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StoryVesting

From EverybodyWiki Bios & Wiki

StoryVesting is a business framework designed to guide organizations through phases of the enterprise life cycle, which consists of incorporating new business processes, technology, and capabilities, as well as maintenance, disposition, and disposal of existing elements throughout a business.[1]

Overview[edit]

The StoryVesting framework was developed based on aspects of behavioral economics, such as the theory of intertemporal choice, and various principles of psychology such as the Law of Effect (developed by Edward Thorndike), studies of classical conditioning done by Ivan Pavlov as well as B. F. Skinner, and implicit association studies by Anthony Greenwald, Debbie McGhee, and Jordan Schwartz. Other aspects that contributed to the development of the StoryVesting framework include research based on motivational theory, cognitive psychology, and business psychology.

The framework visually consists of two circles, each with a set of six (6) concentric circles.

Each concentric circle consists of six (6) layers.

Brand Experience Framework[edit]

The concentric circle on the left represents the brand experience offered by a business to its customers. Brand experience elements include:

  • The Business Why
  • The Business Model
  • 3 Ps
  • Products and Services
  • Channels
  • Experience

Customer Experience Framework[edit]

The concentric circle on the right represents the customer experience along the path-to-purchase. Elements of the customer experience framework include:

  • Emotional Triggers:
  • Logical Triggers
  • Emotional-Logical Triggers

This portion of the framework categorizes stages of the buyer journey sequentially into these three types of emotional or logical triggers experienced by consumers.

Framework Alignment[edit]

The StoryVesting methodology centers around the horizontal alignment of the two circles representing the brand experience and the customer experience.

Some of the key performance indicators (KPIs) affected by aligning the brand experience and the customer experience include but are not limited to: customer satisfaction scores, net promoter scores, or customer effort scores.

History[edit]

The StoryVesting framework was first developed by Eslee Buckley Barlow in 2007.[2]

People who influenced StoryVesting:

Influences on Framework Creation[edit]

Personal Influences:[edit]

People who influenced StoryVesting:

Psychological influences:[edit]

The StoryVesting Framework integrates psychological considerations into practices of business transformation. To do so, it relies heavily on findings of psychological studies such as:

References[edit]

  1. "A Practical Guide to Federal Enterprise Architecture" (PDF). Chief Information Officer Council. February 2001.
  2. "CL163: Why Marketing Starts With A Story - Interview with Buckley Barlow". 16 March 2018.
  3. "A Class Divided". Public Broadcast System. 25 March 1985.
  4. "Conformity in the Asch Experiment". Journal of Social Psychology. 11 September 1973.
  5. "Bobo Doll Experiment". Encyclopedia Britannica.
  6. "Reconstruction of Automobile Destruction: An Example of Interaction Between Language and Memory". Journal of Verbal Learning and Verbal Behavior. October 1974.
  7. "Cognitive Consequences of Forced Compliance" (PDF). Journal of Abnormal and Social Psychology. 1959.
  8. "The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information". Psychological Review. 1956.
  9. "Gorillas in our midst: sustained inattentional blindness for dynamic events" (PDF). Department of Psychology, Harvard University. 9 May 1999.



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