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Numberjacks (French TV Series)

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Numberjacks
GenreEducational
Comedy
Created byJean-Yves Raimbaud
Based onNumberjacks
by Open Mind Productions
Written byFred Mintoff
Directed byHugo Gittard
Olivier Jean-Marie
Voices ofCandi Milo
Grey Griffin
Max Mittelman
Erin Fitzgerald
Frank Todaro
Laura Bailey
Tru Valentino
Tara Sands
Fred Tatasciore
Cristina Milizia
Mr. Lawrence
Wayne Brady
Kath Soucie
Jill Talley
Luke Millington-Drake
Theme music composerVincent Artaud
Hugues Le Bars
Opening theme"The Numberjacks Are On Their Way"
Ending theme"The Numberjacks Are On Their Way" (Instrumental)
Composer(s)Herve Lavandier
Country of originFrance
Original language(s)English
French
No. of seasons4
No. of episodes108 (including 3 specials)
Production
Executive producer(s)Marc du Pontavice
Producer(s)Marc du Pontavice
Editor(s)Olivier Jean-Marie
Baptiste Lucas
Running time15 minutes per episode (approx.)
Production company(s)Xilam
Release
Original networkCBBC
Disney XD
Picture format1080i HDTV
Audio formatStereo
Original release17 November 2007 (2007-11-17) –
20 January 2013 (2013-01-20)

Search Numberjacks (French TV Series) on Amazon.

Numberjacks is a French television series aimed at young children and is shown regularly on Disney XD in the US/UK and CBBC in the UK. [1] It is produced by Xilam Animation for the CBBC and features a mixture of computer-generated animation.

Characters and Voice Cast[edit]

Youngest Numberjacks:[edit]
Main Numberjacks:[edit]
  • Three (voiced by Erin Fitzgerald)
  • Four (voiced by Frank Todaro)
  • Five (voiced by Laura Bailey)
  • Six (voiced by Tru Valentino)
Oldest Numberjacks:[edit]
  • Seven (voiced by Tara Sands)
  • Eight (voiced by Fred Tatasciore)
  • Nine (voiced by Cristina Milizia)
The Meanies:[edit]

Episodes[edit]

The series is comprised of 45 15-minute episodes, which are listed here:

Series 1 (2007–2008)[edit]

# Episode Original Air date Overview DVD release
1 The Trouble With Nothing 17 November 2007 0 makes things disappear and 6 flies out to sort everything out. This is the first episode when a Numberjack makes problem.

Agents: 33, 42, 16, 68 Numberjacks: 0, 1, 3, 4, 5, 6

Volume 1
2 Going Wrong Going Long 18 November 2007 The Problem Blob makes the boys pencil get longer and the man's mop and the boys straw. 4 sorts him out. 3 can't go out even if she's taller than 4.

Agents: 16, 28, 68, 53 Numberjacks: 3, 4, 5, 6

Volume 1
3 Sphere Today Gone Tomorrow 24 November 2007 The Shape Japer turns every sphere into a cube. 6 sorts her out.

Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6

Volume 2
4 In Out Shake It All About 25 November 2007 The Puzzler makes his eyes come out on both sides of him, making them turn, his glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are freed from the Puzzle Bubble.

Agents: 70, 94, 42, 53 Numberjacks: 3, 4, 5, 6

Volume 1
5 One More Time 1 December 2007 When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.

Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6

Volume 2
6 Forward Thinking 2 December 2007 The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift. This is the first appearance of The Problem Blob's eye.

Agents: 16, 33, 53, 85 Numberjacks: 1, 2, 3, 4, 5, 6

Volume 3
7 Seven Wonders 8 December 2007 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler.

Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7

Volume 3
8 Getting Heavy 9 December 2007 Spooky Spoon is swapping light things and heavy things – 3 has no problem in this episode.

Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9

Volume 2
9 Belongings 15 December 2007 Things don't belong when Spooky Spoon mixes things up – another problem for 5. In this episode, Spooky's trapped with a fork and a knife because of her last name (Spoon).

Agents: 16, 33, 68, 42 Numberjacks: 3, 4, 5, 6

Volume 3
10 4 He's A Jolly Good Fellow 16 December 2007 The Numbertaker is taking all the fours he can find – will 4 be able to escape his clutches?

Agents: 28, 68, 101 Numberjacks: 0, 3, 4, 5, 6

Volume 1
11 Boxing Day 22 December 2007 Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too, when the Shape Japer puts him in a box.

Agents: 85, 33, 101, 94 Numberjacks: 0, 1, 2, 3 (The Numberjack-in-the-box), 4, 5, 6

Volume 1
12 Out of Order 23 December 2007 Spooky Spoon makes sure things are well out of order – until 5 sorts her out.

Agents: 47, 96, 73, 88 Numberjacks: 1, 2, 3, 4, 5, 6

TBA
13 Nine Lives 29 December 2007 The Puzzler has 9 trapped in a puzzle bubble – 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.

Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9

Volume 2
14 Takeaway 30 December 2007 Not just a few problems, lots of them – 4 makes the Numbertaker take more than he wants to.

Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6

Volume 4
15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 5 January 2008 The Puzzler espatilly have turns 5 into a wooden bird, he is rescue five. In the episode, doubled Numberjack in espatilly turns 5 in a bird was as a fivebird.

Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6

Volume 4
16 Stop And Go 6 January 2008 Things don't move when they should, like a walking trash bin etc. – 6 has got to sort Spooky Spoon out.

Agents: 34, 52, 73, 100 Numberjacks: 3, 4, 5, 6

TBA
17 Off Colour 12 January 2008 Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her.

Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6

Volume 1
18 A Game Of Two Halves 13 January 2008 The Shape Japer makes half a load of trouble, and 4 has to make things whole again.

Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6

Volume 3
19 Out For The Count 19 January 2008 2 is turning everyone count incorrectly – 6 goes after him.

Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6

Volume 4
20 The Container Drainer 20 January 2008 Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler.

Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6

Volume 5
21 Tens Moments 26 January 2008 1 and 0 get out and about and make ten of everything – creating more work for 5.

Agents: 25, 52, 61, 88

TBA
22 3 Things Good 27 January 2008 3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. 4 inset fly out to don't launch 43.

Agents: 25, 34, 88, 100

Volume 4
23 Say What You Mean 2 February 2008 Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush.

Agents: 34, 47, 100, 14

Volume 5
24 One Won 3 February 2008 There's only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1.

Agents: 55, 68, 70, 94

Volume 2
25 Tricky Sixes 9 February 2008 The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.

Agents: 42, 85, 55, 68

TBA
26 May The Fours Be With You 10 February 2008 The Shape Japer is after things that come in eights – 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end.

Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8

Volume 5
27 Best Estimate 16 February 2008 The Problem Blob makes things go wrong when people can't estimate – 5 to the rescue.

Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6

Volume 2
28 On and Off 17 February 2008 Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.

Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6

TBA
29 Zero the Hero 23 February 2008 0 to the rescue when just for once, the Numberjacks are the problem, not the answer!

Agents: 33, 55, 85

Volume 3
30 Bad Circles 24 February 2008 The Shape Japer is making bad circles by enter the circular hollow and say "Circle – BAD" – 6 gets ready to sort her out.

Agents: 28, 42, 70, 94

Volume 6
31 Famous Fives 1 March 2008 The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.

Agents: 16, 42, 68, 94

Volume 6
32 Fair Shares 2 March 2008 Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right.

Agents: 28, 101, 85, 33

Volume 4
33 Being 3 8 March 2008 The Numbertaker is taking threes today – but he can't take Numberjack 3; 3 turns into a 4.

Agents: 28, 55, 70, 101

Volume 3
34 Into the Teens 9 March 2008 The Numbertaker has added ten more than 1 – 4 has to sort him out. in the episode, 4 turns into a 14. And espatilly hates eleven Numbertakers!

Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, (14), 5, 6, 7, 8, 9

Volume 6
35 Slide and Turn 15 March 2008 The Shape Japer is moving things and causing problems – 5 goes out there.

Agents: 17, 41, 60, 106

TBA
36 Six Of One 16 March 2008 The Problem Blob is making trouble with sixes – Numberjack 6 to the rescue.

Agents: 22, 41, 60, 106

TBA
37 Time Trouble 22 March 2008 Time passes very strongly – thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper.

Agents: 38, 54, 79, 95

Volume 5
38 1, 2, 3, Go 23 March 2008 It's 1, 2, 3 – pattern time! 3 battles with the Puzzler.

Agents: 17, 54, 60, 106

TBA
39 More 4 29 March 2008 The Shape Japer makes trouble with symmetry – 4 goes out to sort things out.

Agents: 17, 22, 41, 38

TBA
40 Almost Human 30 March 2008 The Problem Blob causes trouble – and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement.

Agents: 79, 83, 95, 106

TBA
41 Two, Four, Six, Eight 5 April 2008 The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.

Agents: 79, 54, 57, 17

Volume 5
42 Round and Round 6 April 2008 The Problem Blob has gotten people going around in circles – can 5 restore things to normal?

Agents: 41, 60, 83, 106

TBA
43 Square Dancing 12 April 2008 The Shape Japer's about – and 1, 4, and 9 sort out problems with squares.

Agents: 22, 41, 79, 95

TBA
44 Data Day 13 April 2008 Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.

Agent: 17, 54, 60, 106

Volume 4
45 How? What? Check! 19 April 2008 5 sorts out the Puzzler's problems – and checks to make sure.

Agents: 22, 38, 83, 95

TBA
Series 1 Specials
1 Counting Down To Christmas 24 November 2008 The Numbertaker, the Shape Japer, and Spooky Spoon make Christmas go wrong, and Agent 20 is one of the victims. 5 and 6 fly out and save Christmas Day with help from 3 and some other agents. In this episode, the Meanies are together.

Agents: 20, 77, 49 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Volume 5
2 Seaside Adventure 3 August 2009 The Numberjacks have a holiday at the beach, only to face troubles with the Meanies!

Agents: 39, 91, 121, 122, 20 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Volume 6

Series 2 (2010–2011)[edit]

# Episode Original Air date Overview DVD release
46 Ups and Downs 20 November 2010 Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. TBA
47 On the Move 21 November 2010 The Problem Blob is making things move when they shouldn't, so 5 is sent out to stop him. TBA
48 Very Shapely 27 November 2010 The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her, but one problem is when two circular hoops are turned into ovals. TBA
49 Wee Three Phone Home 28 November 2010 The Puzzler is causing some people to repeat his silly movements – 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4, 5 and 6. TBA
50 Did You Notice Anything? 4 December 2010 The Numbertaker is taking away people's noticing skills, and then plays tricks on them without them noticing – 4 is sent out to defeat him. TBA
51 Measured Response 5 December 2010 Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks. TBA
52 Think Again 11 December 2010 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up again. TBA
53 Carry On Counting 12 December 2010 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6. TBA
54 A Record In the Charts 18 December 2010 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not. TBA
55 Half Time 19 December 2010 The Numbertaker is halving the numbers of everything – 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2, and an 8. TBA
56 A Close Thing 25 December 2010 A girl can't get near her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob. TBA
57 A Circle at Both Ends 26 December 2010 3's buddy blocks become cylinders (Circle Sticks). 5 has to fly out when a boy has trouble with his chalks, thanks to the Shape Japer. TBA
58 Matchmaking 1 January 2011 Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. 3 flies out to sort the Numbertaker, who takes then adds anything so they don't match. TBA
59 A Different Sort 2 January 2011 0 and 1 are failing to help 3 sort her beautiful things. 4 flies out to stop Spooky Spoon sorting things out. In this episode, 4 becomes green, tiny, big, then wiggly wobbly. TBA
60 Areas of Concern 8 January 2011 In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. 6 flies out to defeat the Puzzler. TBA
61 The Dreaded Lurgi 9 January 2011 In the gym 6 can't jump on the seesaw – and 4 feels ill too – they've both got the dreaded lurgi. 5 flies out to investigate and stop the Problem Blob from making people go up and down, round and round. In the meantime, 3 gets lurgi too, and agents help out. TBA
62 Fraction Fiction 15 January 2011 3 and 4 argue over entertaining 5's buddy blocks. They try to share them but the blocks get bored and wander off. 3 flies out to beat the Shape Japer from cutting things to pieces. In this episode, Shape Japer helps people four times. TBA
63 Interesting Times 16 January 2011 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. NOTE: This is the only episode in which Numberjack Seven acts as a narrator. TBA
64 More Ways Than One 22 January 2011 4, 5, and 6 are playing a version of Circle Slide, using different ways of moving. 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. TBA
65 Hundreds and Thousands 23 January 2011 4 is in the Cosy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. In this episode, the sent Brain Gain is used by a hundred agents' thousand fingers. TBA
Series 2 Special
3 Day and Night 1 August 2011 7 tells 0 and 1 a story about 2, 3, 4, 5, 6, 8 and 9 going out one after the other; to sort out morning, daytime, evening and night time things, and the Meanies herself.

Agents: 37, 58, 99 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

TBA

Series 3 (2011–2012)[edit]

# Episode Original Air date Overview Numberjacks
66 Starts from Zero, End with Fours 19 November 2011 The Shape Japer sorts problem out with going wrong and when - 0 and 1 helps 2 to practice with 3 and 4. 0, 1, 2, 3, 4, 5, 6
67 Over the Ones 20 November 2011 1 distorts a problem - 6 flies out to tang out as soon held with the Problem Blob. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
68 Visit Friendly 26 November 2011 The Problem Blob helds everything don't care for sliming 1 and 2 - give to prepare more work for 3 at all. 1, 2, 3, 4, 5, 6
69 Cause an Four 27 November 2011 4 don't care about numbers - 6 issued to go to defeat with the Problem Blob as help for 4. 0, 3, 4, 5, 6, 8
70 Problem Stalked 3 December 2011 The Problem Blob stalks 0 for blobbing as soon for 3 discovered - she needs the cause for 0's request for him to the rescue. 0, 3, 4, 5, 6
71 Fix Six Mix Fox 4 December 2011 As a pronounce of the word ends with x - 6 helps 0, 1 and 2 to discover. 0, 1, 2, 3, 4, 5, 6
72 Wiggly Woggly 10 December 2011 Out of time for the ideas - 4 and 5 fade out to the real world to defeat the Numbertaker. 4 turns into a 0 and a 3, then 5 turns into a 1. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
73 Burn & Learn 11 December 2011 All of the Numberjacks expect for 0, 1 and 3 flies out to the whole world for 6's first, they depicted to bring the Numbertaker to expend. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
74 A Day of 6 Matches 17 December 2011 When a hat flies down to the air - 6 fades out to the real world out and spout about the Problem Blob. 0, 2, 3, 4, 5, 6, 7
75 Any Number to Find 18 December 2011 In the garden The Problem Blob sets everything to any number to add or subtract - 5 and 6 flies out to defeat him.

Agents: 18, 101, 33, 53

3, 4, 5, 6
76 More Nine, No Zero 24 December 2011 3 occurs 0 and 9 solves for the Puzzler's versa. 0, 3, 4, 5, 6, 9
77 Twenties Movements 25 December 2011 2 and 0 get out and about and make twenty of everything – creating more work for 6. 0, 2, 3, 4, 5, 6
78 Escape at the Hallway 31 December 2011 The Spooky Spoon turns houses into hallways - So 1 will be help 3. 1, 3, 4, 5, 6, 9
79 Great 5 1 January 2012 Numberjack 5 doesn't mean to the Numbertaker, but he can't take her. 3, 4, 5, 6
80 More Days in Ten 7 January 2012 The Puzzler helps 3's request about 1 and 0, being trapped in a, poisonous puzzle bubble. 0, 1, 3, 4, 5, 6, 9
81 Bed Spread 8 January 2012 3 and 6 flies out to make the size of the bed - urging for the Shape Japer! 3, 4, 5, 6
82 Measuring Finals 14 January 2012 The Shape Japer captured a ruin and 6 discovers out. 3, 4, 5, 6, 8, 9
83 Bouncing Squares 15 January 2012 3, 0 and 1 fly out to make squares right, with their bouncing buddy blocks. They hit 6 in the gym! Instead of the Shape Japer like "Square Japer"! 0, 1, 3, 4, 5, 6, 9
84 Blob Slob 21 January 2012 The Problem Blob blobs people - 5 helps 8's about to think what's more of nor. It's 1, causing all the trouble breaking the Launcher 5 times to make 8 fly out. 1, 3, 4, 5, 6, 8
85 Thirties Movements 22 January 2012 3 and 0 get out and about and make thirty of everything – creating more work for 7. 0, 3, 4, 5, 6, 7

Series 4 (2012–2013)[edit]

# Episode Original Air date Overview Numberjacks
86 Mount Ripoff 17 November 2012 6 mades off from the total not The Problem Blob. 0, 2, 3, 4, 5, 6, 8, 9
87 Spout and About 18 November 2012 6 and 3 flies out to defeat the Problem Blob. 3, 4, 5, 6
88 No Puzzlers Allowed 24 November 2012 6 wants to defeat the Puzzler from getting out - from making sixes go wrong. 0, 3, 4, 5, 6
89 More Upside Down 25 November 2012 0 is sorry for making everyone go upside down - 6 gets a chance. 0, 3, 4, 5, 6, 7, 8, 9
90 Stirring Electrics 1 December 2012 5 and 6 flies out to defeat the five Meanies going wrong from making electrics stirring. 0, 1, 3, 4, 5, 6
91 He's Sucking Yucking 2 December 2012 3 flies out to defeat the Numbertaker. 3, 4, 5, 6
92 Double Number Trouble 8 December 2012 Numbers 1, 3 and 2 are failed to sort out 5's holders - 6 flies out to defeat the Shape Japer by getting a half double number trouble. 1, 2, 3, 4, 5, 6
93 Curves 9 December 2012 6 flies out to the stop the Shape Japer by making curves together - as a help from 7. 0, 1, 3, 4, 5, 6, 7, 9
94 Millions & Billions 15 December 2012 4 flies out to sort the Numbertaker out - as a little help from 0 and 1. 0, 1, 2, 3, 4, 5, 6, 7, 8
95 Eighteens and Nineteen 16 December 2012 6 flies out to kill the Shape Japer - more than 18 or 19. 1, 3, 4, 5, 6, 8, 9
96 Helps 22 December 2012 1 was trapped by the puzzle bubble - 5 flies out to sort out the Puzzler, the specialist memory of the world. 1, 3, 4, 5, 6, 8
97 Forties Movements 23 December 2012 The Numbertaker makes forties out of everything and 8 discovers to make a 3 back. 4 and 0 makes trouble with the Numbertaker making a 4 and a 0. 0, 3, 4, 5, 6, 8
98 The Curvy Line 29 December 2012 6 flys out in his own to defeat the Shape Japer by making lines curvy - 5 didn't join because they don't launch 56. 0, 1, 3, 4, 5, 6, 7, 8, 9
99 Four Corners 30 December 2012 4 flies out to do battle with the Shape Japer because she turned everything into a four corner - because at what. 3, 4, 5, 6
100 Six and Friends 5 January 2013 6 flies out to avoid the Problem Blob by spitting blobs of slime - as a help of 0, 1, and 8. 0, 1, 3, 4, 5, 6, 8
101 Four's Hiccups 6 January 2013 4 gets the hiccups for eating bunch of food - 6 wants to cure him. 0, 2, 3, 4, 5, 6
102 8 To The Rescue 12 January 2013 When 3 and 4 go out to sort out the Puzzler, he traps them in his bubble - It's 8 to the rescue and 8 solves the Puzzler's puzzle and the Puzzler admits defeat and releases 3 and 4 and goes. 3, 4, 5, 6, 8
103 Helpful 9 13 January 2013 4 and 5 go out on a mission to stop the Shape Japer from changing things that come in nines but she changes the shape of nine boxes and traps them inside but 9 helps out, stops the Shape Japer and frees 4 and 5. 3, 4, 5, 6, 9
104 Spook That Spoon 19 January 2013 Spooky Spoon is mixing things that come in smaller versions and makes them bigger - 5 is out and about with the help of 4 to stop her. 3, 4, 5, 6
105 Puzzle Trouble 20 January 2013 When the Puzzler traps 1 and 0 in his bubble, 5 must rescue them by solving one of his puzzles and put things back to normal. 0, 1, 3, 4, 5, 6

Other websites[edit]

References[edit]

  1. "Description of Numberjacks for adults at BBC's CBBC web site". Archived from the original on 2008-03-13. Retrieved 2019-09-10. Unknown parameter |url-status= ignored (help)


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