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RenderDoc

From EverybodyWiki Bios & Wiki
RenderDoc
Developer(s)Baldur Karlsson
Initial release2-25-2014
Engine
    Operating systemLinux, Microsoft Windows
    PlatformCross-platform
    Websiterenderdoc.org

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    RenderDoc is a free and open source frame debugging tool that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES or D3D12.[1][2] RenderDoc also allows the user to manipulate a captured frame to see and extract different things such as texture maps, models, assets, and more.[3][4] RenderDoc can also capture assets outside the view of the game's camera.[5]

    At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc.[6]

    References[edit]

    1. "This Is How A Single Frame Is Rendered In A Modern 3D Engine". 15 March 2015.
    2. Gach, Ethan. "Picking Apart A Single Frame In DOOM".
    3. "Watch the footy play out on your dining table thanks to AI and augmented reality". 25 June 2018.
    4. "Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android".
    5. "GPU Performance for Game Artists".
    6. "AMD at GDC 2018".


    This article "RenderDoc" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:RenderDoc. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.


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