Tarja Porkka-Kontturi
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Tarja Porkka-Kontturi (b.1982) is an activist and producer in the Finnish games industry, Senior Communications Director[1] of Global Game Jam, Board Member of the International Game Developers Association (IGDA), freelance contributor to Pelaaja magazine, Vice President[2] of We in Games Finland, Board Member of Game Makers of Finland and Business Development Manager of The International Games Summit on Mental Health Awareness. Porkka-Kontturi has also been involved in developing and producing the online content for the Nordic Game Conference.
As a cultural producer, Porkka-Kontturi lectures and educates internationally on diversity, accessibility and inclusion. She leads PR and marketing teams at both Games Branding and PR Nordic. Porkka-Kontturi also acts as a games industry mentor for Women in Games, among others.
Porkka-Kontturi teaches game development to secondary school students and lectures on game design at both vocational and higher education institutions.
Appearances and citations[edit]
- The Game Developers Conference (GDC) 2022[3]
- Talking About Games Webinar: Diversity in the games industry, with a presentation by a Communications Director/Producer Tarja Porkka-Kontturi
- GGJ Welcomes its New Director of Communications
- Thought leaders in marketing and communications | Meltwater
- Pocket Gamer Connects 2021 Changing the Game: how the industry is giving back to the world
- Learning, Education, & Games Volume 4: 50 Games to Use for Inclusion, Equity, and Justice By Dr. Karen “Kat” Schrier, Dr. Rachel Kowert, Dr. Diana Leonard, & Tarja Porkka-Kontturi[4]
- How Can Game Jams Benefit the Educational Process? Interview with Tarja Porkka-Kontturi[5]
- IGDA Appoints New Executive Director - Adds Three Members to 2022 Board of Directors and Selects Board Officers[6]
- Young people coding - games and game making. Educator Tarja Porkka-Kontturi[7]
- Campaign Gaming Summit 2022: How to be authentic when marketing to gamers[8]
- PGC DIGITAL NEXT - Global Mobile Games Conference: New Working Culture: Adapting to Post Pandemic Working Life[9]
- Game X 2021 - Moderator and Speaker in Tech for Good: Games for Impact panel[10]
- Diversity & Inclusion Panel at Games Job Fair Spring 2022[11]
- Game devs aren't getting proper credit for their work - Here's how to fix it[12]
References[edit]
- ↑ "GGJ Welcomes its New Director of Communications". Global Game Jam. 2021-05-24. Retrieved 2022-05-21.
- ↑ "Board". We in Games Finland. Retrieved 2022-05-21.
- ↑ "Tarja Porkka-Kontturi (Global Game Jam)". Game Developers Conference. Retrieved 2022-05-21.
- ↑ "50 Games Project – Inclusive Games". Retrieved 2022-05-21.
- ↑ "How Can Game Jams Benefit the Educational Process" (PDF).
- ↑ "IGDA Appoints New Executive Director – IGDA". Retrieved 2022-05-21.
- ↑ "EU:n koodausviikolla tapahtuu! – Innokas". www.innokas.fi. Retrieved 2022-05-21.
- ↑ "How to be authentic when marketing to gamers". www.campaignlive.co.uk. Retrieved 2022-05-21.
- ↑ "Expert Speakers – PG Connects Digital NEXT". Retrieved 2022-05-21.
- ↑ "The Future of Gaming and Entertainment Tech". gamex2021.vfairs.com. Retrieved 2022-05-21.
- ↑ "Games Job Fair Home Page". gamesjobfair.com. Retrieved 2022-05-21.
- ↑ Madsen, Hayes. "Game devs aren't getting proper credit for their work — here's how to fix it". Inverse. Retrieved 2022-05-21.
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