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SourceQ Engine

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SourceQ Engine
Developer(s)PavelCheloveckov
Initial release5 August 2025 (initial prototype), 16 September 2025 (rebuild)
Written inC++17
Engine
    Operating systemWindows
    Platformx86, x86-64
    TypeGame engine
    LicenseProprietary

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    SourceQ Engine is a proprietary game engine developed by Pavel in 2025. It is designed as a modern low-level engine using DirectX 11 for rendering and a custom-built physics system inspired by the one used in Valve’s Source Engine. SourceQ serves as the foundation for the upcoming games Quanto and Quanto: The Prequel, which share gameplay concepts similar to the Portal series.

    Overview

    SourceQ Engine provides a modular architecture that integrates rendering, physics, lighting, and map systems into a unified core. The engine is optimized for demonstration projects and prototype titles that highlight its subsystems.

    History

    Development of SourceQ Engine began on 5 August 2025 with a prototype based on GLEW and OpenGL. That version was later discontinued due to architectural limits. On 16 September 2025, the project was rebuilt with an internal library set and a new DirectX 11 renderer, forming the modern SourceQ framework.[citation needed]

    Features

    • DirectX 11-based renderer with lighting, reflections, and shader support
    • Custom physics engine modeled after Source Engine’s design principles
    • Map and level loader for demo and test environments
    • Unified movement and object interaction logic shared by all projects
    • Demonstration camera system for non-interactive showcases
    • Modular subsystems for rendering, physics, and resource handling

    Architecture

    SourceQ Engine is structured around several core modules:

    • EngineCore — frame loop, resource management, and system integration
    • Render — DirectX 11 pipeline, shaders, lighting, and post-processing
    • Physics — custom rigid-body engine inspired by Source physics
    • Maps — static and dynamic level loading
    • DemoCamera — observer camera for visual demos and tech showcases

    Technical details

    • Language: C++17
    • Graphics API: DirectX 11
    • Physics: Custom implementation similar in behavior to Source Engine’s physics
    • Lighting: Real-time system with specular highlights and shadow mapping
    • Target OS: Windows 7 and later
    • Build system: Custom C++ build pipeline with modular library linkage
    • Design goal: Reproducible behavior and shared base mechanics across projects

    Use in games

    The engine powers the titles Quanto and Quanto: The Prequel, both designed to demonstrate the rendering, physics, and level systems of SourceQ. The games share a first-person perspective and puzzle-oriented environments inspired by Valve’s Portal series.[citation needed]

    Development

    SourceQ Engine development follows an “engine-first” philosophy, prioritizing low-level stability, rendering accuracy, and consistent system behavior before introducing full gameplay. Work continues on lighting quality, dynamic physics, and improved developer tools as of late 2025.[citation needed]

    See also

    References



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