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Polystream

From EverybodyWiki Bios & Wiki





Polystream
Polystream logo
Active
ISIN🆔
IndustryCloud gaming
Founded 📆2015; 10 years ago (2015)
Founder 👔
Headquarters 🏙️, ,
England
Area served 🗺️
Key people
Adam Billyard and Bruce Grove
Products 📟 
  • Command Streaming Technology
Members
Number of employees
🌐 Website[Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). ] 
📇 Address
📞 telephone

Polystream is a UK-based deep-tech startup that is developing a platform that enables games and 3D applications to be streamed from the cloud at scale. It was founded in 2015 by Adam Billyard and Bruce Grove in Guildford, UK.

History[edit]

Bruce Grove first joined the field of cloud gaming at OnLive, California-based firm that was eventually acquired by Sony and closed down in April 2015.[1][2]

In 2015, Polystream founders Billyard and Grove, who had met while Bruce was General Manager of Europe at OnLive, decided to create a new company that would address the existing issues with cloud gaming and streaming.[3]

In May 2016, Polystream announced that they had closed its first seed-round of $1.5M. [4]. In April 2019, the company declared that it had raised $12M through its Series A investment round, led by Intel Capital.[5] Other investors were Lauder Partners and Wargaming Group Ltd, who joined previous investors Initial Capital and London Venture Partners.[6] This funding went towards recruiting and hiring, as well as pushing both marketing and development efforts.

Polystream joined the Microsoft Accelerator in October 2018 alongside other emerging technology start-ups.[7]

In April 2020, Square Enix released a free demo of Life Is Strange 2, a Bafta-Award winning game powered by Polystream’s command streaming technology available to stream in the U.S. and Europe.[8][9]

In May 2020, Polystream received a Megagrant from Epic.[10]

In June 2020, Polystream was shortlisted for the Europas Awards 2020 in the Hottest SaaS or B2B Startup category.[11]

Polystream’s technology[edit]

Polystream has developed a system that addresses the issues of scale, concurrency, reach, and opportunity in the delivery of 3D interactive content. Instead of pixel streaming, the company uses Command Streaming, which renders graphics locally by using the GPU in a local PC.[12]

Existing streaming approaches for 3D interactive content and applications like online gaming have difficulty reaching a high level of concurrency. The main reasons are that there are not enough GPUs available in the cloud and the costs of developing this infrastructure are extremely high.[13]

Command Streaming is an alternative to video streaming that does not require GPUs in the cloud.[14] It works by intercepting the graphics commands the game issues to a graphics API and then compressing and sending them over the network for the client to render using its local GPU. By doing this, 3D interactive content can be delivered concurrently to high numbers of users, and at a fraction of the cost of existent streaming solutions.[15]

References[edit]

  1. Lunden, Ingrid (April 3, 2015). "Sony Is Buying OnLive's 140 Cloud Gaming Patents And Other Tech, OnLive To Close April 30". Tech Crunch. Retrieved May 5, 2020.
  2. "Farewell". OnLive. April 7, 2015. Archived from the original on 7 April 2015. Retrieved May 5, 2020.
  3. Batchelor, James (January 18, 2018). "Do we even need a Netflix for games?". GamesIndustry.biz. Retrieved May 11, 2020.
  4. Williams, Henry (May 31, 2016). "Polystream lands $1.5m in seed funding". StartUps. Retrieved May 5, 2020.
  5. Kerr, Chris (April 2, 2019). "Cloud streaming startup Polystream nets $12 million in funding". Gamasutra. Retrieved May 5, 2020.
  6. Valentine, Rebekah (April 1, 2019). "Polystream secures $12m in Series A funding". GamesIndustry.biz. Retrieved May 5, 2020.
  7. "London Welcomes Fall Batch: Combined Funding of Over $120M". Microsoft. October 4, 2018. Retrieved May 5, 2020.
  8. "Polystream delivers the Life Is Strange 2 streaming demo for PC". Game-News. April 18, 2020. Retrieved May 5, 2020.
  9. "Polystream reimagines game streaming, and you can try this Life is Strange 2 demo right now". PCGamesN. May 8, 2020. Retrieved May 12, 2020.
  10. "Polystream awarded £100k Epic MegaGrant to further interactive cloud experiences". Startacus. May 14, 2020. Retrieved May 18, 2020.
  11. "Workshops, pitches and the shortlist of Europe's hottest startups in The Europas Awards". Tech Crunch. June 4, 2020. Retrieved June 15, 2020.
  12. "Is Google's new cloud gaming service scalable? Yes but it may not be affordable, warns edge-computing CEO". The Register. April 12, 2019. Retrieved May 11, 2020.
  13. "Stadia: Google's online game streaming service launches to complaints about lag". Sky News. November 19, 2019. Retrieved May 10, 2020. Bruce Grove, co-founder of Polystream: Google suggests that it will have a potential customer base of hundreds of millions from day one across North America and Western Europe - but how many of those can play or access the service at the same time?
  14. "Bruce Grove, Polystream: You can't solve gaming by putting a console into the cloud". Tech.eu. April 14, 2020. Retrieved May 11, 2020.
  15. "Polystream* Powers the 3D Visual Cloud". Intel. August 29, 2019. Retrieved May 12, 2020.

External links[edit]


This article "Polystream" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Polystream. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.