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OCO (video game)

From EverybodyWiki Bios & Wiki




OCO is a 2D platform minimalistic indie game released in April 2019 for iOS and Android and scheduled to be released in January 2021 on Steam.

OCO
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OCO icon
Developer(s)SPECTRUM48 Ltd.
Publisher(s)SPECTRUM48 Ltd.
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Designer(s)Philip Sinclair
Programmer(s)Philip Sinclair
Lukas Roper
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Composer(s)Lab Grown Music
Philip Sinclair
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Platform(s)iOS, Android
Release
  • iOS
  • April 4, 2019
  • Android
  • April 11, 2019
Genre(s)Platform game
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Search OCO (video game) on Amazon.

Gameplay

The objective of the game is to guide a white square to collect all the Bits (tiny yellow squares) in order to complete the level(s). It uses a touchscreen to control the white square, which reacts in a different way (depending on the block where it’s standing) whenever the player taps it.

Blocks

Name Color Behavior Sides
Normal Gray This block does nothing but change the direction the level rotates when the player hits it on the left or right side. Every side
Air Transparent
Bit(s) Yellow These tiny squares are meant to be collected (every single one of them – max. 20 per level) in order to complete the level.

They emit a yellow circle, a sound (which may be higher or lower depending on where the bit is placed) and sometimes a geometrical shape

They also serve as in-game currency.

Every side
Launch Cyan It makes the player jump automatically. The maximum height for a jump (by this block) is 14 blocks. Above
Rush Green It makes the player go faster. Above
Crash Red This block kills the player instantaneously when hit. Every side
Glide Purple It makes the player float around the level. Above
Warp White This block teleports the player depending on where they hit it: if the player is at the center of the level, they will be teleported to the outer stripe of it and vice versa. Above
Hang Orange This block makes the player float around the level as long as they are hanging on it. Below
Fade Blue This block works like the normal one but, when hit, it disappears after a few seconds. Every side

Sections

Currently, there are 7 sections in this game plus one that will be released on November 13.

  • Play: 150 offline levels divided in 7 worlds (one for every special block) plus 3 extra worlds (Fantastical, Tricky and Maddening).
  • Explore: the section where players can submit their levels; it’s divided in 15 pages: new, promoted, new pro, trending, top auto/easy/medium/extreme (updated monthly), ultimate, top 20 creators, following creators, top 20 players, search, [player's name].
  • Shop: where the player can:
    1. buy Bits;
    2. convert Likes into Bits;
    3. remove ads.
  • Options: the game options, social-media pages and credits.
  • Achievements: there are 48 of them divided in 4 skill levels (Novice, Semi-Pro, Pro and Master).
  • Create: the level editor that allows the player to create its own levels and publish them on Explore.
  • Daily: every day it’s updated with a new level; if the player completes 6 of them in a row, they get 1000 Bits.

Currencies

There are actually 2 currencies in-game that can be used to promote user-created levels in the Explore section or to buy backgrounds, blocks and more space for levels in the Create section:

  1. Bits: players can get them by:
    • collecting them in levels;
    • completing levels (the harder levels give the player more bits);
    • converting Likes in the Shop.
  2. Likes: people can create levels that can be uploaded to the Explore section and if other players like them, they will get Likes.

Reception

OCO has been described by Pocket Gamer as "an exceptionally clever one-touch puzzle-platformer".[1] and by Touch Arcade as a "gloriously addictive" game with "intelligent puzzles"[2]

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Accolades

Year Award Result Ref
2017 The Very Big Indie Pitch Finalist
2018 The Big Indie Pitch at Develop:Brighton 2nd Place [3]
2019 Google Play Indie Games Showcase Finalist [4]
2020 Pocket Gamer People's Choice Awards Finalist [5]

References

  1. 1.0 1.1 Mundy, Jon (8 April 2019). "OCO review - "An achingly stylish rhythm-puzzle-platformer"". Cite error: Invalid <ref> tag; name "Pocket Gamer" defined multiple times with different content
  2. 2.0 2.1 Brown, Josh (11 April 2019). "'OCO' Review – This Puzzler Respects You". Cite error: Invalid <ref> tag; name "TouchArcade" defined multiple times with different content
  3. Chapple, Craig; Editor, Senior. "Skybolt Zack soars to victory at the Big Indie Pitch at Develop:Brighton 2018". pocketgamer.biz. Retrieved 2020-09-12.
  4. "Google Play Indie Games Showcase". indiegamesshowcase.withgoogle.com. Retrieved 2020-09-12.
  5. "Pocket Gamer People's Choice Awards 2020 | Pocket Gamer". www.pocketgamer.com. Retrieved 2020-09-12.

External links

Official website


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