cassady, David (1999). Official FINAL FANTASY VIII Strategy Guide. Brady Publishing. ISBN 1-56686-903-X. Search this book on
  • Birlew, Dan (2000). FINAL FANTASY IX Official Strategy Guide. Brady Publishing. ISBN 0744000416. Search this book on
  • Birlew, Dan (2001). Final Fantasy X Official Strategy Guide. BradyGAMES Publishing. ISBN 0744001404. Search this book on
  • Birlew, Dan (2003). Final Fantasy X-2 Official Strategy Guide. BradyGAMES Publishing. ISBN 0744002850. Search this book on

Notes[edit]

  1. Controller: The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting. (Final Fantasy VIII)
  2. Steiner: Surely even you must know something about the Mist! The vicious monsters it spawns! (Final Fantasy IX)
  3. Garland: The Mist you see comprises the stagnant souls of Gaia. (Final Fantasy IX)
  4. Lulu: The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace. (Final Fantasy X)
  5. Final Fantasy X-2 Guide, 315
  6. Sage Knowledge 09: Mist: Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself... The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects. (Final Fantasy XII)
  7. Sage Knowledge 63: Nabreus Deadlands: [D]ense Mist has given rise to all manner of bizarre flora and fauna of an invariably vicious temperament. (Final Fantasy XII)
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Final Fantasy VII Official Guide, 194-211
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 Final Fantasy VIII Official Guide, 197-238
  10. 10.0 10.1 10.2 Final Fantasy X Guide, 172-174
  11. Boyce, Chap. 2
  12. Final Fantasy X-2 Guide, 94
  13. Video Game Features, PC Game Features
  14. "PlayStation: The Official Magazine Holiday Gift Guide '08," PlayStation: The Official Magazine 13 (Holiday 2008): 36.
  15. Final Fantasy X-2 Guide, 325
  16. Final Fantasy IX Official Guide, 173-174
  17. The Evolution of the Basilisk (Greece & Rome, Second series, 10:2 (October), 1963, 170-181)
  18. 18.0 18.1 Final Fantasy III Guide, 173
  19. Final Fantasy IX Official Guide, 199
  20. Final Fantasy X Guide, 232
  21. Enuma Elish creation epic by Keller, Catherine
  22. Tiamat. GalbadiaX. Accessed February 21, 2007.

External links[edit]

fr:Monstres de Final Fantasy id:Daftar makhluk Final Fantasy pt:Anexo:Monstros da série Final Fantasy


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