Omen of Sorrow
|Omen of Sorrow|
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Box artwork for the original PS4 console release
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|Artist(s)||Gonzalo "Genzoman" Ordoñez|
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|Series||Omen of Sorrow|
|Engine||Unreal Engine 4|
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Gameplay[edit | edit source]
Omen of Sorrow is a 3D fighting game with 2D gameplay, much like other games in the genre like Street Fighter V, Mortal Kombat XL or The King of Fighters XIV, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The unique mechanics in this game consist of an assortment of gauges that enable the player to use different kinds of attacks, namely the "Fortune" gauge and the "Sigil" element. The Fortune gauge is a meter that swings up and down depending on player action in combat: aggressive actions and moving forward make it go up, while being overly defensive or being hit too much makes it go down. The gauge itself is divided into thirds, which can be consumed by different moves (for example, a quick escape action called "Retreat", which makes the player go back a whole screen to gain distance with the opponent). When the gauge is full, the user can enable "Blessed" mode, in which the character gains the ability to cancel normal and special attacks in a very free-form way, allowing for custom combos that normally would not be available. The Fortune gauge can be completely depleted as well, in which case it turns purple and the player falls into "Doomed" state, where special moves and supers are temporarily unavailable to the doomed player. This kind of combat design really rewards playing aggressively.
The game supports local and online multiplayer, the latter including implementation of GGPO Rollback Netcode, with lobbies and related features. In terms of single player content, the game features a complete Story mode, along with Arcade and Survival modes.
Characters[edit | edit source]
The game will feature 12 characters at launch, 9 of which have been revealed thus far in different trailers, demos and media. with the possibility of more characters being added in the future.
|1.||Gabriel||The Mongrel Knight. This character resembles a monster hunter of sorts, and in combat it features good mobility with a good assortment of projectile attacks.|
|2.||Zafkiel||A fallen angel from myth, she has lightning fast attacks and movement, where she can summon swords of light and holy wings to attack, defend and move around the stage.|
|3.||Dr. Hyde||The Twisted Alchemist. A mix between Dr. Jekyll and Mr. Hyde, but kind of stuck in between both states. A grappler with follow up command grabs, but who can hold his own with ranged projectiles that can debuff the opponent, as well as self apply buffs to his speed and strength.|
|4.||Radegonda||The Heiress of Munster. She is a gargoyle come to life. A very unique character that excels in air combat, and can even fly around the stage.|
|5.||Caleb||The Lost Samaritan. A character inspired by the classic Werewolf from myth, but he is somehow infected by a symbiont looking creature. He is a really fast and aggressive character designed for close quarters combat.|
|6.||Vladislav III||This character is heavily inspired in the famous Count Dracula. A very fast character, he specializes in close range combat by using projectiles that teleport him to his opponent, where he can unleash combos with follow up actions to deal massive damage and control the battle. Some of his moves also grant him bonuses, like biting his adversaries during certain super moves.|
|7.||Imhotep||The Secret Prophet. A fallen king from Egypt, Imhotep is a strange character that can change to elongated stances, providing him with a lot of range in his attacks. He has many projectiles that keep enemies at bay and can summon minions to aid him.|
|8.||Adam||The Son of Man. Adam is none other than Dr. Frankenstein's monster. He is essentially a grappler imbued with electrical attacks, so he also features some ranged characters and incredibly fast supers.|
|9.||Quasimodo||The Watcher. Inspired by the classic Hunchback of Notre-dame, Quasimodo is an incredibly mobile character that can grapple and move around the stage using ropes and hooks.|
Development and release[edit | edit source]
Omen of Sorrow was developed by AOne Games. The game was massively revealed during the 2016 PlayStation Experience, on press conference's sizzle reel, even though it had been shown locally before at Festigame. Since then, the game has appeared in different events as both trailers and playable demos. It has been announced exclusively for the PlayStation 4, and has been developed using Unreal Engine 4.
Omen of Sorrow has a slated release date for PlayStation 4 on November 6, 2018.
In popular culture[edit | edit source]
Tournament scene[edit | edit source]
In 2017 and 2018, Omen of Sorrow has appeared Evolution Championship Series as a side tournament with cash prizes in order to promote the game's upcoming launch. The game has been exhibited at the show floor of many other tournaments, including the SoCal Regionals, EVO Japan, First Attack! in Puerto Rico and many different events in Chile and South America.
References[edit | edit source]
- "Imhotep and Adam revealed for Omen of Sorrow". Shoryuken. 2018-08-08. Retrieved 2018-09-21.
- PlayStation (2018-08-03), Omen of Sorrow - Adam and Imhotep Reveal Trailer | PS4, retrieved 2018-09-21
- AOne (2018-05-25), Omen of Sorrow - Quasimodo Reveal - ESRB, retrieved 2018-09-21
- "Omen of Sorrow Release Date and New Gameplay Trailer Unveiled". PlayStation LifeStyle. 2018-08-18. Retrieved 2018-09-21.
- "Gain momentum, or be doomed: An updated look at Omen of Sorrow from Evo Japan". Shoryuken. 2018-02-01. Retrieved 2018-09-21.
- FayerWayer. "Mira la exhibición de Omen of Sorrow narrada por James Chen y Ultra David". FayerWayer (in español). Retrieved 2018-09-21.
[edit | edit source]
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