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Two Bounce

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Two-Bounce is a two person basketball game in the "21" or "Twenty-One" family of basketball games. Like all 21 games, the first person to score 21 or more points is the winner. The unique aspect of Two-Bounce is the requirement that the ball bounce twice before the player can make contact with it. This article expands on the incomplete rules documented currently on the two bounce shooting drill [1]

Standard Game Play[edit]

The game is fairly simple, requiring only one ball, one standard basketball goal (hoop and backboard), and two players.

  1. Player 1 takes a free throw, which if made will count as one point. Player 1 will continue to take free throws until he misses.
  2. Once Player 1 misses, the ball will be Player 2's to pick up, but only after it has bounced twice on the ground.
    1. After the second bounce Player 2 takes control of the ball.
      1. He can take a shot from wherever his feet are located
      2. If desired he can stretch a foot toward the goal before contacting the ball after the second bounce. As long as the foot is in contact with the ground when the ball is controlled in his hands after the second bounce, he can advance up to the point where is foot was. The shot is worth two points.
      3. He can take a jump, grab the ball in the air after its second bounce, and when he lands take a shot from that point. This can be used to advance toward the goal before shooting. The shot is worth two points.
      4. If after a second bounce the ball is caught while the player is jumping and completely in the air, and then shot before the player lands, the goal will be worth three points.
    2. If Player 2's shot is made, he will then move to the foul line and take free throws for one point each until missing, or reaching 21. If he misses Player 2 will then get the ball after the second bounce.
    3. If Player 2 fumbles the ball or does not secure it after the second bounce, but before the third bounce, Player 1 will be given a penalty shot taken from directly to the non-dominant side of the hoop. This means a right-handed Player 1 will take it from the left side of the hoop. If the penalty is made Player 1 will again shoot free throws. If the Player 1 misses the penalty Player 2 will again try to secure the ball after the second bounce (rule section 2.1).
  3. The game will continue in this manner until one player reaches 21.
  4. At any time the non-shooting player can make any sounds, any comments, or any movements as long as he does not physically make contact with the shooting player. These distractions are a vital part of the game, but must be deployed in a sporting fashion (i.e. it is generally frowned upon to distract a player that is on a cold streak).
  5. No player is obligated to move from a position they hold, as long as they are stationary prior to the first bounce of a missed shot. This is similar to setting up for a charge or setting a pick in standard basketball.
    1. A position, if taken, must be held even if the ball will impact him while on its course of two bounces. If the ball does impact him a three point penalty shot is taken from the immediate side of the basket of the non-dominant hand for the shooter. This means a right handed player will shoot the penalty shot from the left side of the basket. The player holding his position cannot move out of the way of the ball, this will also result in a penalty shot. After a penalty shot the shooter will take free throws and the game continues.
    2. The shooter must move around the player who has taken a stationary position in route to get the ball in the course of its two bounces, and in the act of shooting.
  6. Wagering is a fundamental part of the game. It is used to goad a player into taking a low percentage shot. The normal method is for the player who has just missed to yell out a point value he will give if the player chasing the two bounce ball attempts what would normally be a three point shot (i.e. caught while in the air and shot while still in the air). The standard points usually wagered are six or greater, increasing the likelihood of the player to attempt this difficult shot.
  7. Because of lack of space and numerous nearby obstacles in common playing areas, there are some additional rules.
    1. If the ball makes what would be its second bounce on grass, such as commonly found behind residential basketball hoops, the shooter will get the ball where the second bounce occurred. This is due to the fact that grass does not provide an adequate bouncing surface and helps to maintain the sporting nature of the game.
    2. If the ball cannot make it through two bounces because it impacts some other object, the shooter will take his shot from where the impact occurs. A key aspect of this is that the shooter must be in contact with the surface the ball hit. For instance, if the ball struck a car, the shooter must be leaning against the car to take a shot.
      1. It is acceptable for the shooter to stop the ball before it makes contact with a car or other surface to prevent marring of that surface. If this is the case the shot will be taken where the ball would have impacted.
  8. There is nothing preventing a second bounce from occurring behind the basket. The shot must be taken from where the ball is secured (or the location identified based on rule 7 conditions), even if the shot will be behind the basket, a fence, or any other obstacle.

Variants[edit]

There are two main variants to the classic version of the game, known as A and B.

A Variant[edit]

The only difference in the A variant is the ability to pivot around the final foot location after securing the ball following the second bounce. The shooting player can move the non-pivot foot toward the basket, almost as if taking a step in the direction of the goal.

B Variant[edit]

The B variant differs from the classic version in only two ways.

  1. The possibility of increased points
    1. If a shot is made "nothing but net" it will be doubled in value. So a two point shot is now worth four, and a three is worth six.
    2. If a shot is made made with the non-dominant hand, it is also doubled in value.
    3. If both a non-dominate hand and "nothing but net" shot is made, the goal is worth four times the value. Thus, a standard three point shot is now worth 12 points.
  2. It does not allow for the non-pivot foot to be advanced toward the goal, but does allow for it to be moved away from the goal.

References[edit]

  1. "Basketball Shooting Drills". Championshiop Productions. August 13, 2023. Retrieved August 13, 2023.


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