OPAL (software)
| Initial release | 0.1.0 / November 1, 2004 |
|---|---|
| Final release | 0.4.0
/ June 23, 2010 |
| Written in | C++ |
| Engine | |
| Type | Physics engine API |
| License | LGPL and the BSD license |
| Website | opal |
Search OPAL (software) on Amazon.
The Open Physics Abstraction Layer (OPAL) is an open source real-time physics engine API similar to PAL. It is currently supported only by ODE, but can be extended to run off of other engines. OPAL is free software, released under both the LGPL and the BSD license. It was originally designed and written by Tyler Streeter, Andres Reinot, and Alan Fischer while working at Iowa State University's Virtual Reality Applications Center (VRAC).
OPAL is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. It features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
The latest version of OPAL is 0.4.0. On June 23, 2010, OPAL development officially ended.[1]
References
- ↑ "OPAL: Open Physics Abstraction Layer". OPAL official site. Retrieved 2014-02-27.
External links
| This video game software-related article is a stub. You can help EverybodyWiki by expanding it. |
This article "OPAL (software)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:OPAL (software). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
