Substance Painter
| Developer(s) | Allegorithmic, Adobe Inc. |
|---|---|
| Engine | |
| Type | 3D painting software |
| Website | adobe.com/products/substance3d/apps/painter.html |
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Substance Painter is a 3D painting software which was initially developed by Allegorithmic and in 2019 acquired by Adobe Inc. [1] It is used primarily in video game development to texture 3D models.
Before 3D painting software artists would paint the textures for their 3D models in 2D software like Photoshop. While Substance Painter also uses layers and brushes it allows the user to directly paint onto the 3D models. Multiple textures will be painted at the same time describing different properties of physically based rendering like the base color, roughness and metallic. On export the user can choose which textures are exported and how they are packed into the different channels of the image files, so that they can be correctly used in other 3D software.
In addition it incorporates aspects of procedural texturing where the user will bake information of 3D models into textures, like the curvature, thickness and ambient occlusion which can then be used to paint and generate effects like dirt, scratches and rust. In Substance painter they are called smart layers, smart masks and smart materials. Some predefined are provided, can be bought, simpler ones made directly in Painter or more complex ones designed in Substance Designer.
References
- ↑ Lardinois, Frederic (2019-01-23). "Adobe acquires Allegorithmic, makers of the Substance texture tools". TechCrunch. Retrieved 2025-02-26.
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