Reign: Conflict of Nations
| Reign: Conflict of Nations | |
|---|---|
| Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). Lua error in Module:Wikidata at line 798: attempt to index field 'wikibase' (a nil value). | |
| Developer(s) | Lesta Studio |
| Publisher(s) | 1C Company |
| Director(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Producer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Programmer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Artist(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Writer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Platform(s) | Microsoft Windows |
| Release |
|
| Genre(s) | Grand strategy, Real-time Strategy |
| Mode(s) | Single-player |
| Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Sound | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Display | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Search Reign: Conflict of Nations on Amazon.
Reign: Conflict of Nations (Russian: Empire: Time of Troubles) is a computer game in the grand strategy genre about the events of 1350–1650 that took place in Russia, Poland, and the Grand Duchy of Lithuania. Unlike classic representatives of the genre, it is more compact (a small time period and only a few nations are selected). The game features a three-dimensional strategic map of Eastern Europe from 1350 to 1650, created taking into account the real terrain and the location of geographical and military objects. It runs in real time with a controlled pause system.
Gameplay
In a large-scale campaign, the player will have to choose one of twenty-six opposing factions: Russian, Polish and Lithuanian principalities, lands of knightly orders and Eastern European monarchs. The player can turn a small principality into a huge and powerful empire.
Political, economic, and role-playing systems are in place, that reflect the peculiarities of diplomacy and warfare in medieval Europe. There is a well-thought-out and historically accurate system of labour production and distribution in cities, scripted and random quests, more than 150 types of combat units and game texts in the style of the era.
To effectively manage the chosen state, Players need to lead characters who improve their skills and abilities in battles: Dozens of real historical figures and hundreds of game characters with different specialities: rulers, governors, commanders, priests, alchemists, and spies.
Players can explore new technologies in a technology tree. Technologies are grouped according to broad technological era, which are roughly the same as historical periods. In each era, Players will discover fresh technology, enabling you to add new units to your army, as well as improving the general game play parameters of your existing troops, leading to the further development of cities and states.
Game characters
Game characters can learn six different professions: Monarch, Viceroy, Commander, Scout, Priest, and Scientist. Each profession is specialised, and characters of all types are necessary to govern the country. All classes are available to each character, three of which they can master before reaching level 21. Levels are cumulative.
The experience gained by characters is evenly distributed among the professions chosen for development. Each new level for the second profession costs 35% more than for the main one, and the third profession requires 70% more experience.
All characters receive a small amount of experience each month while in the player's service. The character also receives additional experience for various actions.
Combat system
Controlled troops are supplied either by the province or from supply trains. Battles are implemented as an advanced automatic combat system. Before the battle, the player can view the forces of both sides and set desired objectives for their troops, as well as their basic behaviour. After that, the battle is calculated automatically and the results are displayed.
The combat system calculates the course of the battle in rounds, taking into account the order in which units inflict damage, the cohesion of formations, the safety of artillery and other immobile units, etc. This allows for fairly realistic battle results. Units have both standard parameters (attack, defence, damage, strength, morale) and special parameters (gunpowder, recruits, veterans, line unit).
Reviews
Denis Vasilenok from the magazine Best Computer Games awarded the game an editorial medal and rated the strategy 84/100, stating: "Unlike the studio's previous projects, Empire: Time of Troubles does not attempt to break the mould and create new genres, but that doesn't mean it lacks interesting ideas. The game already provides many enjoyable moments, and its potential is even greater!". The reviewer singled out the many development options, characters, and additional tasks, while noting as a downside "the interface, which you can only manage at the end of the game with the pause button constantly pressed". The final verdict: "Time-tested gameplay, several fresh (for this genre) ideas, and high-quality execution".
The gaming portal Absolute Games gave the game a score of 78%. The advantages include an interesting game system, while the disadvantages include relative ease. According to the reviewer, "the flaws are not that significant, and for beginners, the simplicity of Smutnoe Vremya is a good way to get acquainted with the genre. Even veterans will gladly play a few rounds, although there are not many options for completing the game, and not all of them are equally good".
Igromania magazine gave the game a score of 6.5 out of 10, noting that "in essence, Empire is a version of Europa Universalis adapted for the inhabitants of the remote eastern forests and swamps" and that "in addition to EU, Lesta draws on its experience in developing its own rather unsuccessful Aggression, but this experience clearly does not benefit Empire". "It's surprising that in the game Empire: Time of Troubles has neither empires nor a time of trouble", "Lesta has made an amazing game — the world's first global political strategy game in which victory depends on the speed of mouse clicks", "instead of a dignified game about the formation of Russia, we got a sadistic arcade game that is physically difficult to play".
External links
This article "Reign: Conflict of Nations" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Reign: Conflict of Nations. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
