SourceQ Engine
| Developer(s) | PavelCheloveckov |
|---|---|
| Initial release | 5 August 2025 (initial prototype), 16 September 2025 (rebuild) |
| Written in | C++17 |
| Engine | |
| Operating system | Windows |
| Platform | x86, x86-64 |
| Type | Game engine |
| License | Proprietary |
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SourceQ Engine is a proprietary game engine developed by Pavel in 2025. It is designed as a modern low-level engine using DirectX 11 for rendering and a custom-built physics system inspired by the one used in Valve’s Source Engine. SourceQ serves as the foundation for the upcoming games Quanto and Quanto: The Prequel, which share gameplay concepts similar to the Portal series.
Overview
SourceQ Engine provides a modular architecture that integrates rendering, physics, lighting, and map systems into a unified core. The engine is optimized for demonstration projects and prototype titles that highlight its subsystems.
History
Development of SourceQ Engine began on 5 August 2025 with a prototype based on GLEW and OpenGL. That version was later discontinued due to architectural limits. On 16 September 2025, the project was rebuilt with an internal library set and a new DirectX 11 renderer, forming the modern SourceQ framework.[citation needed]
Features
- DirectX 11-based renderer with lighting, reflections, and shader support
- Custom physics engine modeled after Source Engine’s design principles
- Map and level loader for demo and test environments
- Unified movement and object interaction logic shared by all projects
- Demonstration camera system for non-interactive showcases
- Modular subsystems for rendering, physics, and resource handling
Architecture
SourceQ Engine is structured around several core modules:
- EngineCore — frame loop, resource management, and system integration
- Render — DirectX 11 pipeline, shaders, lighting, and post-processing
- Physics — custom rigid-body engine inspired by Source physics
- Maps — static and dynamic level loading
- DemoCamera — observer camera for visual demos and tech showcases
Technical details
- Language: C++17
- Graphics API: DirectX 11
- Physics: Custom implementation similar in behavior to Source Engine’s physics
- Lighting: Real-time system with specular highlights and shadow mapping
- Target OS: Windows 7 and later
- Build system: Custom C++ build pipeline with modular library linkage
- Design goal: Reproducible behavior and shared base mechanics across projects
Use in games
The engine powers the titles Quanto and Quanto: The Prequel, both designed to demonstrate the rendering, physics, and level systems of SourceQ. The games share a first-person perspective and puzzle-oriented environments inspired by Valve’s Portal series.[citation needed]
Development
SourceQ Engine development follows an “engine-first” philosophy, prioritizing low-level stability, rendering accuracy, and consistent system behavior before introducing full gameplay. Work continues on lighting quality, dynamic physics, and improved developer tools as of late 2025.[citation needed]
See also
References
This article "SourceQ Engine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:SourceQ Engine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
