Scott Warner (Video Game Designer)
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Scott Warner is an American video game designer. He is currently a Game Director at Ubisoft San Francisco.
Works
Video Games
| Name | Year | Credited with | Developer | Publisher |
|---|---|---|---|---|
| Planescape:Torment | 1999 | Designer / Scripter | Black Isle Studios | Interplay Productions |
| Icewind Dale | 2000 | Designer | Black Isle Studios | Interplay Productions |
| Full Spectrum Warrior | 2003 | Designer | Pandemic Studios | THQ |
| Mercenaries | 2005 | Designer | Pandemic Studios | LucasArts |
| Mercenaries 2: World in Flames | 2008 | Lead Designer | Pandemic Studios | Electronic Arts |
| Halo 4 | 2012 | Design Director | 343 Industries | Microsoft |
| Battlefield Hardline | 2015 | Design Director | Visceral Games | Electronic Arts |
| TBA | ? | Game Director | Ubisoft San Francisco | Ubisoft |
References
External Links
This article "Scott Warner (Video Game Designer)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Scott Warner (Video Game Designer). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
- ↑ Robert Purchese, "Planescape: Torment: a podcast post-mortem with the game's makers", Eurogamer, August 24, 2012. Retrieved May 27, 2018.
- ↑ Eddie Makuch, "Halo developer joins EA Visceral", Gamespot, September 9th, 2013. Retrieved May 27, 2018.
