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Template:Chess programming series

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This article is part of the series on
Chess programming
File:Chess Programming.svg
Board representations
  • 0x88
  • Bitboards
Evaluation functions
  • Deep neural networks
  • Efficiently updatable neural networks
  • Handcrafted evaluation functions
  • Piece-square tables
  • Reinforcement learning
  • Stochastic gradient descent
  • Supervised learning
  • Texel tuning
  • Unsupervised learning
Graph and tree search algorithms
  • Minimax
  • Alpha-beta pruning
  • Principal variation search
  • Quiescence search
  • Monte Carlo tree search
Chess computers
  • Belle
  • ChessMachine
  • ChipTest
  • Cray Blitz
  • Deep Blue
  • Deep Thought
  • HiTech
  • Hydra
  • Mephisto
  • Saitek
Chess engines
  • AlphaZero
  • Chess Tiger
  • Crafty
  • CuckooChess
  • Deep Fritz
  • Dragon by Komodo Chess
  • Fairy-Max
  • Fritz
  • Fruit
  • GNU Chess
  • HIARCS
  • Houdini
  • Ikarus
  • Junior
  • KnightCap
  • Komodo
  • Leela Chess Zero
  • MChess Pro
  • Mittens
  • MuZero
  • Naum
  • REBEL
  • Rybka
  • Shredder
  • Sjeng
  • SmarThink
  • Stockfish
  • Torch
  • Turochamp
  • Zappa
  • v
  • t
  • e

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This page was last edited on 17 January 2024, at 21:05.
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