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Tender Claws

From EverybodyWiki Bios & Wiki


Tender Claws is an arts studio and video game developer based in Los Angeles. Their products include virtual reality experiences, mobile games using facial recognition, and electronic literature.

History[edit]

Tender Claws was founded by Danny Cannizzaro and Samantha Gorman in 2014.[1]

Games Developed[edit]

Pry[edit]

Pry (2014) is an 8-part audio-visual novella created by Danny Cannizzaro and Samantha Gorman and sold as an iPad app. Pry "transgresses the boundaries between media (literature, visual arts, film and games)".[2] It combined literary writing with audio-visual elements and gestural user interaction by touching or "prying" the text and images open was a significant innovation in digital storytelling. An early reviewer wrote that Pry "evokes a complex, unprecedented coherence between custom interactive gestures, audiovisuals, and psychological insights".[3] Pry is frequently taught in college classes on electronic literature and digital storytelling,[4] and has won several awards, including the 2015 Robert Coover Award for a Work of Electronic Literature.[5] It was on Apple's 2015 top apps list.[6]

Virtual Virtual Reality[edit]

Virtual Virtual Reality (2017) is a narrative comedy adventure that won Google Play's best VR game of 2017,[7] and was a finalist for Unity's Best VR game.[8]

TendAR[edit]

TendAR (2018) is an app for Android phones with Samantha Gorman as project lead. The game won the IndieCade 2018 award for Innovation in Interaction, was an official selection for Sundance New Frontiers 2018[9] and was also selected for the International Documentary Film Festival Amsterdam 2018.[10]

The Under Presents and The Tempest[edit]

The Under Presents (2019) is a VR experience for Oculus Quest and Oculus Rift that includes narrative areas that can be explored individually, multiplayer spaces with performance and game elements, and live theatre performances, including a critically acclaimed run of The Tempest.[11][12][13]

Virtual Virtual Reality 2[edit]

Virtual Virtual Reality 2 (2022) is the sequel to Virtual Virtual Reality. The game has many game breaking glitches and is deemed unplayable for the time being.

References[edit]

  1. "Tender Claws". tenderclaws.info. Retrieved 2022-02-07.
  2. Przybyszewska, Agnieszka (2017). "From "Shiftbooks" to "Shiftliterature". Categories of Literary Interfaces and Liberacy in Characterizing Literature of Transmedial Times". Przegląd Kulturoznawczy. 33. doi:10.4467/20843860PK.17.022.7792.
  3. Jhave (December 29, 2014). "Prying: Jhave on Tender Claws' New App". LA Review of Books.
  4. Ciccoricco, David, and David Large. "2 Caution, Simulation Ahead." Narrative Complexity: Cognition, Embodiment, Evolution (2019): 56.
  5. "ELO Award Winners". Electronic Literature Organization.
  6. Eadicicco, Lisa (December 9, 2015). "Apple's 25 Best iPhone Apps of the Year". Time.
  7. "The winners of the 2017 Google Play Awards are ..." Google. 2017-05-19. Retrieved 2022-02-07.
  8. Technologies, Unity. "Unity Awards 2017". awards.unity.com. Retrieved 2022-02-07.
  9. "tendar". www.sundance.org. Retrieved 2022-02-07.
  10. "Tendar". IDFA DocLab. Retrieved 2022-02-07.
  11. Corts, Alicia (2021). "The Under Presents: The Tempest by William Shakespeare". Theatre Journal. 73 (2): 236–238. doi:10.1353/tj.2021.0057. ISSN 1086-332X.
  12. Soloski, Alexis (2020-07-08). "Theater's Next Act? A Show That's All in Your Head". The New York Times. ISSN 0362-4331. Retrieved 2022-02-06.
  13. Melnick, Kyle (2020-07-12). "'The Under Presents: Tempest' Live VR Performance Is A Theater-Lover's Dream". VRScout. Retrieved 2022-02-06.

External links[edit]


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