Tanya X. Short
Tanya X. Short is an American video game designer. She co-founded the indie game studio Kitfox Games in 2013, where she has designed games such as Boyfriend Dungeon (2021).
Early life
As a teenager, Short designed content for MUDs, a type of online text-based games. She graduated from SMU Guildhall.[1]
Career
At Funcom, Short worked as a narrative designer,[2] designing levels and boss fights for massively multiplayer online role-playing games.[3] She founded Kitfox Games in 2014 with Shattered Planet collaborators,[4] emphasizing healthy work culture.[5] Short is a critic of crunch,[5][6] which she suggests could be countered with co-ops and unions.[7]
Competition and diversity has increased in indie games with greater availability of game creation tools[8] along with Kickstarter for market research.[9] Short focused on importance of inclusivity in dating sims like Boyfriend Dungeon,[10] a role-playing video game about dating one's weapons.[9]
Short was also a founder of Pixelles, a non-profit organization which supports women in game development.[4]
Bibliography
- Short, Tanya; Adams, Tarn, eds. (2017). Procedural Generation in Game Design. CRC Press. ISBN 9781498799195. Search this book on

- Short, Tanya; Adams, Tarn, eds. (2019). Procedural Storytelling in Game Design. CRC Press. ISBN 9781138595309. Search this book on

References
- ↑ "Tanya Short | SMU Guildhall". www.smu.edu. Retrieved 2022-02-26.
- ↑ "From AAA to Indie: Kitfox Games Is Carving Its Own Quirky Path to Success". The Escapist. 2020-03-19. Retrieved 2022-02-26.
- ↑ "Tanya X. Short – Womenize! – Inspiring Stories". Womenize! Action Program. 2022-02-23. Retrieved 2022-02-26.
- ↑ 4.0 4.1 "20 women in gaming you should know". VentureBeat. 2020-03-02. Archived from the original on 2020-05-28. Retrieved 2022-02-26.
- ↑ 5.0 5.1 Jody Macgregor (2020-01-20). "8 people shaping PC gaming at the start of the decade". PC Gamer. Retrieved 2022-02-26.
- ↑ Schreier, Jason (2017-10-25). "Opinion | Video Games Are Destroying the People Who Make Them". The New York Times. ISSN 0362-4331. Retrieved 2022-02-26.
- ↑ "Your game studio doesn't have to survive to succeed". VentureBeat. 2019-01-16. Retrieved 2022-02-26.
- ↑ Shea, Cam (2020-06-01). "The Games Industry on the Biggest Changes in the Last Decade". IGN. Retrieved 2022-02-26.
- ↑ 9.0 9.1 "Boyfriend Dungeon Director: Despite The Bad Faith, It's Good That We're Talking". Kotaku. Retrieved 2022-02-26.
- ↑ "Boyfriend Dungeon is like Tinder for swords". VentureBeat. 2017-10-19. Archived from the original on 2019-08-31. Retrieved 2022-02-26.
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